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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - The ExGFX Workshop: Your #1 place for freebie ExGFX! | | Thread closed
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Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

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Since: 03-15-04
From: Belgium

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Posted on 04-27-04 01:10 AM Link
That sounds nice, and you'll be using all the ExGFX from the ExGFX workshop? Nice. Let's hope this doesn't get discontinued.
KATW

King Yoshi
"If you stare at something long enough, it can be funny."
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Since: 03-15-04

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Posted on 04-27-04 02:08 AM Link
Hmmmm, better start creating.... Cant have over-used tilesets now can we?

I got so many ideas, and not enough drawing skills Ack.
Toadeeboy
Banned for being a flaming jackass, thinking he could get away with it by stating he's only doing it in his last post.
Level: 27

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Since: 03-15-04
From: Inside Paper Mario

Since last post: 502 days
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Posted on 04-27-04 04:05 AM Link
I have another ExGFX set to submit. This one's....well, I can't really describe it in one word. It's called "general". There's 4 tiles to use with the "smashable brick" custom block, at the bottom there's some free space, it requires a custom palette, and there's map16 for pretty much stuff in general, such as spikes, blocks...oh, you name it. I uploaded it, so Coby, if you want to upload this you can.

Click here for the actual map16 and ExGFX.

Click here for the 8x8 image.

Click here for the 16x16 image.

Well that pretty much wraps it up.
Knuckles T15X

Keese
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Since: 03-15-04
From: ROM Hackville, SMASHachussetts

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Posted on 04-27-04 04:19 AM Link
Originally posted by Coby
That sounds nice, and you'll be using all the ExGFX from the ExGFX workshop? Nice. Let's hope this doesn't get discontinued.
If life doesn't get me down, it will be completed...


Can Lunar Magic work with WINE on Linux?
Toadeeboy
Banned for being a flaming jackass, thinking he could get away with it by stating he's only doing it in his last post.
Level: 27

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Since: 03-15-04
From: Inside Paper Mario

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Posted on 04-27-04 04:22 AM Link
Originally posted by Knuckles T15X
Originally posted by Coby
That sounds nice, and you'll be using all the ExGFX from the ExGFX workshop? Nice. Let's hope this doesn't get discontinued.
If life doesn't get me down, it will be completed...


Can Lunar Magic work with WINE on Linux?


If you never opened Lunar Magic, how did you make all those ExGFX sets?
If you ever get a new comp I would STRONGLY suggest a Windows one, as it's compatible with nearly all programs (DOS works on it too).
(O_o)
Newcomer
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Posted on 04-27-04 06:53 AM Link
Originally posted by SMWExpert

If you never opened Lunar Magic, how did you make all those ExGFX sets?


Maybe he dual-boots? Or maybe he's asking about a different computer than the one he uses?

Originally posted by SMWExpert
If you ever get a new comp I would STRONGLY suggest a Windows one, as it's compatible with nearly all programs (DOS works on it too).


It's also compatible with all the latest viruses and bugs! (Sorry, couldn't resist)
KATW

King Yoshi
"If you stare at something long enough, it can be funny."
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Posted on 04-27-04 07:45 AM Link
Originally posted by Knuckles T15X
Originally posted by Coby
That sounds nice, and you'll be using all the ExGFX from the ExGFX workshop? Nice. Let's hope this doesn't get discontinued.
If life doesn't get me down, it will be completed...


Can Lunar Magic work with WINE on Linux?
Now why would life get you down?
Knuckles T15X

Keese
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Since: 03-15-04
From: ROM Hackville, SMASHachussetts

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Posted on 04-27-04 03:49 PM Link
Originally posted by Kirby all the way
Originally posted by Knuckles T15X
Originally posted by Coby
That sounds nice, and you'll be using all the ExGFX from the ExGFX workshop? Nice. Let's hope this doesn't get discontinued.
If life doesn't get me down, it will be completed...


Can Lunar Magic work with WINE on Linux?
Now why would life get you down?
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
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Since: 03-15-04
From: Belgium

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Posted on 04-28-04 03:30 PM Link
The "general" ExGFX has been uploaded.
Knuckles T15X

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Since: 03-15-04
From: ROM Hackville, SMASHachussetts

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Posted on 04-28-04 03:49 PM Link
Now that I see what you guys were talking about, I HAVE A WINDOWS COMP, BUT I AM INSTALLING LINUX ONTO IT BECAUSE I AM SICK AND TIRED OF WINDOWS!
*Knuckles T15X is ultra-angry
Keikonium
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Since: 04-02-04

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Posted on 05-01-04 04:18 AM Link
Could someone give me a step by step (numbers 1. 2. etc.) of how to get ExGFX into Lunar Magic. I have tried so many times, followed steps in this thread and others, checked the LM help file and all that but the GFX are still messed up. I think I might be mising a step. Thnaks to any one who can help me!!

PS: once I get some GFX into my game I need to do 3 more levels and I can release a DEMO!!

PSS: What program can I use to get backrounds (my custom made pictures) into LM?

PSSS: Sorry but also how do you use ExGFX to get the bottom part of the classic pirana plant?

Thanks for all the help.
KATW

King Yoshi
"If you stare at something long enough, it can be funny."
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Posted on 05-01-04 04:32 AM Link
Originally posted by playstation3
Could someone give me a step by step (numbers 1. 2. etc.) of how to get ExGFX into Lunar Magic. I have tried so many times, followed steps in this thread and others, checked the LM help file and all that but the GFX are still messed up. I think I might be mising a step. Thnaks to any one who can help me!!

PS: once I get some GFX into my game I need to do 3 more levels and I can release a DEMO!!

PSS: What program can I use to get backrounds (my custom made pictures) into LM?

