Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Useful resources for SMW hackers | | | |
Pages: 1 2 3 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 21/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
| ||
Newbie FAQ - http://board.acmlm.org/thread.php?id=4969 Answers to questions frequently asked by new SMW hackers. Read this first! FuSoYa's Niche - http://fusoya.panicus.org Home of Lunar Magic, the definitive SMW editor, as well as several other useful tools. Zophar's Domain - http://www.zophar.net Lots of emulators, ROM hacking tools, and technical documents. SMW Memory Map - http://somnolence.ath.cx/memmap Database of known RAM and ROM addresses, and what they do. Under construction. Old memory locations thread - Page 1, Page 2, Page 3 Archive of most known RAM and ROM addresses, from the old board. SNES RGB - PC RGB Converter - http://somnolence.ath.cx/memmap/colconv.php4 (mirror) Converts SNES RGB values to PC RGB values. Useful when implementing palette-based ASM hacks. Lunar Magic Code Documentary - http://board.acmlm.org/thread.php?id=286 Codes to unlock Lunar Magic's hidden features and easter eggs. ExGFX Workshop - http://php4you.irth.net/KT15X/kt.php Freely downloadable ExGFX files for use in SMW hacks. Super Mario World Data Repository - http://bmf.rustedmagick.com/smwdr/smwdr.htm Custom ASM hacks, a few ExGFX files, and links to tools and documents. Super Mario World Development Environment - https://sourceforge.net/projects/smwdev/ Set of tools to allow easy modification of SMW. Block Inserter - http://hypernova.amarok-shadow.com/MyStuff/acmlm/blktool.zip A program for inserting custom made game tiles for Super Mario World. Created by Jonwil. Lunar Magic Overworld Tutorial - http://fractious.hexnet.com/Lunar-Magic%20Tutorial%20(by%20Lordlazer).zip (Left-click to download - right-click won't work) SMW Commonly-Used Object Template - http://misc.rustedmagick.com/smw/template.mwl A level file containing a large number of the most commonly-used objects in SMW within the first 3 screens. Just open in a separate LM window and copy+paste! SMW Graphics List - http://board.acmlm.org/thread.php?id=3447 A list of which graphics are in each of the standard GFX files. IPSelect - http://hypernova.amarok-shadow.com/MyStuff/IPSelect.zip A program to debug IPS patches by only applying parts of them to a file. (See here for details.) I'd like to keep this as up-to-date as possible. If anything should be added/changed/removed, just let me know. (edited by BMF54123 on 03-17-04 10:04 PM) (edited by BMF54123 on 03-17-04 10:05 PM) (edited by Weasel on 03-18-04 12:51 AM) (edited by BMF54123 on 03-18-04 09:59 PM) (edited by BMF54123 on 03-28-04 10:36 PM) (edited by BMF54123 on 04-04-04 06:02 PM) (edited by BMF54123 on 06-17-04 06:44 PM) (edited by BMF54123 on 06-29-04 06:36 PM) (edited by Neko54123 on 08-04-04 12:02 AM) (edited by Neko54123 on 08-04-04 12:10 AM) (edited by BMF54123 on 12-15-04 05:56 AM) (edited by FuSoYa on 03-03-05 11:52 PM) (edited by FuSoYa on 03-29-05 02:19 AM) (edited by Santa Claus on 10-22-05 04:05 PM) |
|||
Escherial Shyguy Level: 17 Posts: 5/90 EXP: 20866 For next: 3877 Since: 03-15-04 From: Pasadena, CA Since last post: 202 days Last activity: 38 days |
| ||
You might want to put a note next to the "SMW Memory Map" link explaining that it's still under construction. Also, there's that tool I wrote a while back for converting RGB colors to SNES colors: http://somnolence.ath.cx/memmap/colconv.php4 |
|||
Geno Red Cheep-cheep Level: 24 Posts: 86/206 EXP: 72268 For next: 5857 Since: 03-15-04 From: Toronto, Ontario, Canada Since last post: 556 days Last activity: 339 days |
| ||
Wow, that is useful! Can you make one that does the opposite, transforming RGB values to SNES colors? I find doing that more annoying than doing what this does. | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 14/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
| ||
It should be easy to right your own app that does that, if you know how to convert them by hand. I'm not entirely sure, but I'm willing to bet there's a document on conversion somewhere. Barring that, someone here should be able to help you. | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 36/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
| ||
Originally posted by GenoThose can be found on ZD. Putting them here would be redundant, and I'd rather not direct link to their files. |
|||
Escherial Shyguy Level: 17 Posts: 6/90 EXP: 20866 For next: 3877 Since: 03-15-04 From: Pasadena, CA Since last post: 202 days Last activity: 38 days |
| ||
