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Surverus

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Posted on 08-21-04 04:41 PM Link | Quote
Final Fantasy IV is one of the most underrated Final Fantasy games to grace the eyes of Final Fantasy fans. For me FFIV is the best one of the bunch, It has everything from the great characters to the story and even the brilliant bad guy. But I feel people talk twice as much about Final Fantasy VI or even V then they do of FFIV. What is it most people don
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Posted on 08-22-04 06:54 AM Link | Quote
Oh very much so because of the graphics is the reason. I love the game and have beaten it several times.
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Posted on 08-22-04 06:49 PM Link | Quote
I didn't like IV too much. It was just boring to play..

To me, V was a really good piece of work.. very hard.
And VI/III was one of the best games I've played, that game has gone down in video gaming history.
But that's my opinion. ._.
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Posted on 08-22-04 10:05 PM Link | Quote
FF IV was my first Final Fantasy ever - a guy had the US cartridge and a fitting NTSC to PAL adapter to play the ROM cartridge on my european SNES

I was not that bad (although no milestone at all); especially the music when engaging the more severe battles - "Dreadful Fight", like fighting the Four Fiends or the monsters in the last dungeon guarding the best weapons ever, it is really powerful and sounds great
As for the graphics, they were poor; yeah, small sprites with little animation and only semi-good animated spells - but graphics are not the most important in a game.

The catch is simply the lack of change - spells you got while you reached new levels - also there were only really few sidequests to encounter - mostly finding some of the more powerful summons (finding "Imp" depended on your pure luck; you had to continue until one Imp Captain dropped the proper item if you wanted to get it too ) and some items.

On the other hand it featured relatively good battles - dialogues in them, and there even were funny or serious scenes - like when Tellah attempts to cast Meteo (he has 90 MP, nine MP less than required for Meteo ) ... we know what happens then
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Posted on 08-22-04 11:57 PM Link | Quote
It's overrated in my opinion.
Look, it's way too linear, and there's absolutely no way at all to customize your party, which makes for a pretty dull experience. It's not very challenging either.
Oh, and the "brilliant" bad guy is Darth Vader with a different name. So much for originality.

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Posted on 08-23-04 12:50 AM Link | Quote
Did you play FF4 or FF2? The bosses were hard and the game was incredibly hard if you tried to run through it without leveling. If you got farther into the game you might like it.
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Posted on 08-23-04 01:17 AM Link | Quote
Read Adamant's post, then read this addition

Too much forced leveling up. I don't like to be able to run from every fight and still kick every boss's ass, but at the same time I don't like having to spend an hour or five leveling up for the next boss. That's for the harder version on PSX

THe easier (SNES) version, I had no such complaint with as listed above, just the ones Adamant listed. And the bad translation, but...


Actually, though, I had nothing against the graphics. Mainly because I almost never really pay attention to them unless they're truly spectacular or shitty, which FFIV was neither of.
Private Adamant

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Posted on 08-23-04 02:21 AM Link | Quote
Originally posted by Dracoon
Did you play FF4 or FF2? The bosses were hard and the game was incredibly hard if you tried to run through it without leveling. If you got farther into the game you might like it.


I did beat the game. Both FF2 and FF4. And I don't remember finding FF4 very challenging. Then again, it's been a while since I played it, so I might be wrong about that part. The fact that you can't choose your own party means you have to defeat the bosses with whatever party the game decides, which in turn means that boss can't be designed in a way you have to prepare for. They're always easily beatable with the party you have, since that's the one you're stuck with, and in turn, the boss can't reqire some complex strategy you have to prepare for in advance. You know, trying out different parties/abilities/ect.

