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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Questions and Answers for newbies! | | | |
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Dark Ludwig Red Paratroopa Level: 21 Posts: 6/172 EXP: 45740 For next: 4203 Since: 09-17-04 From: Georgia Since last post: 9 days Last activity: 2 days |
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Originally posted by AioriaOriginally posted by dark ludwig thanx! i figured that out, but thanx anyway. hey, you really gotta try this funny thing i did to ludwig in the hex editor. go check out my reply in the "memory addresses has returned" sticky, it is soooo funny! you can do it too, it requires changing a few bytes that are easy to find. |
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Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 1027/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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*goes check *comes back man 256 hp is insane |
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Dark Ludwig Red Paratroopa Level: 21 Posts: 7/172 EXP: 45740 For next: 4203 Since: 09-17-04 From: Georgia Since last post: 9 days Last activity: 2 days |
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well, i have another question. i am trying as hard as i can to jack up this one SMW ROM (to make my friends go haywire) and i want to make a blue p-switch last for 2 frames. umm, which adress do i look up to find the number of frames a blue p-switch stays on? thanks |
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Knight of Time Keese Level: 19 Posts: 46/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Hi. Um, regarding the answer to the question on how to make one's own tile animations, which tiles are unused? Ever since I successfully made my first animated tile, I noticed that I accidently overwrote the two 8 x 8 tiles used with the kind of line guides controlled by an On/Off switch... |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 521/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by DarkPrince Open a clean rom or an unused level. Use Super GFX bypass to load a blank MAP16 file into the two first FG files. Now open the 8x8 editor and (almost) everything that's not blank is unused. |
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Knight of Time Keese Level: 19 Posts: 49/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Originally posted by SmallhackerOriginally posted by DarkPrince Wait, would that make tiles 500 to 5FF (except for 547, 557, 567, 577, 579-57C and 57E-5FF) unused? I'm a bit confused here... Edit: Typo... (edited by DarkPrince on 09-21-04 01:52 PM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 522/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Oops. A small typo. Almost everything that IS blank is unused. | |||
Mr. F-Zero Paratroopa Level: 20 Posts: 12/158 EXP: 40634 For next: 1805 Since: 09-09-04 From: London Since last post: 176 days Last activity: 52 days |
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OK, 2 questions. One, can you change the number of hits an enemy can take? If so, how? Second, is there an item that makes coins turn to 'used' blocks? I know it isnt a very technical question but I cannot find an item that does that. |
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Knight of Time Keese Level: 19 Posts: 50/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Originally posted by Mr. F-Zero 1. I'm not very sure on this, but I think this may be possible with ASM... 2. Yes, Blue P-Switches will do the trick... |
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Mr. F-Zero Paratroopa Level: 20 Posts: 16/158 EXP: 40634 For next: 1805 Since: 09-09-04 From: London Since last post: 176 days Last activity: 52 days |
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Im so stupid! I did invisible coins and then tried a P-Switch, and of course the coins came up. I hit another and they didnt turn into used blocks, now I know they have to be regular. Thanks Dark Prince. I am very, very stupid. |
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Dark Ludwig Red Paratroopa Level: 21 Posts: 8/172 EXP: 45740 For next: 4203 Since: 09-17-04 From: Georgia Since last post: 9 days Last activity: 2 days |
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Originally posted by DarkPrinceOriginally posted by Mr. F-Zero yes, it is very possible with ASM, although finding the value that must be altered is not easy. Atma X found the rex's hp value at 197B8, and someone else found morton/roy/ludwig's hp at D1CD. you need a hex editor to change these values. hope this helps... |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 568/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Added a few questions. Also added a quick link to music questions, to make it easier to find info about Demo World 3. I also renamed "Other" into "Misc." since it sounds better (in my opinion). | |||
Mr. F-Zero Paratroopa Level: 20 Posts: 23/158 EXP: 40634 For next: 1805 Since: 09-09-04 From: London Since last post: 176 days Last activity: 52 days |
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Nice, I hadn't noticed the changes before. And "Misc." does sound better than "Other"... Other sounds like the stuff which no-one cares about, which is untrue... (edited by Mr. F-Zero on 10-13-04 03:44 PM) (edited by Mr. F-Zero on 10-14-04 03:13 PM) |
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Knight of Time Keese Level: 19 Posts: 64/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Hi. I have a question I wish could be answered, please. When you rip a BG from a game so that it can be loaded in a program such as Paint or Imaging, what format do you have to save it in if you want to use it in a SMW hack as an ExGFX file? Thanks in advance. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 644/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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There are 3 methods: 1: You rip the tiles directly from a tile editor into an empty ExGFX file 2: Save as a bitmap and import it to a tile editor. (YY-Chr supports this if you click on File > Paste snapshot. 3: Use the M16-7K easter egg in LM. |
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gtman Micro-Goomba Level: 6 Posts: 5/10 EXP: 625 For next: 282 Since: 10-06-04 From: The Netherlands Since last post: 368 days Last activity: 328 days |
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How can I make a path for mario. (I tried it already but it failed. The old path of the old game came back.) | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 655/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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In the OV editor, click on View> Layer 1 Mario Paths. Now, use the Layer 1 16x16 editor edit them. Remember to save. | |||
Tailsixs Mini Octorok Level: 6 Posts: 3/12 EXP: 845 For next: 62 Since: 09-15-04 From: AB. Coldlake Since last post: 373 days Last activity: 339 days |
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where do u get the zsnes? I can't find one |
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Rain Man Buzzy Beetle Level: 31 Posts: 179/378 EXP: 175079 For next: 10284 Since: 04-14-04 Since last post: 5 days Last activity: 16 hours |
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Even though this doesnt fit into the matter in hand of HACKING, Ill give you it, to stop you starting a new thread. (Sorry everyone!) http://www.zsnes.com/index.php?page=files |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 679/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Originally posted by Tailsixs Next time, before asking a stupid question like that (yes, it is stupid) try looking on Zophar's Domain. If you can't find a link there (there are plenty of links in these threads, trust me) then search in Google. Make sure you look in Google if you are unsure of something... |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Questions and Answers for newbies! | | | |