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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Egg Vine - Released! (Current version: 0.73, released 2004.08.21) | | | Thread closed |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 264/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Well, here it goes. Version 0.70 is available on the Egg Vine webpage, with the hosting provided by Jesper. Webpage link (Ugly if you use Internet Explorer. Stop using Internet Explorer). Egg Vine should be almost completely self explanitory. Small note: The cross-section mode feature won't do anything without having certain changes to the data files. Not all slopes are marked in the data files to be used. Check DataFormats.txt if you would like to make said changes. Other than that, as I said, the program is pretty simple. Make sure you use Yoshi's Island v1.0 (U).smc! Have fun, and feel free to ask questions as needed. I'll be around. (edited by Squash Monster on 08-18-04 03:15 PM) (edited by Squash Monster on 08-18-04 03:30 PM) |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 454/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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w00t! I get first reply! Let's try this baby out... |
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RapTop Octoballoon Level: 22 Posts: 158/168 EXP: 53188 For next: 5162 Since: 03-15-04 From: Sweden Since last post: 255 days Last activity: 13 hours |
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Finally, I've been waiting for this for ages, at least it feels like it. Well, I'm going to download this right away... | |||
Peardian Lava Lotus The Uncanny Mario Art Master KvSG #87 is up! No Trouter yet... Halloween's over... Turkey time! Level: 58 Posts: 20/1696 EXP: 1545376 For next: 32170 Since: 07-01-04 From: before 3:00 - school, after 3:00 - Pearl Island Since last post: 7 hours Last activity: 6 hours |
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O glee! O joy! O rapture! O Canada! O possum! O pensesame! O... | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 455/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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"Fetch me a Badger"? I like. | |||
Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 1282/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
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I love you, Squash Monster. Now I can die a happy man! *fiddles with Eggvine* EDIT: ONO! Component 'COMDLG32.OCX' or one of it's dependencies not correctly registered: a file is missing or invalid. (edited by Clockworkz on 08-18-04 02:58 PM) |
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elixirnova Red Paratroopa Level: 22 Posts: 22/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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its so amazing i couldnt wait after seeing all those screen shots... *though i have been beta testing it....* oh well |
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Peardian Lava Lotus The Uncanny Mario Art Master KvSG #87 is up! No Trouter yet... Halloween's over... Turkey time! Level: 58 Posts: 21/1696 EXP: 1545376 For next: 32170 Since: 07-01-04 From: before 3:00 - school, after 3:00 - Pearl Island Since last post: 7 hours Last activity: 6 hours |
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Eh? What do I do? Whenever I choose to Open Yoshi's Island, I get this "This is bad," error, saying something about "WEIRD error" and Object FE thinks it's type0" or something. | |||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 265/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Oh, I'm sorry, I forgot to mention this since I've said it so often: You must use Yoshi's Island v1.0 (U). *edits into first post* Clockworkz - You need the VB Runtimes. Kawa - Thanks. (edited by Squash Monster on 08-18-04 03:15 PM) |
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Dylan Devil Trumpets and Angel Trombones ~ Level: 54 Posts: 816/1407 EXP: 1181697 For next: 52173 Since: 06-19-04 From: Ottawa, Canada. Since last post: 1 day Last activity: 6 hours |
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Whoa, 6 minutes and 7 replies. Good work SM, downloading it now. | |||
elixirnova Red Paratroopa Level: 22 Posts: 23/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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seams to be one slight problem the delete key doesnt delete an object.....? | |||
Dylan Devil Trumpets and Angel Trombones ~ Level: 54 Posts: 817/1407 EXP: 1181697 For next: 52173 Since: 06-19-04 From: Ottawa, Canada. Since last post: 1 day Last activity: 6 hours |
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Theres a looping issue when loading a rom, I had to go extract the smc file from my YI rom (which is zipped) so I close the open dialogue. A message box appears and says "please select a valid rom" and then loops back to the open dialogue. So if the user doesn't want to open a rom, they can't! Well I guess if someone downloads this, it makes no sense why they wouldn't have the rom . Anyway, what a nice interface, heh, fetch a badger, LOL. (edited by GbBoy on 08-18-04 03:14 PM) |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 266/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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The open dialogue will only loop when starting the program. I can make it quit if cancel is pressed, however. That'll show up next release. Very funny, Elixer. |
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Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 1283/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
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It wont work on my comp for some gay reason, so I'm trying it out on my old Win95. | |||
Jesper Busy, busy, busy. Level: 69 Posts: 604/2390 EXP: 2856000 For next: 13743 Since: 03-15-04 From: Sweden. Since last post: 176 days Last activity: 79 days |
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Two days ago, this program didn't even have a standard Open box! I did some of the UI stuff and I'm partly to blame for a smaller delay (10-15 minutes). You know how all previous screenshots had the controls tight up to the window frame, and now they're padded? That's me. You know how previous screenshots had an EggVine menu and yet no Level menu, and now it has a Level menu and no EggVine menu? That's me. You know how he has hosting that's actually decent nowadays? That's me too. But most importantly, you know the amazing editing stuff this program does? That's all Squash Monster. And I know I sure as hell appreciate it. Thanks, SM, for the amazing work! |
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windwaker Ball and Chain Trooper WHY ALL THE MAYONNAISE HATE Level: 61 Posts: 73/1797 EXP: 1860597 For next: 15999 Since: 03-15-04 Since last post: 4 days Last activity: 6 days |
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I'm going to check this out, though in no way do I hack any SMW game, YI, or any others. | |||
Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 1284/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
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It works! Well, I like it, to say the least! Good job! I just find it a little difficult to follow without the object and sprite visualizations. That's all. | |||
Koroc Red Goomba Level: 12 Posts: 1/45 EXP: 6336 For next: 1585 Since: 08-19-04 Since last post: 414 days Last activity: 339 days |
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It's a really nice editor. However, I do find one thing annoying me a lot. On the screen exits (using Mouseover), it lists the coordinates in Decimal. However, the Mouse Position is listed in Hexadecimal. Could you please switch one or the other of these 2? (Or is there an option on how the screen exits or mouse position is listed?) Edit: It also appears that objects and screen exits at the very top of the screen cannot be seen with the mouse-over. Edit 2: It appears I was wrong previously, screen exits are clickable/editable while working with objects. It also lists the exits in Hex, which is much easier to deal with than Decimal (for me, anyway - and that's because of how the mouse coordinates are listed). While it appears I can work around these two minor inconveniances, perhaps you could look into making these changes, or allowing them to be an option, in a future release? (edited by Koroc on 08-18-04 04:19 PM) (edited by Koroc on 08-18-04 04:23 PM) (edited by Koroc on 08-18-04 05:02 PM) |
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SePH Geldman Level: 33 Posts: 170/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
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w000t after about ~30 pages out for it, here goes the public release. Sweet, that is! I'm gonna go try it out... | |||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 267/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Some decimal stuff slipped through? Yeah, I'll fix it next release. Thanks for pointing it out. Thanks everyone for your interest. |
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Acmlm's Board - I2 Archive - Rom Hacking - Egg Vine - Released! (Current version: 0.73, released 2004.08.21) | | | Thread closed |