Take Hyne in FF3, for instance. The strategy there was to have a scholar determine his weakpoint, and then use a black mage (or magic items) to exploit this. If that was FF4, you would've been forced to have a Black Mage and a Sholar in your party at the time, which would make it much easier to come up with that strategy.
There's the lack of challenge I was talking about. If there IS a strategy to a boss, it has something to do with the guys the game force you to use. Wouldn't Barbaricca be a lot more challenging to people playing the game for the first time if having Cain in your team was optional, and the game didn't tell you to use his jump attack?
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Posted on 08-25-04 04:09 PM Link | Quote
Well, the most FFs require no certain tactics for the most bosses
Even the optional ones like the Weapons or Richter may require HIGH stats, but mostly you do the same tactics again and again when you reached these values and levels
It is simply - level up, buy/find sufficient potions and such and simply use the strongest spell avaiable or the boss is weak against.
Then refill your MP (if you cannot buy MP-healing items due to the opportunity to buy them [like Elixirs from FF6 on and later] or too high prices in an early phase, like 10000G for one Ether1 in FFIV, you just save them up finding in chests.

Anyway, it's mostly leveling - apart from FF8 where you could beat the game at a
reasonable low level, since the enemies' leves depended on your level.


Cast spell, cast spell, refill MP, cast spell ... really wonderful tactics
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Posted on 08-30-04 05:42 PM Link | Quote
I think FF4/2 got the hype it deserves. Its not better than FF6, for sure. its fun, and has a cool story.

I think themajor problem with it is that its damn hard. Too hard. Too often, i spent a couple hours just leveling up to beat the next dungeon, which isnt very fun.

Its a good game tho.


FF5 was fun, but only because of the job system. i thought the story was pretty weak but still entertaining. The characters werent very interesting tho.
beneficii

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Posted on 09-23-04 03:27 AM Link | Quote
Adamant,

It depends whether you played the hard-type or the easy-type. There were two versions of FF4 released in Japan, while only the easy-type was originally released in the U.S. as FF2. I played through the hard-type, and I was alarmed by its challenge! It took me forever to be able to beat Golbez and his Shadow Dragon in the Dwarfs' Palace!
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Posted on 09-23-04 10:50 PM Link | Quote
The easy version was not released in the US. We've only gotten... Our version and the hard one. The Easy-type version is ridiculously easy... Various equipment was changed, such as the (Rusty?) sword you get in the Baron Sewers would do lightning damage, and Ribbons would give you full elemental absorption. It also had a different version of Zeromus at the end.

The DemonWall (Is that the name?) was evil. Although it was also very cool.
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Posted on 09-25-04 03:40 AM Link | Quote
FFIV is easily one of my prefered FF's and favorite RPG's. Although it is pretty linear, I liked the characters, battling, music, and storyline in it.

Weird though with you guys argueing, I played the Hard Type version (The one in FF Chronicles for PS) and I really had no problem with the game, but of course I "liked" to level up ... and it's not that hard to do so. Towards the end of the game I would kill off all my characters except for Cecil and power level him up quickly, I got him up to about 70 and he was pretty much invincible. Hell, I beat Zeromus with nobody but Cecil, since everyone else died off lol...


(edited by Xeogred on 09-24-04 06:41 PM)
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Posted on 09-25-04 07:53 AM Link | Quote
^ That's actually my favorite way to level early on in FFVI. I'd just kill off one or two party members and reach level 25 or higher before the magitek factory in WOB. That was, of course, when I had the patience to level up. Now I'd probably just hack the values.
beneficii

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Posted on 09-27-04 01:31 AM Link | Quote
Skreename,

No, it was the easy-type version that was released in the U.S. for the Super Nintendo in 1991.

MathOnNapkins,

My favorite way required a turbo controller. Activate turbo and use some quarters or something to hold down the A button. You know before you fight Ultros for the first time you gotta go rafting? When you raft, set cursor memory to on, set all characters but Banon to fight, while setting Banon to health. Then, after saving, when you go for the second round of rafting, simply set turbo A on and leave it on for as long as you want. If you leave it on for a few days for example all your characters will be at level 99. It has to do with the way the question is asked on what direction you want to go. The first option will have you going in a circle. That way you can keep going and fighting battles for as long as you want, and you don't even have to be there! Banon's health technique will always be enough to keep your characters alive, and the amount healed increases every time he levels up!