Lunar Magic can do that for you -- just open up the level palette editor and use the color picker to choose your RGB value. Cursor over the new color and it should say the SNES color value in the information blurb on the right. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 251/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
| ||
Yay, block tool works on this computer. *Kyouji "Kagami" Craw dances | |||
Wiggy Newcomer Level: 3 Posts: 1/3 EXP: 121 For next: 7 Since: 05-01-04 Since last post: 542 days Last activity: 339 days |
| ||
Can someone please post a working link for the Block Editor? The link seems to be broken. | |||
Sendy Shyguy Level: 17 Posts: 30/93 EXP: 21726 For next: 3017 Since: 03-25-04 From: South of UK Since last post: 55 days Last activity: 53 days |
| ||
That SMW Font is going to come in handy if I ever finish my hack | |||
Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 215/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
| ||
Originally posted by Sendy why are you saying 'if' you will finish sendy world, wont you sendy? that was one of my fav hacks |
|||
Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 901/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
| ||
Concerning the SMW Memory map, I take it that these offests are for .ZST files? If not, where are they? They are obviously some sort of save state, or something like that. | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 200/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
| ||
They are SNES RAM addresses. Lunar Address can convert RAM addresses into ZSNES save state addresses; you can download it from FuSoYa's site. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 877/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
Alright, I would post this in the LM Codes Documentary listed in BMF's post, but that'd be a stupendous bump. So, the newest LM secret found: Open the 16x16 editor and press Ctrl+Alt+Shift+F1+N+O+Insert. Yes, all of those at once. You don't need to do it in order or all at the same time, but they need to all be down at once at some point. This will open the Import SNES Tile Map Screen to Current Map16 Page dialog (see this thread). Note: Many keyboards don't like this, and it's a real pain to do. I still think there's more. I browsed around in it myself... "Create Filter to Remap Colors in Tile" and "Change Max 6x6 Area (in hex)" are some very interesting-looking dialogs... (edited by HyperHacker on 06-04-04 05:25 PM) |
|||
Alaric Paragoomba Level: 15 Posts: 19/72 EXP: 14932 For next: 1452 Since: 03-15-04 Since last post: 108 days Last activity: 5 hours |
| ||
Well HH, i'd suppose you'd know that the "Change max 6x6 area" dialog is accessible through the overworld editor, Overworld menu. It's to make more room for 6x6 event tiles in the designing of an overworld, in case you need them. -and- the Remap Color thing is accessible in the 8x8 editor, "Map Col." button. Mass-change the colors in a tile to another, i suppose you know? |
|||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 890/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
Nope, haven't used either of those. | |||
Atma X Bandit Level: 43 Posts: 338/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
| ||
What are the 6x6 event tiles? I saw that in the Overworld editor, but I never really figured out what it does. | |||
Xkeeper The required libraries have not been defined. Level: NAN Posts: -4111/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
| ||
Originally posted by Atma X6x6 tiles are, I'm pretty sure, used for those giant-event things [think Bowser's cave, the opening of the river, the giant hill thign in the intro world] ... I think hehe |
|||
JJ64 Boo Level: 45 Posts: 255/919 EXP: 640956 For next: 19208 Since: 05-22-04 From: Green Bay, WI Since last post: 441 days Last activity: 269 days |
| ||
I used to have severe problems with 6x6 tiles. Everything looked glitched, and it messed up the gameplay and overworld movement. That's why I don't like overworld editing. | |||
Atma X Bandit Level: 43 Posts: 346/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
| ||
Yes, that's what it is (I just never knew the name for it). The "Change Max Event 6x6 Tile Area" window just changes how many of the Event Tiles use big Event Tiles, instead of smaller ones. | |||
JJ64 Boo Level: 45 Posts: 344/919 EXP: 640956 For next: 19208 Since: 05-22-04 From: Green Bay, WI Since last post: 441 days Last activity: 269 days |
| ||
I have another one to possibly add to the list... There's a "Block Tool Gone Missing" thread, with a fresh link to the block tool. |
Pages: 1 2 3 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - Useful resources for SMW hackers | | | |