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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario World 2: Bowser's return[2 World Demo Download] | |
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ExKay
Somebody set up us the bomb!
Level: 50

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Since: 03-15-04
From: Hannover, Germany

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Posted on 08-24-04 07:28 PM Link | Quote
Here is the demo, which contains two worlds.
SMW2
Have fun playing.

If the link doesn't work, then tell me.


(edited by Hidden Mario on 08-24-04 10:34 AM)
Golden Yoshi

Pokey
Level: 41

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Since: 03-15-04
From: Edison, NJ

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Posted on 08-24-04 08:14 PM Link | Quote
Yay, I've been waiting for this . Downloading it now.
Rain Man

Buzzy Beetle
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Since: 04-14-04

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Posted on 08-24-04 08:46 PM Link | Quote
Completed it in like 30 seconds, if that.
Because of this glitch....
If you press start and select in a level, it will return you to the map screen and take you too the next level.
ExKay
Somebody set up us the bomb!
Level: 50

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Since: 03-15-04
From: Hannover, Germany

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Posted on 08-24-04 09:32 PM Link | Quote
It's set it up via a hexeditor, because it's better for level testing, but I have to say there is one bug in the overworld, when you finished the 1st ghost house, the next level tile didn't appear, but it will be fixed soon.
And no cheating Sergeant Billakov, play the game without cheating.
Rain Man

Buzzy Beetle
Level: 31

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Since: 04-14-04

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Posted on 08-24-04 11:27 PM Link | Quote
I did I finished the game, THEN found out the glitch. I was saying you CAN complete it in 30 seconds. I accidently said diffrently.
GCNMario

Red Paragoomba
Level: 12

Posts: 7/50
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Since: 08-23-04

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Posted on 08-24-04 11:35 PM Link | Quote
The big piranha plant is misalligned from the way it's perfectly alligned in SMW2:Yoshi's Island.

I don't know if this has anything to do with the way SMW alignments are, or if that's just an accident.

Also, wouldn't Mario be able to destroy it with a fire flower or star powerup like all the other piranha plants?

LOL, I 'LOVE' the start+select to go to next level glitch!

I love the way the Underground Ruins level ends, with a pit hole.

But you did a nice job on the hack nonetheless. Very impressive! Nice work!


(edited by GCNMario on 08-24-04 02:45 PM)
Aioria

Boss Bass
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Yes I will!! ;D

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Since: 03-15-04
From: near the pneumon ultramicroscop icsilicovolcanoconiosis land

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Posted on 08-25-04 12:38 AM Link | Quote
Originally posted by GCNMario


Also, wouldn't Mario be able to destroy it with a fire flower or star powerup like all the other piranha plants?


since they are various FG tiles put together, Mario would have to destroy tile by tile (if they were ice breakble blocks), and that'd look really strange.

In my hack when I made the flowers I made them solid, like, Mario touches it, get hurt, and can't pass 'through' the flower. I made that way due to the plants size, but both ways (pass through and no pass thorugh) are ok, imo.
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

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Since: 03-15-04
From: Blobaria
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Posted on 08-25-04 12:44 AM Link | Quote
Originally posted by GCNMario
LOL, I 'LOVE' the start+select to go to next level glitch!
That's not a glitch. It's an intentional debugging feature that was left in the ROM, but disabled by Nintendo, just like the Up + Select powerup changer.
Clockworkz

Birdo

"Hoargh! Take your shoes off!"
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Posted on 08-25-04 02:05 AM Link | Quote
Idea: Make the pirranahs solid, and give the water in Pirranah Island 1 layer Priority, or something like that. For some reason, it just doesn't look right when you swim in it.
Kario

In Possession of a Stolen Shovel

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Posted on 08-25-04 02:17 AM Link | Quote
I beat it legit. I liked it, nice graphics and such. Went together well. No palette problems from what I saw. The first level should be red instead of yellow. There is a secret exit so it should be red. That's all I noticed really. Good job.
GCNMario

Red Paragoomba
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Posted on 08-25-04 02:20 AM Link | Quote
Originally posted by Neko54123
Originally posted by GCNMario
LOL, I 'LOVE' the start+select to go to next level glitch!
That's not a glitch. It's an intentional debugging feature that was left in the ROM, but disabled by Nintendo, just like the Up + Select powerup changer.


Then how come the code(s) doesn't work in my original SMW rom file before completing a level?

Is that an option to change that debug codes in Lunar Magic?
ExKay
Somebody set up us the bomb!
Level: 50

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Since: 03-15-04
From: Hannover, Germany

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Posted on 08-25-04 03:20 PM Link | Quote
You have to change it via a hex editor, the offsets are: x2468 and x2473. You have to type in 00 in both offsets, that's it.
blackhole89

LOLSEALS
Moderator of ROM hacking
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Since: 03-15-04
From: Dresden/Germany

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Posted on 08-25-04 09:13 PM Link | Quote
First of all, world 1 is extraordinary. w00t. Second, world 2 is a graphical disappointment compared with world 1. Third, there is a killer pipe in the second ("Aquatic Ambience") level of world 2, which leads to a room with the piranha island 1 background, cave music and nothing else. That means, you fall in the emptiness. w00t.
edit, fourth, the name of the world 2 ghost house vaguely reminds me of some sort of ghost house movie that was on TV in Germany recently. If you actually meant that, what about making the goal of this level a hammer like goal sphere object.


(edited by Commander Blackovich on 08-25-04 12:48 PM)
Anikiti

Goomba
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Since: 03-28-04
From: Japan

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Posted on 08-26-04 12:38 PM Link | Quote
Why didn't you change GFX into "please change" and having said?
My ExGFX should not use it! (demo level, castle of 2 world, etc.)
ExKay
Somebody set up us the bomb!
Level: 50

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Since: 03-15-04
From: Hannover, Germany

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Posted on 08-26-04 05:24 PM Link | Quote
@Anikiti: I only change the BG not the whole castle and the demo level won't be changed, maybe the FG not the BG, because the BG has now the original color from MM7.
@All: If you find more bugs, than tell me and I'm so sorry, that they were some bugs in my hack,which of course will be fixed in the next demo release.
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