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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - SMB3 Workshop - Public Alpha | | Thread closed
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The Great Guy

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Posted on 09-30-04 05:00 PM Link
Originally posted by Darkmatt
Sir, that's already there.


I'm so blind lol.
KTurbo

Paragoomba
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Since: 06-19-04
From: Swe

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Posted on 09-30-04 05:15 PM Link
Originally posted by The Great Guy
Originally posted by Darkmatt
Sir, that's already there.


I'm so blind lol.


You're an eye?
hukka

Level: 16

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Since: 06-27-04
From: PerniÃ, Finland

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Posted on 09-30-04 05:24 PM Link
Darkmatt, that sounds weird. I did fix a lot of bugs in M3L saving and loading, so it might now be fixed. I also made level loading more robust - corrupt enemy data will no longer halt loading the level.
orynider

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Posted on 09-30-04 09:02 PM Link
Do you have the Super Mario Allstars ROM level offsets, if not I can send you via email.
hukka

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Since: 06-27-04
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Posted on 09-30-04 09:46 PM Link
I already have them, thanks.
Darkmatt

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Since: 03-15-04
From: Clarkston, WA

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Posted on 09-30-04 11:21 PM Link
I Finally figured it out!

The editor's saving M3L files as WHOLE ROMS! NOT SINGLE LEVELS! *Little girl scream*

EDIT: And I found out why. X_X

Don't go Rom-Save As, go to Level-Save.

And I have the solution. Get rid of the choice of saving your rom as a M3L file! AND VICE VERSA! X_X #2 Loading an M3L file when you select Rom-Load will crash the program. #3, When are you going to make it so I won't have to add the bloody extension to my files!?! X_X

EDIT AGAIN (I'm a lean mean bug finding machine!): Ever notice that changing the Level Palette in an M3L header doesn't change a thing?


(edited by Darkmatt on 09-30-04 02:31 PM)
(edited by Darkmatt on 09-30-04 02:35 PM)
(edited by Darkmatt on 09-30-04 02:37 PM)
hukka

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Since: 06-27-04
From: PerniÃ, Finland

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Posted on 10-01-04 12:08 AM Link
Hehe. Oops, yeah, I think I forgot to disable ROM file related menu items when editing M3L :oP

Changing level palette in M3L doesn't affect the visuals because normally the palette is loaded from the ROM, but there is no ROM to load it from with M3L files. This is also why ROM graphics don't work with M3L.
Shadic

Cukeman
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Since: 08-20-04
From: Somewhere, Over the Rainbow!

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Posted on 10-01-04 03:37 AM Link
I am that other person Wlokos was taling about.

Anyways, yes, I started my SMB3 hack, currently being kept a secret... (What its about, not that I'm toying with one..)

And, anyways... 1-1 played VERY slow music... Sounded laggy, but the gameplay was normal.
Darkmatt

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Posted on 10-01-04 06:12 AM Link
I rememberd that problem once!

....I didn't remember how I fixed it though. -.-

EDIT: Note, it's not an editor bug, it's a level bug.


(edited by Darkmatt on 10-01-04 01:45 PM)
Wlokos

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Posted on 10-02-04 03:10 AM Link
Hm, the music seemed to have fixed itself... odd...

Perhaps it's not the editor, Hukka. I'll get back to you.
hukka

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Since: 06-27-04
From: PerniÃ, Finland

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Posted on 10-03-04 08:28 PM Link
Wlokos, I don't think it's a result of a bug in the editor. At least I certainly hope so. My editor should not touch the ROM except for the area where the data for the current level and enemy data resides. The only other area where it will write is the palette area if you edit the palette.

Changelog!

2004-10-03
- Fixed "Level->Save to offset" for World Maps
- Initial implementation of a general-purpose config/data editor: "Edit->Miscellaneous" edits some game variables
- Initial load support for SMAS levels; glitchy -- I will not be adding full-fledged SMAS support at this time.

2004-09-30
- Fixed bugs with M3L saving and loading
- Made level loading more robust
The Great Guy

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Posted on 10-03-04 09:09 PM Link
The Misc. editor is great , editing enemy speeds, P-switch durations, Running speed, and all sorts of stuff, great job Hukka!
hukka

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Since: 06-27-04
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Posted on 10-03-04 10:17 PM Link
Thanks! The Misc. editor is user configurable -- you can manually edit the file config.ini to add more editing options. It's cryptic but I'll improve upon it later. And please redownload now, the relevant menu item was missing due to some Delphi bug.
Darkmatt

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Posted on 10-04-04 01:37 AM Link
Good boy, you fixed the file types. Here have a cookie!

Darn it, I wanna see what my M3L levels looks like before I insert them! Please put in a "Use palletes from rom" command! Or something like that.


(edited by Darkmatt on 10-03-04 04:41 PM)
Shadic

Cukeman
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Since: 08-20-04
From: Somewhere, Over the Rainbow!

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Posted on 10-04-04 08:16 AM Link
Small question...

For the loading the SMAS bit, does it work for SMAS+SMW too?
hukka

Level: 16

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Since: 06-27-04
From: PerniÃ, Finland

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Posted on 10-04-04 08:13 PM Link
Shadic, SMAS+SMW is actually what I tested it with. I believe the offsets are the same for both ROMs.

Darkmatt, I'm probably going to allow loading a M3L into a ROM so that it will use ROM gfx and palette.

2004-10-04
- Customizable toolbar (right-click for menu)
- Nicer Level ending object
- Fixed maximum height for 4-byte ground (thanks DD)
KTurbo

Paragoomba
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Since: 06-19-04
From: Swe

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Posted on 10-04-04 08:48 PM Link
Add editing of mario's jumpheight to misc.
Shadic

Cukeman
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Since: 08-20-04
From: Somewhere, Over the Rainbow!

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Posted on 10-05-04 04:17 AM Link
Oh, and the music for my rom is still messed up...

Could I err.. AIM you about it, or something?
hukka

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Posted on 10-05-04 10:48 AM Link
Shadic, I don't use IMs but you can catch me on IRC or email me at hukka@despammed.com.
The Great Guy

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Posted on 10-05-04 04:43 PM Link
Yay Hukka! The toolbar customization is really great and makes doing some things much faster. This is the best and fastest progressing SMB3 editor I've ever seen!
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