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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - CUSTOM MUSIC - IN MARIO WORLD [ASM] | | | |
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Darth Coby Vire Dacht je nou echt dat het over was? Dacht je nou echt dat ik gebroken was? Nee toch? Nou kijk eens goed op uit je ogen gast. zonder clic heb je geen kloten tjap... bitch Level: 55 Posts: 54/1371 EXP: 1240774 For next: 73415 Since: 03-15-04 From: Belgium Since last post: 2 days Last activity: 9 hours |
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I don't see the problem with the music. :O Can't you just write your own music in the given format? :O |
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gnkkwinrrul Dry Bones Level: 39 Posts: 114/647 EXP: 402054 For next: 2717 Since: 03-15-04 From: LYKEOMGIMFROMSOMEPLACE???? Since last post: 81 days Last activity: 40 days |
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I suppose, but I don't know how you would import it into the rom. I agree, the original music is fine | |||
Atma X Bandit Level: 43 Posts: 19/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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I copied all of Bouche's notes from one of the Threads. It had all of the Pattern Pointers (as Bouche calls them), but it didn't seem to have the actuall Data for the Music. The if your not sure what the Pattern Pointers are, the're the things that tell the game how to play different parts of a song in a certain order. Example: A lot of songs have an intro that is only played once, but the rest of the song is looped. So the Pattern Pointers are what tells the game to play each part of the song in a defined order (the defined order is created by the Pattern Pointers of course). Edited: If anybody wants the notes that I picked up from Bouche, you can get them here. http://www.freewebs.com/atmasdomain/SMW%20Song%20Patten%20Pointers.rtf. (It's got the entire Thread, but only I bothered to get Bouche's posts, since his were the only ones with any Music Editing info) (edited by Atma X on 03-19-04 08:08 PM) |
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gnkkwinrrul Dry Bones Level: 39 Posts: 120/647 EXP: 402054 For next: 2717 Since: 03-15-04 From: LYKEOMGIMFROMSOMEPLACE???? Since last post: 81 days Last activity: 40 days |
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Originally posted by Atma X So, are you saying that you could change the Pattern Pointers around the make the music different? |
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Atma X Bandit Level: 43 Posts: 20/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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Yes, but you can't load in new music with only the Pattern Pointers, you also need the Data for the Music itself. You need the Music's Data for the song, and the Pattern Pointers to confirm how the song is played. (I did actually mess with the Pattern Pointers myself, and tested more that 1 song, and it really did play the song in different orders, so it does work right). (edited by Atma X on 03-19-04 04:29 PM) |
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Imajin Buster Beetle Level: 34 Posts: 88/452 EXP: 234863 For next: 18788 Since: 03-15-04 From: Kingdom of Zeal Since last post: 39 days Last activity: 53 days |
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The Pattern Pointers likely point to the music data | |||
gnkkwinrrul Dry Bones Level: 39 Posts: 125/647 EXP: 402054 For next: 2717 Since: 03-15-04 From: LYKEOMGIMFROMSOMEPLACE???? Since last post: 81 days Last activity: 40 days |
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Originally posted by Atma X Meh, seems way too complicated. I'll probably never do it |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 6/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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I have an alternate SMAS music patch, it has songs from SMB1 too. (and yes Bouche made it) | |||
Geno Red Cheep-cheep Level: 24 Posts: 128/206 EXP: 72268 For next: 5857 Since: 03-15-04 From: Toronto, Ontario, Canada Since last post: 556 days Last activity: 339 days |
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Originally posted by skateboarder11 Where did you get that? Did you get it personally from Bouche or something? If you did, I hope he doesn't get clobbered with IMs and PMs about it... |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 102/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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It is possible to edit SMW's music. Find and edit the instrument tables and music data, or replace them with ones from another game using the same music engine. But of course it's far from easy. Originally posted by Kyouji "Kagami" Craw Nothing's illegal if you don't get caught. |
