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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - MMFX3 preview | |
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elixirnova

Red Paratroopa
Level: 22

Posts: 32/177
EXP: 56507
For next: 1843

Since: 04-05-04
From: Midgar

Since last post: 1 day
Last activity: 1 day
Posted on 09-01-04 08:32 AM Link | Quote
Hey thought id tell everyone about my new editor project... inspired by SM who has helped me lots even though it is a bit new of a language VB.net** so heres a pic of it just paste it into your adress bar http://www.geocities.com/elixirnova/mmfx3screen.png
its still in its early stages so if anyone has any useful data you can post it here
im looking for the following
1) Other Level Locations besides the intro level
2) compressed gfx locations
3) Enemy/Boss/Item locations
4) Scrolling Data
5) Anything youd like to see in the editor
if there is somthing wrong with the screen tell me ill update it soon
SePH

Geldman
Level: 33

Posts: 187/459
EXP: 219339
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Since: 06-23-04
From: Québec
Caliss de libéraux

Since last post: 6 days
Last activity: 14 hours
Posted on 09-01-04 11:49 AM Link | Quote
Already seen it at TEK Hacks, however I must say that I'm really impressed with the project idea fo far. If you ever get the editor to edit whatever things... even the smallest thing in the game, OMG man, I'll own you with my life. You don't know how much time I've wanted to edit the Mega Man X Series... but I can say it's been years already. Yea years of expectation, to wait for someone to get the inspiration to make an MMX editor. And now that you finally announces it, I'm really proud of you, I have enormous faith in the project.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 363/677
EXP: 430507
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Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 09-02-04 01:03 AM Link | Quote
Hey, nice, yours looks almost like mine right now. Other than what you have, I just have the minitile numbers displayed and the megatiles editable.

Good job.
SePH

Geldman
Level: 33

Posts: 192/459
EXP: 219339
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Since: 06-23-04
From: Québec
Caliss de libéraux

Since last post: 6 days
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Posted on 09-02-04 01:28 AM Link | Quote
Originally posted by Squash Monster
Hey, nice, yours looks almost like mine right now.


Great to know that you too started on making an MMX3 editor, can't wait to see the progress; It's great to know that the MMX hacking community starts again.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 364/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 09-02-04 06:19 AM Link | Quote
My own MMX3 project exists so I can help Elixer with his and so I can practice certain things for EggVine. He's my friend and I don't want to steal his project. However, I'm considering releasing mine at the same time he releases his, as variety is always good.
elixirnova

Red Paratroopa
Level: 22

Posts: 35/177
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Since: 04-05-04
From: Midgar

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Posted on 09-02-04 08:45 AM Link | Quote
Ah update time ive found a few level adresses and they are now in it
it now supports saving/loading and soon editing probably by tomorrow and after that im going to go searching for how to decompress the gfx which if ANYONE COULD HELP WITH THAT ID LOVE IT!!!! ill probably start on that over the weekend and ill put up a new screen once i get the new levels added and some color
Atma

Mini Octorok
Level: 8

Posts: 12/18
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Since: 03-15-04

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Posted on 09-02-04 08:46 PM Link | Quote
if you can't figure out how to decompress the graphics, you could just rip the tiles from the game through screenshots (though this would take you a fair amount of time) and use them as a temp form until yuo find said graphics, albeit you couldn't edit the tiles in the game without decompressing them (check lunar compress or something).
SePH

Geldman
Level: 33

Posts: 195/459
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Since: 06-23-04
From: Québec
Caliss de libéraux

Since last post: 6 days
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Posted on 09-02-04 09:33 PM Link | Quote
Originally posted by Atma
if you can't figure out how to decompress the graphics, you could just rip the tiles from the game through screenshots (though this would take you a fair amount of time) and use them as a temp form until yuo find said graphics, albeit you couldn't edit the tiles in the game without decompressing them (check lunar compress or something).

You're that same Atma from DES who was working with Vagla on the only hack ever shown..? So, what you're saying is that if he can't find the decompression routine, he won't be able to edit the said graphics at all? As for taking screens this would be relatively easy, However, how are we supposed to know where to edit the pictures for making tilesets, what's the size of one tile?
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