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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Questions and Answers for newbies! | | | |
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mikeyk Koopa Level: 18 Posts: 6/110 EXP: 25086 For next: 4811 Since: 07-17-04 Since last post: 45 days Last activity: 44 days |
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i have a question about using block editor. I am trying to add certain included blocks that change into the next map16 when hit. However, if I insert any of these blocks in any of the map16 pages from 4-F, the game crashes when I hit the block. I have no problem using these blocks when they're in pages 0-3, but I want to use BMF's slowdown fix that requires the blocks to be on page F. I've experienced this problem with every rom that I've tried adding blocks to (including a unedited, just expanded ROM). Please help if you can. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 390/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Are you using Blocktool 2 (or whatever it's called) by BMF? Don't do that unless you need the slowdown fix (which only appears if you have got like two billions of blocks). Use the original version as much as possible. | |||
mikeyk Koopa Level: 18 Posts: 7/110 EXP: 25086 For next: 4811 Since: 07-17-04 Since last post: 45 days Last activity: 44 days |
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I've been using the original version of block tool. That is why I can say the "to next map16 object" blocks work fine on pages 0-3. People say that they only experience slow downs with a ton of custom blocks. However, I have about 30, and there is still a noticeable slow down when there are a lot of sprites on screen. I particularly notice the slowdown at the start of Yoshi's Island 2 where all the red koopas are on the first ledge. | |||
Terror-Zombone Koopa Permaban - Flaming staff Level: 17 Posts: 36/103 EXP: 23255 For next: 1488 Since: 06-25-04 Since last post: 435 days Last activity: 339 days |
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Thanks. I made the level, installed the ASM, but i'm getting dead because of the goombas or chucks! Enemy Galore! | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 396/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by mikeyk That has nothing to do with custom blocks. There's always slowdown when there's too many sprites at the same time. The slowdown fix only fixes Custom Block slowdowns, not sprite slowdowns. In order to avoid the sprite slowdown, decrease the number of sprites. There's no other way. |
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FuSoYa Defender of Relm Level: 26 Posts: 108/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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Originally posted by Smallhacker Custom blocks can contribute to sprite slowdowns. The threshold for the number of sprites to cause sprite slowdown getting lower with more custom blocks is what caused custom block slowdown to be a noticeable issue in the first place. |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 303/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Also note that slowdown will be much more pronounced in an interactive Layer 2 level or water level with buoyancy enabled (more interactive blocks = more processing to do). I could only have a few Goombas on screen at once in one of my Layer 2 levels before I made the Block Tool update. | |||
Terror-Zombone Koopa Permaban - Flaming staff Level: 17 Posts: 88/103 EXP: 23255 For next: 1488 Since: 06-25-04 Since last post: 435 days Last activity: 339 days |
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Originally posted by Neko54123 What do you mean? |
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Keikonium Banned Level: NAN Posts: 514/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Okay, what he means is when you are in a level where say, something comes down from the ceiling and trys to crush mario, if you have alot of custom blocks/sprites or both the slow down will be much slower than a level with nothing trying to crush mario. And if your refering to the block tool update, I have no clue seeing as I have almost 20 blocks and my game doesn't go any slower...even with all the sprites. BTW, I think that the more animated objects/BG's are in your level the slower your game will be in that area. |
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Talky Toaster Micro-Goomba Level: 8 Posts: 8/18 EXP: 1595 For next: 592 Since: 08-23-04 Since last post: 433 days Last activity: 339 days |
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I was just wondering... I loaded gfx00.bin into YY-chr, how come the colours are different? Anyone want any toast? |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 430/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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The BIN files only contains the graphics, not the colors. Since the game can use the same graphics but with different colors, how are the programs supposed to know which colors to choose? The best thing you can do is to load the colors from a savestate in YY-Chr and choose which palette to use. Edit: By the way! This is already in the FAQ! (edited by Smallhacker on 08-23-04 02:29 PM) |
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Gywall Silver axe Level: 30 Posts: 85/356 EXP: 164069 For next: 1800 Since: 03-15-04 From: In front of my moniter, where you're not! Since last post: 104 days Last activity: 14 hours |
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I'm going to supply a link to my old SMW hacksite with what not to do in a hack examples. Click here for the page Now that site scares me.. Dr. Mario is just a graphics hack that is open for people who want Dr. Mario in thier hack.. and there's a few level edits.. some ok, some bad |
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JR11 Rex Level: 35 Posts: 66/533 EXP: 278666 For next: 1270 Since: 06-07-04 From: Po-Town, ON Since last post: 1 day Last activity: 1 day |
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Maybe an explanation on how to change the GFX of sprites would be wise. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 449/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Look HERE. If you are talking about choosing which tiles a specific sprite uses: No. (At least not yet.) |
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JR11 Rex Level: 35 Posts: 70/533 EXP: 278666 For next: 1270 Since: 06-07-04 From: Po-Town, ON Since last post: 1 day Last activity: 1 day |
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Close. There should be a step by step guide on how to change a sprite's graphics. i.e: The Shy Guy from a Goomba in DW:TLC |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 455/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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All the needed info is there, but Ok. Step by step guide: 1) Click on "Options" and make sure that "Use joined GFX files" is checked. 2) Export graphics (Red Mushroom in toolbar) 3) Go to the directory "Graphics" in the ROM directory. 4) There, you should find a file called "AllGfx.bin" Open it in a tile editor. 5) Find the Goomba graphics. (Make sure that the tile editor is set to "SNES 4bpp" mode) 6) Edit and save 7) Import the graphics (Green Mushroom in LM's toolbar) There you go! |
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JR11 Rex Level: 35 Posts: 74/533 EXP: 278666 For next: 1270 Since: 06-07-04 From: Po-Town, ON Since last post: 1 day Last activity: 1 day |
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Won't that change the graphics for the entire ROM? (I only want to make changes to sprite GFX for individual levels, not the whole game.) | |||
Gywall Silver axe Level: 30 Posts: 86/356 EXP: 164069 For next: 1800 Since: 03-15-04 From: In front of my moniter, where you're not! Since last post: 104 days Last activity: 14 hours |
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Originally posted by Masterofmario11 ExGfx. |
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KP9000 Flurry Level: 27 Posts: 147/261 EXP: 102741 For next: 13418 Since: 03-18-04 From: Wherever you saw me last... Since last post: 22 days Last activity: 2 days |
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I am using YY-CHR to view the Title screen data, switched to 2BPP GB but it isnt there... | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 483/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Don't post the same thing in both this thread and a new thread. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Questions and Answers for newbies! | | | |