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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - General Gaming - What is it with the Inns? | |
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Clockworkz

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Posted on 08-19-04 03:28 AM Link | Quote
*gets a really wierd idea*...Maybe there should be a fic thing in the Story thread, where people depict what they think goes on in those inns...
Cymoro
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Posted on 08-19-04 04:10 AM Link | Quote
According to official D&D 3.0 rules, when hit points are lost, you regain them naturally over the course of a few days (x HP per day where x is the character's level), or you could simply just rest (lie down and do nothing). After a day of rest, you would be fine.

In early videogames, the concept of days didn't exist, so your character wouldn't heal naturally. Since they also didn't want you sleeping anywhere, they made Inns, which is also in D&D (Hey, no monsters will attack there).
Ran-chan

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Posted on 08-20-04 12:40 AM Link | Quote
No, but thieves can try to steal important things from you...I know becauseI
Cymoro
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Posted on 08-20-04 03:58 AM Link | Quote
Originally posted by Millenium Neko
No, but thieves can try to steal important things from you...I know becauseI
KATW

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Posted on 08-20-04 08:37 AM Link | Quote
Its the little mints they put on the pillows.

Those things must have something in them that makes people recover everything

Or at least, thats my theory
Kyoufu Kawa
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Posted on 08-23-04 02:33 PM Link | Quote
*Kawa-oneechan gobbles up some cake and notes "BnB/Brothel" for his upcoming RPG "Nekoden"...
MathOnNapkins

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Posted on 08-25-04 12:03 AM Link | Quote
There are some games that will charge you more at the inn if you are more damaged/ depleted of MP. I believe FF2j does this. That makes sense given you would need more time to recover.

My view of HP has come to be that it is a threshold for a person not getting injured. That is, say I have 999 HP, then I can take 999 points worth of blows, stabs at my armor, etc., before I get seriously injured. Suppose that you are not tired - it's much easier to avoid attacks and lessen the damage incurred in that state. HP could thus also be a measurement of fatigue. An extremely fatigued person, when hit/cut/whatever would probably pass out.

edit: btw, probably the most risque "inn" scenario is in Chrono Trigger. You take some girl home, introduce her to your mother, and proceed to... go take a nap with her? uhh huhhh.....there's only one bed in Crono's room.


(edited by MathOnNapkins on 08-24-04 03:04 PM)
DarkSlaya
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Posted on 08-25-04 12:04 AM Link | Quote
Originally posted by MathOnNapkins

An extremely fatigued person, when hit/cut/whatever would probably pass out.


That's why you're only K.O. when you have 0HP.
Kyoufu Kawa
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Posted on 08-25-04 03:07 PM Link | Quote
Y'know, Pok
Squash Monster

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Posted on 08-25-04 06:25 PM Link | Quote
Did you seriously not know that you're knocked out when you're at 0 HP, or is your newfound Pok
Kyoufu Kawa
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Posted on 08-25-04 06:38 PM Link | Quote

Originally posted by Squash Monster

Did you seriously not know that you're knocked out when you're at 0 HP, or is your newfound Pok
Grey the Stampede

Don't mess with powers you don't understand.

And yes. That means donuts.
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Since: 06-17-04
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Posted on 08-25-04 07:18 PM Link | Quote
Of course they hurt, would you want to be engulfed in the flames of a cute as hell firebreathing dragon? Didn't think so.

And Neko, a shitload of a lot more than theives can happen in Inns, take it from my campaign:

Night one at the inn, our party druid decides to perform a few rituals which happen to involve taking mulch and using it in a manner similar to marijuana or another narcotic. The end result? A large plant suddenly starts growing in the corner of the inn's common room. The very next day the Innkeeper's missing, and a small pool lined with large teeth and tentacles has appeared. The plant can now speak, bears surprisingly delicious fruit, and is growing large thorns. Of course, he only ate the innkeeper because he thought the innkeeper was dead when it fainted in front of him. Eventually the plant begins to take over the inn, growing around it, replacing cabinets with its ventral sacs, and becoming a living home base for our characters until the town was burned to the ground a few weeks later. So when you say nothing ever happens at inns, don't believe it for a second, and remember that plant.

......I've got a million of 'em.


(edited by Grey on 08-25-04 10:19 AM)
Squash Monster

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Posted on 08-25-04 10:43 PM Link | Quote
Originally posted by Kawa-oneechan

Originally posted by Squash Monster

Did you seriously not know that you're knocked out when you're at 0 HP, or is your newfound Pok
Kyoufu Kawa
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Posted on 08-25-04 11:52 PM Link | Quote
Fissure, maybe?
Clockworkz

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Posted on 08-26-04 12:21 AM Link | Quote
Umm... Horn Drill, Guillotine, Fissure, any one of those, really.
Squash Monster

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Posted on 08-26-04 01:20 AM Link | Quote
I figured Horn Drill made sense, since having a horn drilled into you hurts like hell, but won't always kill you. Fissure also makes sense if you're just being tossed down into a huge crevice and bounced around inside it or something.

Being be-headed, as Guillotine implies, doesn't seem as survivable.
Emptyeye
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Posted on 08-26-04 01:52 AM Link | Quote
Colleen: I can't believe you didn't mention this.

In the GBC remake of Dragon Warrior, you can take a girl with you to the Tantegel inn. Next morning, the innkeeper notes, "You were up late last night!"

I'm sure you're just talking with the girl or something.
Kitten Yiffer

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Posted on 08-26-04 01:57 AM Link | Quote
Originally posted by Squash Monster
Being be-headed, as Guillotine implies, doesn't seem as survivable.
But then, notice that it never says where on the Pok
Clockworkz

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Posted on 08-26-04 04:24 AM Link | Quote
Yeah... My Rhydon "stomped" a Weedle in the forest... You'd think it'd be a yellow stain on it's hoof...
Ran-chan

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Posted on 08-26-04 04:02 PM Link | Quote
Originally posted by Clockworkz
Umm... Horn Drill, Guillotine, Fissure, any one of those, really.


But those attacks can
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