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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - Z3: GoD -> Which sprite sheets are better ? | |
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SePH

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Posted on 08-07-04 02:55 PM Link | Quote
The bunny is the easiest sprite to change (only 9 animations). However, I tried the poe idea, but I don't think it fits in the game, or at least in the story ... I might find something else, another "unarmed" animal which replaces the bunny for exemple.


(edited by Orochimaru on 08-07-04 05:55 AM)
Omega45889

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Posted on 08-07-04 05:25 PM Link | Quote
Maybe you could switch it with the squirel thing from the lost woods or something..........
Dart Zaidyer

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Posted on 08-07-04 07:58 PM Link | Quote
You're quickly going to find out that Four Swords Link often doesn't fit in the LttP template. Trust me, I worked on a similar hack for a good while, and both head and body tend to stretch outside the boundaries in a lot of animations.

I recommend taking a good look at Four Sword Adventures sprites. They're a bit more in keeping with LttP's format, and their walking animations aren't so weird. (Four Swords GBA Link seems to move his hands outward in a girly fashion whenever he walks. Four Sword Adventures Link actually has a walk that's more like LttP Link.)
SePH

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Posted on 08-07-04 09:59 PM Link | Quote
Originally posted by Dart Zaidyer
You're quickly going to find out that Four Swords Link often doesn't fit in the LttP template. Trust me, I worked on a similar hack for a good while, and both head and body tend to stretch outside the boundaries in a lot of animations.

I recommend taking a good look at Four Sword Adventures sprites. They're a bit more in keeping with LttP's format, and their walking animations aren't so weird. (Four Swords GBA Link seems to move his hands outward in a girly fashion whenever he walks. Four Sword Adventures Link actually has a walk that's more like LttP Link.)


Don't worry I'm almost finished with the sprites.. So far, I had no major flaws, I tried it in game and no problems; what will happen, is that I'll have to edit some of them (Obviously)... And as for using Four Sword adventure sprites, well it'll be harder to convert them into the right format because they have much more color then the GBA ones... That would mean major sprite palette editing... Anyway, I'll finish this sprite, try it, show it to every people worldwide, get criticisms then make the necessary changes (If any...)
Someguy

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Posted on 08-08-04 03:15 AM Link | Quote
I thought the FSA sprites would of used the same amount of colors as the GBA ones, in fact, I thought they used all the original sprites from FS GBA, I never knew they changed the walking animation! Problem is, how can anyone rip out all the sprites? Are they in a ripable format from the GCM? The special effects and smothing would ruin the use of them when ripping with a TV to PC cable.... though there's allways taking them from the GBA by somehow taking it apart and linking the video to the PC, assuming they didn't stupidly reuse the old GBA sprites while using new ones on the GCN, which would be odd.
SePH

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Posted on 08-08-04 05:58 PM Link | Quote
Our best luck would be to find some that have already been ripped.. I'll try searching for some, but since this is NGC, I'm not sure about it...

How about Link dancing when he's not moving ?



Or Cameo apearrances?




(edited by Orochimaru on 08-08-04 09:06 AM)
(edited by Orochimaru on 08-08-04 09:15 AM)
DarkSlaya
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Posted on 08-08-04 08:36 PM Link | Quote
*Looks at Chicken Dance* XD, we need this! But Moonwalking would be better.
Kagerato

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Posted on 08-08-04 11:27 PM Link | Quote
"Hey Ho" and "Break Dancing" would also be quite humorous.

Though I think after playing the game for a while, these kinds of animations would get annoying. Especially if they occur soon after Link becomes idle, and there's no way to turn them off (except moving again).
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