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Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 64/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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if you know what you're doing, it's not that hard to get other smas music in...though this is just speaking from limited experience...maybe I'll play around a bit, SMB2 underground sound good to you all? (edited by MajinBlueDragon on 03-19-04 07:01 PM) |
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Atma X Bandit Level: 43 Posts: 22/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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I personally don't like the SMB2 Underground Music, but it really doesn't matter, just use whatever you think will be the easiest to import (anyway, it's just for testing for right now, for the most part). BTW, Here's the notes of Bouche's that I copied from the Old Board, as I promised. http://www.freewebs.com/atmasdomain/SMW%20Song%20Patten%20Pointers.rtf Skateboarder 11: Can you E-Mail me the patch for the SMB 1 Music? Atma-X@comcast.net (edited by Atma X on 03-19-04 08:11 PM) |
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Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 68/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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ah, the smb3 pointers. I already know those quite a bit, as most of the N-SPCs I've coded were based off a modifyed smb3 overworld spc, basicly with totaly revamped samples and the such and yeah, smb2 underground is just for testing. It's somewhat short, and not too complex, so its a good first try. | |||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 20/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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So now I know why it always hung at the very game's start... I messed a lot around with non-N-SPC music, trying to insert Soul Blazer's pretty intro track instead of SMW's intro music, just forgetting that SMW won't go any further at boot before it receives 0xBB and 0xAA from the SPC (what the hell is that for?)... well, I'd better try with Yoshi's island. EDIT - I wrote a little program that collects information about N-SPC chunks in a ROM file. Here's the output it generated for SMW: N-SPC TraceRoute: E:\emulate\snes\smw-alttp.smc Start offset: 459264 Chunk 1: L=0xE3E A=0x500 Chunk 2: L=0xA6B A=0x5570 Chunk 3: L=0x161D A=0x1360 Start adress: 0x500 L means length, A means target adress. Yoshi's island's list is already much longer: N-SPC TraceRoute: E:\emulate\snes\yoshi.smc Start offset: 1050020 Chunk 1: L=0xAA3 A=0x400 Chunk 2: L=0xCF A=0x3EBB Chunk 3: L=0x145E A=0xEB0 Chunk 4: L=0x9B A=0x3E20 Chunk 5: L=0xC51 A=0xD000 Chunk 6: L=0x6 A=0xFF90 Chunk 7: L=0x30 A=0x3C00 Chunk 8: L=0x8340 A=0x4000 Start adress: 0x400 Another function also revealed that SMW's N-SPC offspring stores its song number at adress 07h in SPC ram (107h / 263 in SPC dumps). I'd see whether I'd manage to replace any of the songs... So long, Blacky. (edited by blackhole89 on 03-20-04 04:56 AM) |
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Populous Red Koopa Level: 20 Posts: 7/132 EXP: 37045 For next: 5394 Since: 03-15-04 From: Finland Since last post: 14 days Last activity: 2 days |
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So, is it possible?? |
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The Kins Kodondo Level: 38 Posts: 41/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by skateboarder11As far as I know, Bouche never made such a patch. So, I guess what I'm saying is, post the damn patch. |
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Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 76/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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i'll have the smb2 patch up pretty soon...and for the record, it CAN be done | |||
Atma X Bandit Level: 43 Posts: 32/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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So did you figure out how to insert new music correctly? | |||
mikepjr Ninji Level: 26 Posts: 27/242 EXP: 92006 For next: 10269 Since: 03-15-04 From: houston texas Since last post: 4 days Last activity: 1 hour |
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Well althogh i like alot of the music thats in smw already thier are some other mario songs id like to use instead. But i think ill leave it at that. (edited by mikepjr on 03-20-04 10:03 PM) |
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Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 77/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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oh, I have it figured out alright I'm just working out a little somthing for myself and these damned pointers... |
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Acmlm's Board - I2 Archive - Super Mario World hacking - CUSTOM MUSIC - IN MARIO WORLD [ASM] | | | |