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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Need help with HM | | | |
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Omega45889 Panser Level: 30 Posts: 145/335 EXP: 148978 For next: 16891 Since: 03-22-04 From: Vancouver Canada Since last post: 5 days Last activity: 6 hours |
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In area 1B when you change it, the warp gate (from light world to dark world) is left behind, and produces a wierd looking thing when u play the rom. Has anyone else noticed this? does anyone know how to fix it? Heres what it looks like: Sry I had to blank out most of the image, but im not posting images of Dark Prophecy yet. |
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Euclid Cheep-cheep Level: 23 Posts: 92/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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Easy. It's the hyrule castle doors. can't really do much, it happens on mine too (unless you can replace whatever gfx which is suppose to be there with the gfx of whatever the tiles around there.) |
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SePH Geldman Level: 33 Posts: 58/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
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I have seen this, yeah... Pretty annoying bug.. and i'd really like to know how to correct it. I don't have access to my PC, right now, so I won't be able to find a fix... What I think however is that this portal to dark world is hardcoded in the game (would need hex or asm to change the place).. | |||
Jigglysaint Red Cheep-cheep Level: 24 Posts: 50/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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You need to edit it in hex. Unfortunatly, I don't know how to do that, since I don't touch HM very often. | |||
Omega45889 Panser Level: 30 Posts: 146/335 EXP: 148978 For next: 16891 Since: 03-22-04 From: Vancouver Canada Since last post: 5 days Last activity: 6 hours |
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hmmm, i could tell that it was the hyrile castle gates transporter, but i couldnt find a way to fix it. If anyone could help me out, it would be awesome, cause ive got my hands full building areas for the game. THX. | |||
Euclid Cheep-cheep Level: 23 Posts: 93/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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The transport to dark world is done by a sprite (just delete the sprite) what you're left with is a little gfx glitch which you can't fix. But as i said before, if you can find the tiles/gfx which is responsible for that then you can just change it around a bit (like make it into water in your case) |
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Omega45889 Panser Level: 30 Posts: 147/335 EXP: 148978 For next: 16891 Since: 03-22-04 From: Vancouver Canada Since last post: 5 days Last activity: 6 hours |
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Alright, i guess ill just use a tile editor for that. THX. |
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