Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Mushroom Nightmare, SMB edit | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Shadic

Cukeman
Level: 27

Posts: 9/304
EXP: 111073
For next: 5086

Since: 08-20-04
From: Somewhere, Over the Rainbow!

Since last post: 9 days
Last activity: 2 hours
Posted on 08-22-04 06:49 AM Link | Quote
This is a graphical/level edit of the original SMB.

I started it last year, and then stopped for several months.

I began to be interested in it again, and revamped several levels, and worked on it for quite a bit, and am fairly pleased with the results.


Only worlds 1 through 3 are done, and 3-4 isn't fully complete.

It lacks a title screen, and for some people a weird glitch occurs, and Mario starts off in world 0-1, and plays though some level, and, I don't know.

I've never had it happen myself.

As far as I know, there are no places that you can get "stuck," and not able to go anywhere.

Screen. (Horrible quality, extremely sorry.)


Here is the IPS

http://www.geocities.com/midevilmayhem/MushroomNightmare.zip

EDIT: Here is the Second Update.

http://www.geocities.com/midevilmayhem/Mushroomnightmare2.zip

I have fixed several level problems, and changed ALOT. World 3-4 is now done. I have not yet fixed the graphics, because I cannot find a good tiles-to-bmp program. (If you find one, tell me!)


EDIT: This IPS is to be used with the SMB WITH THE TITLE SCREEN!!!


(edited by Shadic on 08-21-04 10:13 PM)
(edited by Shadic on 08-24-04 01:06 AM)
dormento

Shyguy
Level: 17

Posts: 41/99
EXP: 24075
For next: 668

Since: 03-15-04
From: Esteio - Brasil

Since last post: 182 days
Last activity: 161 days
Posted on 08-22-04 08:15 PM Link | Quote
Looks very good. I like the breakable bricks. Have you done it yourself?
The "back layer" stuff for some reason reminds me of SMW. Haven't played it in ages.
The hack is nice, maybe it'l go a little bit unnoticed because of all the Yoshi's Island threads now that there's an editor for it, but still nice nonetheless
As for the glitch, maybe it's because of the many different dumps out there
KATW

King Yoshi
"If you stare at something long enough, it can be funny."
Level: 86

Posts: 1696/3959
EXP: 6087979
For next: 54128

Since: 03-15-04

Since last post: 7 hours
Last activity: 5 hours
Posted on 08-23-04 03:30 AM Link | Quote
It looks nice. The ground in really sweet (Looks like something out of Megaman IMO )

The only complaint I really have is the color you used to make the outlines of the sprites. Bright orange... really doesnt make the hammer brother look good.
Mario Maniac

Snifit
Level: 26

Posts: 55/281
EXP: 100860
For next: 1415

Since: 08-01-04

Since last post: 243 days
Last activity: 167 days
Posted on 08-23-04 04:09 AM Link | Quote





I have to agree with this. It don't looks good to hammer brother. Anyway if you want to use it, use a darker orange. (I think orange is most used color in SMB from NES).
Shadic

Cukeman
Level: 27

Posts: 12/304
EXP: 111073
For next: 5086

Since: 08-20-04
From: Somewhere, Over the Rainbow!

Since last post: 9 days
Last activity: 2 hours
Posted on 08-23-04 04:26 AM Link | Quote
Palette changes. Got it.

Hey, isn't that Hammer Bro. sharing the same palette as Luigi?

I'll have to look the original...