PSSS: Sorry but also how do you use ExGFX to get the bottom part of the classic pirana plant?

Thanks for all the help.


Alright.... ExGFX isnt that hard to insert... and the fact that we are giving you everything assembled and ready to go makes it easier.

Basically all you have to do is first extract the Gfx and ExGFX from the rom.... via colored mushrooms, then re-insert the two. Next, rename the ExGFX file to ExGFX##, where ## is a number from 80 - FF in hex. Next, place the file in the ExGraphics folder. Now, insert the ExGFX again. Go up to the red poison mushroom.... (At least I think thats what it is) and click it. Go to FG3, and click the drop-down arrow. Scroll down to the number of the file you inserted, and click okay.

NOW, WE KNOW THE GFX IS GOING TO BE GARBLED.... THAT IS BECAUSE YOU ARE REPLACING THE GAMES ORIGINAL GFX, AND EVERYTHING DOES NOT MATCH UP.

This is where the map16 file comes in. Open up the 16x16 editor, and scroll to a page beyond 3. Now, press F3, and click okay. Now assemble the stuff VIA direct map 16 access in the objects window.... Now if a palette was included, go to file -> Palette -> insert. CONGRATS, YER HOME FREE.

Now, if you have your own hand drawn GFX, things are a bit different.

Okay, first of all, you need to make sure your .bin file does not exceed 4kb, otherwise you have a problem. Now.... Insert the GFX like before, and insert your own palette if necessary. Now, open up the 8x8 editor, and the 16x16 editor, and prepare for some work. In the 16x16 editor, scroll to a blank page, and click on the first tile. The first four boxes refer to the 8x8 tiles that are going to be used. The palette is the palette# to be used, and layer priority ie does mario walk behind the object or not?

Now, go to the 8x8 editor, and change palettes using the buttons, and it should say palette rendered... 0x#, the number being the palette. Now, hover the tooltip over teh 8x8 tile you want to use and a number should pop up. Take that number, and transfer it over to the correct place in the 16x16 box. Now continue doing this until youre done getting the tiles. Now Set the palette, and the layer priority, and click okay. Now you have a 16x16 ile. Click the Edit 16x16 attributes button, and go to gameplay properties box. This refers to what tile the block will act like. A slope, a pipe, or something else. The numbers can be found in the first two pages of the object editor. Now, take the number and put it in the box, click okay, and right click it into existance. Now hit F9, and say yes. Continue this process until you are done. Hit F9 on more time and say okay. Now use the insert objects window... and YER DONE, OMG, BUILD YER LEVEL.!!!! YAY!!!!!!!!!!!

I hope that was some help.... *dies of exhaustion*


(edited by Kirby all the way on 04-30-04 07:44 PM)
Knuckles T15X

Keese
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Since: 03-15-04
From: ROM Hackville, SMASHachussetts

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Posted on 05-02-04 06:55 AM Link
Originally posted by playstation3
Could someone give me a step by step (numbers 1. 2. etc.) of how to get ExGFX into Lunar Magic. I have tried so many times, followed steps in this thread and others, checked the LM help file and all that but the GFX are still messed up. I think I might be mising a step. Thnaks to any one who can help me!!

PS: once I get some GFX into my game I need to do 3 more levels and I can release a DEMO!!

PSS: What program can I use to get backrounds (my custom made pictures) into LM?

PSSS: Sorry but also how do you use ExGFX to get the bottom part of the classic pirana plant?

Thanks for all the help.
*tries so very, very hard to not violently destroy this topic* Whatever-your-name-is, look at the first post in this topic, on page 1. It has a step-by-step guide, written in English, with NUMBERS. Use that. And if I hear anymore complaints about "how do i insert exfgx fucks?" I SWEAR I will do the cruelest thing possible.
Xkeeper 2.0

Hammer Brother
Local ModeratorAdministratorLocal Moderator
Again... :P
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Posted on 05-02-04 08:36 AM Link
how do i insert exfgx fucks?

Okay, in all seriousness, I'm working on ripping SMB2's pyramid levels.
Knuckles T15X

Keese
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Since: 03-15-04
From: ROM Hackville, SMASHachussetts

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Posted on 05-02-04 06:42 PM Link
Speaking of ExGFX, the next set is gonna be... Legend Of Zelda. Contemplate.
KATW

King Yoshi
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Posted on 05-03-04 02:16 AM Link
Originally posted by skateboarder11
Okay, in all seriousness, I'm working on ripping SMB2's pyramid levels.
Okay then... I should say this now. Dont bother. I just happen to have the said ExGFX on hand... BG and FG. Once I get them straightened out, Ill send them away to Coby. Okay.

Just sent to coby... YAY!


(edited by Kirby all the way on 05-02-04 05:43 PM)
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 530/1371
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For next: 73415

Since: 03-15-04
From: Belgium

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Posted on 05-03-04 02:51 AM Link
And they're uploaded. Go get them!
Xkeeper 2.0

Hammer Brother
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Again... :P
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Posted on 05-03-04 09:50 AM Link
Kirby, next time add the map16 to the zip... it takes time to set up that Map16...
Knuckles T15X

Keese
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Since: 03-15-04
From: ROM Hackville, SMASHachussetts

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Posted on 05-03-04 03:45 PM Link
No Map16?! Ugh.
KATW, use F2 and give us some Map16. It is useful.
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 531/1371
EXP: 1240774
For next: 73415

Since: 03-15-04
From: Belgium

Since last post: 2 days
Last activity: 9 hours
Posted on 05-03-04 07:45 PM Link
He said he didn't include the map16 data because it was easy to set up, I haven't tried setting it up yet so meh.
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Acmlm's Board - I2 Archive - Super Mario World hacking - The ExGFX Workshop: Your #1 place for freebie ExGFX! | | Thread closed


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