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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - SMB2 Q's | |
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Googie

Surarok
Level: 39

Posts: 146/624
EXP: 380784
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Since: 03-15-04
From: Corona Queens New York

Since last post: 3 hours
Last activity: 3 hours
Posted on 08-30-04 03:17 AM Link | Quote
Can anyone tell me the exact offsets in hex that determines Birdo's egg speed? I want to make the egg speed fast like if Birdo was spitting a straight flying Beezo out of her mouth. When I was trying to look for SMB2 hacking docs on Google. & this is what I found, Another SMB2 level editor by accident....

http://smb2trans.sourceforge.net/

Thanks in advance if anyone can help me.
bbitmaster

Koopa
Level: 18

Posts: 13/103
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Since: 03-28-04
From: Knoxville, tTN

Since last post: 12 days
Last activity: 7 days
Posted on 08-30-04 07:50 AM Link | Quote
SMB2 seems to have a really crazy sprite engine, I had to track atleast 5 ram locations to get to this. But no problem with FCEUXD :-) Took 20 mins.

You're looking for the smb2 *.nes file offset $544C for when he shoots (spits?) them right
and $544D for when he shoots them left. You only want to change the first number on each of those bytes though, as that seems to be what effects the speed.

Anyway, I'm off to bed, first day of school tomorrow.
Googie

Surarok
Level: 39

Posts: 147/624
EXP: 380784
For next: 23987

Since: 03-15-04
From: Corona Queens New York

Since last post: 3 hours
Last activity: 3 hours
Posted on 08-30-04 08:40 AM Link | Quote
WOW! Thanks alot Bbitmaster. Birdo shoots them really fast now. More than ever I can't wait till you release FCEUXD, it'll be worth the wait.
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