Private Adamant

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Posted on 09-29-04 02:16 AM Link | Quote
Hm, a one-month bump?

Eh, there's not much activity in this forum anyway.

Originally posted by beneficii
Skreename,

No, it was the easy-type version that was released in the U.S. for the Super Nintendo in 1991.




No, FF4ET and FF2US are not the same game. FF4ET is practically FF4 with easier monsters and some minor changes to equipment to make the game easier.

FF2US, however is an easier AND less complicated version of FF4. Most special skills were removed and a lot of nifty (though not extremely useful) items were taken out. The various status healing items were all ditched, and the Heal Potion was made much cheaper and available everywhere. Oh, and the script was written by drunk monkies. (Though, getting the Pink Tail and the Adamantium Armor in FF2US is next to impossible, due to the Alarm item (instantly throws you into a figth with the rarest monster in the area when used. Kind off an ass to get, though, as it must be stolen from an enemy in the Giant.) being removed from the game)


(edited by Adamant on 09-28-04 05:18 PM)
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Posted on 10-05-04 09:54 PM Link | Quote
Originally posted by Adamant

FF2US, however is an easier AND less complicated version of FF4. Most special skills were removed and a lot of nifty (though not extremely useful) items were taken out. The various status healing items were all ditched, and the Heal Potion was made much cheaper and available everywhere. Oh, and the script was written by drunk monkies.


Most of those special skills weren't particularly useful either though. I think Cecil's Dark Wave is the only one I can recall using with any frequency. I should also point out that in spite of the simplifications, FF2US is probably harder than FF4EasyType (Mainly due to the fact that most of what was taken out wasn't useful to begin with, and we didn't get things like the uber-healing Ribbon).

One last thing: Not that it was mentioned here, but I'd just like to point out that, for all that people trash his translations, Ted Woolsey had exactly NOTHING to do with the translation of FF2US. Check the credits sometime if you don't believe me.

And yeah, this is another huge bump, for pretty much the same reason as Adamant.

By the way, I actually like 4 more than 6, which I easily find to be the most overrated of the series.

EDIT: As an example of how much I love the game, it stands as one of only two FF games I've bothered to beat more than once in any form (The other one? Strangely, FF1).


(edited by Emptyeye on 10-05-04 01:06 PM)
Private Adamant

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Posted on 10-06-04 02:58 AM Link | Quote
Originally posted by Emptyeye



And yeah, this is another huge bump, for pretty much the same reason as Adamant.

By the way, I actually like 4 more than 6, which I easily find to be the most overrated of the series.



Actually, it was beneficii who bumped it, but whatever. If bumping make this pretty much dead forum get posts, so be it.

And yes, FF6 IS overrated. Sure, it's good at the beginning, but it kinda falls apart after the Floating Continent. Not much story to speak of, characters turn into carbon copies of each other, and whatever challenge the game might've had goes down the drain. The game becomes nothing more than a huge collection of sidequests to get items you don't really need, as the last dungeon and bosses are dead easy anyway. Why would you want to hunt down 8 dragons hidden all over the world, just to get a rather crappy spell that can't compare to stuff you can get much easier? (Hm, that's kinda like the Leviathan sidequest in FF3. Did anyone EVER use that spell?)
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Posted on 10-12-04 05:47 PM Link | Quote
I was annoyed at the forced parties, but not because of the lack of strategy. (Mysteriously, strategy is not why I play that kind of RPG.) I got the impression that they didn't feel like implementing a party selection mechanic, and had to write the plot around keeping your party at five members. "whoops, that guy's dead now." "Turned to stone ha!" etc. It made me stop playing the game around halfway through. =(
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Posted on 12-12-04 09:22 PM Link | Quote
My comments (two months late even ) :

-Too linear; sidequests man! They are what make RPGs great! ... sometimes.
-The graphics could have been done on an NES, really; so why did they bother wasting the SNES engine on this?
-I'm not gonna complain actually about not being able to customize the party... though it's not as fun that way... oops! I jus did it anyway!
-The plot, like all other FF plots, is pretty clich
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