Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
0 user currently in General Emulation. |
Acmlm's Board - I2 Archive - General Emulation - Slowin' down the frames... | | | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
JR11 Rex Level: 35 Posts: 60/533 EXP: 278666 For next: 1270 Since: 06-07-04 From: Po-Town, ON Since last post: 1 day Last activity: 1 day |
| ||
Does anyone know of a SNES emulator that can slow the frames right down so each frame is viewable (like the "next frame" feature in VBA). I'd like to use it to make my own animated GIFs and cursors using the snapshots. | |||
Lenophis Super Koopa Level: 44 Posts: 98/830 EXP: 584360 For next: 26925 Since: 03-15-04 From: Duluth, MN Since last post: 4 hours Last activity: 3 hours |
| ||
Yeah, hit F1, and do the snapshot advance a frame option. Though it seems like it advances 2 frams now and then. That is what you are looking for though. Hope it helps. | |||
The Arkichef Red Tektite Level: 15 Posts: 27/75 EXP: 15823 For next: 561 Since: 03-19-04 Since last post: 192 days Last activity: 182 days |
| ||
And by the way, Lenophis, you didnt mention the name of that editor:s I think ZSNES is what you want. As you're playing a game, just hit F1 as Lenophis said. |
|||
JR11 Rex Level: 35 Posts: 61/533 EXP: 278666 For next: 1270 Since: 06-07-04 From: Po-Town, ON Since last post: 1 day Last activity: 1 day |
| ||
Super cool guys. I didn't realize that ZSNES had that in it. I was using the slowdown key but this sounds a lot better. | |||
Surlent サーレント Level: 49 Posts: 526/1077 EXP: 863920 For next: 19963 Since: 03-15-04 From: Tower of Lezard Valeth Since last post: 16 hours Last activity: 1 hour |
| ||
By the way, there is a rare number of games which even has more frames than ZSNES recognizes: An example is Rudra no Hihou, a flying enemy: Usually flying enemies have wings. But although I dumped every single frame using F1 -> Save snapshot/Increase frame, the "flap" happens between two commands using the menu But other than else, all other enemies have normal frames which can be dumped easily. Just wondering; too bad animated GIFs doesn't allow very low delay times to make the frames having the same speed like in the original games (at least in RnH - like many enemies are extremely in their animation; fliyingh birds "Ornith" and so on). (Yes, the eye should open and close, but that would be twice or even trice the frames that bird already has; planning for a rankset in the future somewhere is bad - huge number of frames and sometimes very (!) big dimensions ) (edited by Surlent on 08-10-04 01:53 AM) (edited by Surlent on 08-10-04 01:53 AM) |
|||
JR11 Rex Level: 35 Posts: 62/533 EXP: 278666 For next: 1270 Since: 06-07-04 From: Po-Town, ON Since last post: 1 day Last activity: 1 day |
| ||
Cool. I guess that ZSNES still has a bit of work to do with its emulation. | |||
Lenophis Super Koopa Level: 44 Posts: 103/830 EXP: 584360 For next: 26925 Since: 03-15-04 From: Duluth, MN Since last post: 4 hours Last activity: 3 hours |
| ||
Originally posted by The Arkichef You know it took me three times of reading that, and I didn't understand what the hell you were saying until I reread my post. Zsnes is NOT an editor, it's an emulator. And I apologize for forgetting to mention it. |
|||
Deleted User Banned Level: 8 Posts: 1/12 EXP: 1736 For next: 451 Since: 01-23-01 Since last post: 13089 days Last activity: 21 days |
| ||
Originally posted by Masterofmario11The NTSC standard defines that the TV screen ("frame") is scanned 60 times per second. In one pass, the odd lines (1, 3, 5, ...) are scanned, and in the next pass the even lines. So you get 30 fps, but you can detect changes at 60 fps. The SNES is active between the passes, and can change its graphics. (Another example is Samus in Metroid 3, when you use the elevator.) ZSNES' behaviour could maybe be fixed by relocating some code. You could create a thread in the Feature Requests forum of the ZSNES board. |
|||
Jamosup Goomba spamming Level: 9 Posts: 3/27 EXP: 2911 For next: 251 Since: 08-29-04 From: ET Since last post: 429 days Last activity: 256 days |
| ||
you can do 1 FPS on VBA? woah |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - General Emulation - Slowin' down the frames... | | | |