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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Egg Vine - Released! (Current version: 0.73, released 2004.08.21) | | Thread closed
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Terror-Zombone

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Posted on 08-19-04 01:32 AM Link
Originally posted by elixirnova
its so amazing i couldnt wait after seeing all those screen shots...

*though i have been beta testing it....* oh well

Yeah...
Read your PMs, Squash, it's important.
Clockworkz

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Posted on 08-19-04 01:35 AM Link
Yeah; is there anyway to tell what tilesets and spritesets contain? I mean, I want to make a level, but I don't feel like playing through all of the welcome sequence over and over again just to find its a bad tile or spriteset.
Golden Yoshi

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Posted on 08-19-04 01:56 AM Link
Just look at a level with a tileset(s) you want to use. Go to that level, look at the level header, copy down the numbers you want to use, and copy them into the level you're working on. If you just want to use the entire level header from the other level, open the level's header that you're working on and import it from the different level. That's what I did, it wasn't that hard.
cpubasic13
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From: Blame my parents, Eddy

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Posted on 08-19-04 02:24 AM Link
Yay! About time! Now to get the VB Runtimes and start enjoying editing... hopefully.

*downloads VB Runtimes*

I can definitly say the icon looks awesome. Great job with that. And that is all I can comment on.
Katastrophe

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Posted on 08-19-04 02:36 AM Link
When I try to begin edit YI, appears the follow message:

"Component 'COMDLG32.OCX' or one of it dependencies not correctly registered: a file is missing or invalid".

What I must do to enter in editor with sucess?
cpubasic13
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Posted on 08-19-04 02:38 AM Link
...ok. I downloaded the VB runtimes and installed them and nothing happened... anyone got a link to the correct runtimes I need to install? I want to try this editor...

EDIT: Nevermind. I can find them in Google (already have).

EDIT2: If anyone needs it, go here.
http://www.dll-files.com/dllindex/dll-files.shtml?comdlg32
Download it and put it in the windows/system directory. It should work then.

EDIT3: I get an error now... in version 1.0. It says "Unknown object type (WEIRD error!) : Object FE thinks its type0 Bad things will likely happen if Eggvine keeps running. Aborting." Know how to fix that?


(edited by cpubasic13 on 08-18-04 05:59 PM)
(edited by cpubasic13 on 08-18-04 06:05 PM)
(edited by cpubasic13 on 08-18-04 06:30 PM)
KATW

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Posted on 08-19-04 03:41 AM Link
Yeah... I would LOVE to download, but a certain SM says IE will make stuff go boom

*Goes to get another browser to use*
Squash Monster

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Since: 03-15-04
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Posted on 08-19-04 03:49 AM Link
Originally posted by Mega Luigi
When I try to begin edit YI, appears the follow message:

"Component 'COMDLG32.OCX' or one of it dependencies not correctly registered: a file is missing or invalid".

What I must do to enter in editor with sucess?
You need VB runtimes. Check the URL cpubasic13 posted.

(http://www.dll-files.com/dllindex/dll-files.shtml?comdlg32)


Originally posted by cpubasic13
EDIT3: I get an error now... in version 1.0. It says "Unknown object type (WEIRD error!) : Object FE thinks its type0 Bad things will likely happen if Eggvine keeps running. Aborting." Know how to fix that?
Use version 1.0 (U) - E (and likely any others) will cause problems. Sorry for not having a wider range of ROMs supported.

Originally posted by Kirby ATW
Yeah... I would LOVE to download, but a certain SM says IE will make stuff go boom
IE won't blow up. The page is just uggly in IE. I pointed that out so people don't insult my HTML skills. Then again, if I'm providing you an excuse to go get Firefox or something, that's all the more woot.
Terror-Zombone

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Posted on 08-19-04 04:05 AM Link
Originally posted by Squash Monster
Originally posted by Mega Luigi
When I try to begin edit YI, appears the follow message:

"Component 'COMDLG32.OCX' or one of it dependencies not correctly registered: a file is missing or invalid".

What I must do to enter in editor with sucess?
You need VB runtimes. Check the URL cpubasic13 posted.

(http://www.dll-files.com/dllindex/dll-files.shtml?comdlg32)


Originally posted by cpubasic13
EDIT3: I get an error now... in version 1.0. It says "Unknown object type (WEIRD error!) : Object FE thinks its type0 Bad things will likely happen if Eggvine keeps running. Aborting." Know how to fix that?
Use version 1.0 (U) - E (and likely any others) will cause problems. Sorry for not having a wider range of ROMs supported.

