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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - MMFX3 preview | | | |
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elixirnova Red Paratroopa Level: 22 Posts: 32/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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Hey thought id tell everyone about my new editor project... inspired by SM who has helped me lots even though it is a bit new of a language VB.net** so heres a pic of it just paste it into your adress bar http://www.geocities.com/elixirnova/mmfx3screen.png its still in its early stages so if anyone has any useful data you can post it here im looking for the following 1) Other Level Locations besides the intro level 2) compressed gfx locations 3) Enemy/Boss/Item locations 4) Scrolling Data 5) Anything youd like to see in the editor if there is somthing wrong with the screen tell me ill update it soon |
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SePH Geldman Level: 33 Posts: 187/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
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Already seen it at TEK Hacks, however I must say that I'm really impressed with the project idea fo far. If you ever get the editor to edit whatever things... even the smallest thing in the game, OMG man, I'll own you with my life. You don't know how much time I've wanted to edit the Mega Man X Series... but I can say it's been years already. Yea years of expectation, to wait for someone to get the inspiration to make an MMX editor. And now that you finally announces it, I'm really proud of you, I have enormous faith in the project. | |||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 363/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Hey, nice, yours looks almost like mine right now. Other than what you have, I just have the minitile numbers displayed and the megatiles editable. Good job. |
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SePH Geldman Level: 33 Posts: 192/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
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Originally posted by Squash Monster Great to know that you too started on making an MMX3 editor, can't wait to see the progress; It's great to know that the MMX hacking community starts again. |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 364/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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My own MMX3 project exists so I can help Elixer with his and so I can practice certain things for EggVine. He's my friend and I don't want to steal his project. However, I'm considering releasing mine at the same time he releases his, as variety is always good. | |||
elixirnova Red Paratroopa Level: 22 Posts: 35/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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Ah update time ive found a few level adresses and they are now in it it now supports saving/loading and soon editing probably by tomorrow and after that im going to go searching for how to decompress the gfx which if ANYONE COULD HELP WITH THAT ID LOVE IT!!!! ill probably start on that over the weekend and ill put up a new screen once i get the new levels added and some color |
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Atma Mini Octorok Level: 8 Posts: 12/18 EXP: 1866 For next: 321 Since: 03-15-04 Since last post: 11 days Last activity: 1 day |
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if you can't figure out how to decompress the graphics, you could just rip the tiles from the game through screenshots (though this would take you a fair amount of time) and use them as a temp form until yuo find said graphics, albeit you couldn't edit the tiles in the game without decompressing them (check lunar compress or something). | |||
SePH Geldman Level: 33 Posts: 195/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
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Originally posted by Atma You're that same Atma from DES who was working with Vagla on the only hack ever shown..? So, what you're saying is that if he can't find the decompression routine, he won't be able to edit the said graphics at all? As for taking screens this would be relatively easy, However, how are we supposed to know where to edit the pictures for making tilesets, what's the size of one tile? |
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Acmlm's Board - I2 Archive - Rom Hacking - MMFX3 preview | | | |