Anyways, yeah, it'll either be an orange like Mario's, or a gray.
Katastrophe

Cheep-cheep
Level: 22

Posts: 61/187
EXP: 54697
For next: 3653

Since: 08-02-04
From: The Mushroom Kingdom

Since last post: 244 days
Last activity: 3 days
Posted on 08-23-04 05:27 AM Link | Quote
The design of the level looks good. This hammer brother is so weird. It looks like a boomerang brother. And I must say, I think this level is so hard to the first level of the first world.
Wlokos

Red Paratroopa
Level: 22

Posts: 94/176
EXP: 54880
For next: 3470

Since: 04-29-04

Since last post: 11 days
Last activity: 10 days
Posted on 08-23-04 09:56 PM Link | Quote
The screenshot looks awesome, I'll be sure to download it once I get back to my own house.
Frank15

Red Koopa
Level: 19

Posts: 86/126
EXP: 32228
For next: 3549

Since: 06-01-04
From: New Orleans

Since last post: 71 days
Last activity: 67 days
Posted on 08-23-04 11:35 PM Link | Quote
Despite everyone else's raving over the hack, I cannot do the same. This isn't that good.

First, as others have mentioned, the enemy palettes just plain suck. The bright orange border around a lot of the enemies looks terrible. The Koopas, in particular, look awful: they're all orange, with a green or red outline, but then they go to green or red when they're hiding in their shells. And I won't even go into the sheer hideousness of the Porcupos' palette....

And while I know you are not the first to do so, changing Mario's graphics without also changing the TSA usually looks terrible. This hack is no exception. Mario tends to look entirely robotic, or something.

The level design is pretty terrible. Many of the levels are extremely similar in design to their original counterparts, like 2-1 and 2-4, save for a poorly placed block or randomly placed enemy. Speaking of which, I usually hate firebars that aren't "connected" to something: it just looks bad, and most of your firebars are just randomly in midair, for seemingly no reason. And while putting a firebar on a ? block is OK, putting one directly underneath, making said powerup impossible to collect without taking a hit, is not.

A lot of levels, particularly in World 3, seem to be a bunch of random objects thrown together, in completely random designs. Doing something like this well, in in Acmlm's game, takes a certain skill that you don't yet have. The levels are simply poorly designed.

In World 1-2 and 2-2, you exit the underground/underwater section by going up a pipe that doesn't exist, right beside the flagpole. Not good.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 298/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 08-24-04 02:50 AM Link | Quote
I agree with Frank, the screenshot looks like crap. The font is awful and the palettes are very ugly. The standard SMB3->SMB1 gfx switches are so cliche now and are getting boring now. I haven't played it, but the screenshot makes me not want to...

I say, learn from this and try a different approach with your next project.
Mario Maniac

Snifit
Level: 26

Posts: 75/281
EXP: 100860
For next: 1415

Since: 08-01-04

Since last post: 243 days
Last activity: 167 days
Posted on 08-24-04 03:11 AM Link | Quote





The only thing who I thing that is ugly except by the Hammer Brother is the Mario pallete. The problem of these two are exactly the same.
Shadic

Cukeman
Level: 27

Posts: 19/304
EXP: 111073
For next: 5086

Since: 08-20-04
From: Somewhere, Over the Rainbow!

Since last post: 9 days
Last activity: 2 hours
Posted on 08-24-04 03:21 AM Link | Quote
Ah yes, the firebars, many-a-problem with those.

I'm going to fix alot of the problems, as soon as I have time.

School is starting soon, I've got Tennis every weekday, and I still need school supplies, so I'm quite busy.

I WILL fix the firebars as soon as I have time, and Yes, powerup WILL be moved, and a standard Firebar block will be placed on the rotation point.

Also, this is not the most recent version of my hack, simply a version I gave to a friend a day or two before leaving my house, so I have fixed some problems.

If the graphics are so bad, I'll revert them to regular for the time being. Alot of my critisism seems to be comming from that.

I do see that the levels in world 2 are alot alike, and I'll fix that.

Probably the only level that is completely done is 1-2, as I can quite happy with that level.

World 1-1 is almost done, I just need to add a pipe where Mario comes out (Fixing the 1-2 problem!) and do something with the Toad, as he's been there for fun for awhile.

I also will edit the text and so forth.

If this seems rushed, it's because I'm busy...


EDIT: Several hours of redesign helped. The second version is now up. If you didn't like it originally, try it now.


(edited by Shadic on 08-24-04 01:07 AM)
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Rom Hacking - Mushroom Nightmare, SMB edit | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.007 seconds.