Originally posted by Kirby ATW
Yeah... I would LOVE to download, but a certain SM says IE will make stuff go boom
IE won't blow up. The page is just uggly in IE. I pointed that out so people don't insult my HTML skills. Then again, if I'm providing you an excuse to go get Firefox or something, that's all the more woot.
Yeah yeah. Read your PMs, i got a problem about searching roms. TELL ME THAT IN YOUR PM!
Kitten Yiffer

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Posted on 08-19-04 04:45 AM Link
The last days I hadn't been able to test the editor, so i'm probably is going to be shocked how things have changed/been better.

...

Yes the GUI is nicer, thought I would like a easier header setting thing (a dropdown menu, the numbers dosen't tell me what it is )
Golden Yoshi

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Posted on 08-19-04 05:11 AM Link
Originally posted by Kitten Yiffer
The last days I hadn't been able to test the editor, so i'm probably is going to be shocked how things have changed/been better.

...

Yes the GUI is nicer, thought I would like a easier header setting thing (a dropdown menu, the numbers dosen't tell me what it is )


Yes, drop down menus would be nice, but really, I don't think they are necessary for the time being. You can easily refer to other levels to copy their header information. You just gotta be familiar with the YI levels .
Squash Monster

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Posted on 08-19-04 05:40 AM Link
I, too, would like dropdown lists for those header options. I just don't feel like checking each of the possible options right now (what? I'm tired. I just coded an editor that estimates said would take 3 months in 3 weeks ). I think the easiest way to do that feature would be to load from another data file. Its format would be something like this:
(Number of setting), "Value (hex)", "Result"

...if someone makes that file, I'll code it up nice and quick like.

Originally posted by Terror-Zombone
Yeah yeah. Read your PMs, i got a problem about searching roms. TELL ME THAT IN YOUR PM!
Your lack of patience and incompitance with search engines is not a very large concern of mine. Learn some manners.
Kitten Yiffer

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Posted on 08-19-04 05:42 AM Link
Originally posted by Squash Monster
(Number of setting), "Value (hex)", "Result"

...if someone makes that file, I'll code it up nice and quick like.
I could do that, I have alot of time to burn after all. (it's not very hard, just takes some time... )
Squash Monster

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Posted on 08-19-04 05:55 AM Link
Thanks for the offer Kitten Yiffer. ETG gave me a pretty good chunk of the data just now. Want to split it up with him? He's ManaNuts on AIM.
knuck

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Posted on 08-19-04 06:03 AM Link
Originally posted by windwaker
in no way do I hack any SMW game, YI, or any others.
WOW windwaker, this post REALLY and COMPLETELY proves the HARDCORE hacker that you are.
I might as well try this. Waiting one of those for 3 years already.
jonwil

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Posted on 08-19-04 06:41 AM Link
looks great, now make it load the graphics from the rom
Chris

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Posted on 08-19-04 06:45 AM Link
Originally posted by jonwil
looks great, now make it load the graphics from the rom

I thought someone would say that.


(edited by chris on 08-18-04 09:45 PM)
(edited by chris on 08-18-04 09:46 PM)
(edited by chris on 08-18-04 09:46 PM)
(edited by Chris on 04-01-05 12:42 AM)
PowerBub

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Posted on 08-19-04 07:02 AM Link
Wow!!!! This is good news indeed. Its nice to finally have an editor available that edits SMW2 YI. Should be seeing some nice edits of that game in the future.
Squash Monster

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Posted on 08-19-04 07:25 AM Link
Originally posted by jonwil
looks great, now make it load the graphics from the rom

These things take time. I've still got some more important features to attend to. Yes, I'd like it to do that too. I'd also like main/midway entrance support, which Cellar Dweller's latest data should make pretty easy (hooray for Cellar Dweller!).
Koroc

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Posted on 08-19-04 07:37 AM Link
Well, a feature to push objects to the bottom would be nice. I accidentally clicked on "44 - Castle Wall" at (27,6A) in "97 6-8 Pick A Door Room", and all the objects that used to be on top of it suddenly disappeared under the wall.

I imagine it would come in useful for navigating levels like "9C 2-1 Mario Star Room", as well.

By the way, is it possible to edit the properties of special objects in the editor, like that rotating door? It would be nice to be able to use that object in other levels.
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Acmlm's Board - I2 Archive - Rom Hacking - Egg Vine - Released! (Current version: 0.73, released 2004.08.21) | | Thread closed


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