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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - EggVine - v0.81 released | |
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Squash Monster

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Peace love and turnpike!

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Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

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Posted on 09-05-04 10:56 PM Link | Quote
The level window is also the main window of the program. You'll notice that every feature in the program is accessed from it.

I don't care about being like LM. I personally do everything in the manner that makes the most sense to me. I'll use the mouse commands as an example: the most common ones are performed with the left button, where many people put their index finger, the most useful one. Reordering objects is on the right mouse button becouse most people have right mouse buttons and reordering objects is a feature everyone needs to use. Copying the current object is on the middle button becouse it is less important, so it belongs on the button that not as many people have (don't go try to copy an object via middle button, it's not in a released version yet).

Yes, having copy objects on the middle button is less like LM, but that has nothing to do with the decision.

And knuck, your method of arguing makes me feel more like stabbing you than going along with your suggestions.
Jesper
Busy, busy, busy.
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Posted on 09-05-04 11:06 PM Link | Quote
Originally posted by knuck
Originally posted by Jesper
It's simply not practical to stack up a buffer of everything and use a global Save command to save it. And when it's not one command to save the whole file, I think the Save commands will fit better in their respective menus than in the File menu.
"File>Save Level to ROM..."
knuck

Hinox
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Posted on 09-06-04 12:21 AM Link | Quote
On the tabs subject, do NOT make the program use them.
Xkeeper
The required libraries have not been defined.
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Posted on 09-06-04 12:45 AM Link | Quote
Instead of tabs, why not make it one of those fancy MDI child window things? Somewhat like how LM handles it (or so I think), except it only has one and it's maximized no matter what.

It seems fine, because then you'd be able to switch between windows, and if I'm remembering things correctly you could even possibly change up the window menus to handle the different things (Or at worst make it Save [Level | Music | Cheese] (pick one, idiots))

Joy for just popping in and saying hi, eh?

Reading further down the newreply page, I tend to like reordering obejects assigned to the scroll wheel (up = further behind, down = in front) and copying set to the right button.

At absolute WORST that could be togglable, or something.

When I get my other comp back (<3 TC300) I'll download the newest update and go crash it a few times for the hell of it Heh...
Squash Monster

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Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

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Since: 03-15-04
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Posted on 09-06-04 04:44 AM Link | Quote
New version, v0.81.

Get it off the EggVine site, as per usual.

If you're too lazy to check the site or the wiki for the update then here's the changes:
* Delete key deletes objects (This will only work if the level box was the last thing touched)
* Arrow keys move window (This will only work if the level box was the last thing touched)
* Middle-click copies currently selected object.
* Object window has checkboxes like the panel does.
* Object window makes object list dissapear.
* Level name displayed in title.
* Unzooming won't leave vertical scrolling dissabled.
* Stationary tooltips flicker less.
* View - View Screen Exits has a checkmark next to it when screen exit mode is on.
* Data files are now pulled from EggWiki.
knuck

Hinox
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Posted on 09-06-04 09:37 AM Link | Quote
Since all the "basic" stuff was already implemented in the editor, what about try to add Graphics support instead of little options?
Squash Monster

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Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

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Posted on 09-06-04 10:00 AM Link | Quote
Valid point.

Actually, there are more important features than graphics still (I speak of main/midway entrance support), but yeah, I'm kinda ignoring them in favor of some little things at the moment.

I'm busy, this last release has pretty much been the result of needing something to satiate my urge to program.


I've developed a plan for the graphics, though. I'll do graphics in a side project, Plasma Vine, where the hardest aspects of it will be missing. That'll give me some practice, and doing it in EggVine shouldn't be quite so large of a task.
Parasyte

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Posted on 09-06-04 02:45 PM Link | Quote
*cough*
The download link on the site is still pointing to v0.80 (rather than 0.81). You might want to change that.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

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Posted on 09-06-04 06:10 PM Link | Quote
Well crap, that was careless of me.

Fixed.

Thanks Parasyte.
MHL

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Posted on 09-07-04 11:35 PM Link | Quote
Ok,

I have created a level from scratch and after putting the finishing touches on it (E.G. making sure there are five flowers and twenty red coins) the part of the level that is the bulk of it will not load. You access it from a locked door and once the door is unlocked the screen goes black, but the music is still playing. I have experienced this before when an incompatible object was placed into the level but I'm sure there are none in this one. What am I doing wrong?
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

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Posted on 09-07-04 11:55 PM Link | Quote
Are you sure you have the screen exit where you put the door set up correctly?

Does the level it leads to have anything out of place?
Golden Yoshi

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Posted on 09-08-04 01:50 AM Link | Quote
Originally posted by MHL
Ok,

I have created a level from scratch and after putting the finishing touches on it (E.G. making sure there are five flowers and twenty red coins) the part of the level that is the bulk of it will not load. You access it from a locked door and once the door is unlocked the screen goes black, but the music is still playing. I have experienced this before when an incompatible object was placed into the level but I'm sure there are none in this one. What am I doing wrong?


Hmm...try checking if there are some oversized objects in that room. Pipes can be a problem if they're too big. If you see anything that has strange sizing properties, try resizing it until the room loads properly.
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