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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Lost Section - SMB: hidden levels | |
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alitnil

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Posted on 07-26-04 09:23 PM Link | Quote
The hackers out there may know the answer to this.

As I stated before, I own the Super Joy Stick which is essentially a game apperatice with many pirated games. One of which is Super Mario Bros.

pushing the B button at the title screen allows you to change the level you begin at. The thing here is that there are levels for every chunk of sprite in the game. most of which are different sections of the game (such as Coin heaven, level 3-4) that are changed graphically (sea bg instead of castle bg) and with seemingly random enemies appearing anywhere (on top of the screen of stuck in walls). some levels have no ground at all resulting in mario fatalities.

are these levels that are really in the games coding or a result of piracy?
Proto K

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Posted on 07-27-04 01:04 AM Link | Quote
They're not levels at all, SMB only goes up to World 8. All other worlds after that (9 - whatever) are just glitches with level data from other worlds.

My guess is that the pirates hacked the level select to go past 8.
JJ64

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Posted on 07-27-04 08:11 PM Link | Quote
The only hidden world in SMB is -1, or negative world. It's a never-ending water stage.

That's why I don't use pirated games...
JR11

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Posted on 07-27-04 08:37 PM Link | Quote
Originally posted by JJ64
The only hidden world in SMB is -1, or negative world. It's a never-ending water stage.

That's why I don't use pirated games...

World -1, or "minus world" (as it is normally called), is also a glitch, rather than a hidden world.
JJ64

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Posted on 07-27-04 08:42 PM Link | Quote
Originally posted by Masterofmario11
Originally posted by JJ64
The only hidden world in SMB is -1, or negative world. It's a never-ending water stage.

That's why I don't use pirated games...

World -1, or "minus world" (as it is normally called), is also a glitch, rather than a hidden world.


Although, it's still a fun glitch, try to get through it # amount of times, etc.
HyperLamer
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Sesshomaru
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Posted on 07-28-04 08:09 AM Link | Quote
They're glitch levels; the level loader code just reads non-level data from the ROM. They tend to look like real levels because SMB's level format is pretty odd. (Nintendo had to fit that entire game in 32,768 bytes; no way were they going to leave in unused stuff. ) SMB DX has most of the Lost Levels' worlds 9-D hidden in it, though.
JJ64

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Posted on 07-28-04 07:12 PM Link | Quote
It's almost like... a combination of other water worlds, such as the underwater segments in 5-2 and 6-2...

I think it's 6-2, at least.
Someguy

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Posted on 07-30-04 01:28 AM Link | Quote
I don't know if it's true, it sounds fake but it's worth a shot, I read on a page that world " -1" uses one of those castle loop things and if you take the right path and collect every coin you can somehow pass through one of the walls and go onto a warp zone where you play water versions of world 1, or something like that, possibly the random data collected for " -1" included the flags to make the level random and the coin thing, and then you enter a warp zone to more random data, which happens to set the water flags for most or all the levels you go through in it. I haven't tried this but I saw pics and it sounds believable with the different things that could result from the " -1" random data loading.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 07-30-04 03:43 AM Link | Quote
I doubt that. What I see happening is that a pipe leads back to earlier in the level, that simple.
BTW: It's actually world 36. The trick works by making the game load the second warp zone data (world 5) instead of the first. (Why it does this, I don't know.) Each warp zone has to have 3 worlds defined, but Nintendo only wanted one. The game's code takes whatever world # they specify and draws it above the pipe. Nintendo simply put in 36, which causes the game to draw a blank space (character #36) so nothing appears there. (Then they removed the pipes. )
Keikonium
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Posted on 08-02-04 06:09 AM Link | Quote
I always thought they were real levels because when I use my ORIGINAL game I can access those levels with a game genie. So couldn't they actually be in the game, and not be glitches? I had one code that brought me to a "mushroom top" level that I had never seen any where else in the game. All this, on my original NES cart.
Acmlm

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Posted on 08-02-04 07:55 AM Link | Quote
When I first saw world '
Clockworkz

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Posted on 08-04-04 10:18 PM Link | Quote
Hang on, hang on. How exactly do I access world -1?
Rain Man

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Posted on 08-05-04 01:26 AM Link | Quote
Originally posted by Clockworkz
Hang on, hang on. How exactly do I access world -1?


A game genie. Read all the replies. I dont know the exact code..
{EDIT} Acmlm, in that picture, why is the time "GUY?"


(edited by Banzai_Bill on 08-04-04 04:28 PM)
Emptyeye
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Posted on 08-05-04 07:43 AM Link | Quote
You can do the -1 trick legit, actually, though it's even harder than the jump-on-Koopa-Troopa trick.

Get to near the end of level 1-2. Jump up on the pipe that would take you to 1-3. Break the second and third blocks from the right above you.

Now it gets tricky...basically, you're trying to get Mario through the rightmost block above you. If you do it right, he travels through the wall to the warp zone, and if you go down one of the pipes (I think it's the right one), you end up in World -1.

Note that this does NOT work on the Mario All-Stars version of the game. I'm not sure about any others, though my guess would be "yes" on the recent GBA version since all indications are it's just the NES version emulated, and "no" on SMBDX.

Also note that, as I said, it's incredibly difficult to do (For some context, I've done the jump-on-Koopa trick once in my life. This is one more time than I've done world -1).
16BT

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Posted on 08-05-04 10:46 PM Link | Quote
Originally posted by Clockworkz
Hang on, hang on. How exactly do I access world -1?

http://db.gamefaqs.com/console/nes/file/super_mario_bros_world_minus1.gif
LocalH

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Posted on 08-06-04 04:01 AM Link | Quote
Originally posted by Emptyeye
You can do the -1 trick legit, actually, though it's even harder than the jump-on-Koopa-Troopa trick.

Get to near the end of level 1-2. Jump up on the pipe that would take you to 1-3. Break the second and third blocks from the right above you.

Now it gets tricky...basically, you're trying to get Mario through the rightmost block above you. If you do it right, he travels through the wall to the warp zone, and if you go down one of the pipes (I think it's the right one), you end up in World -1.

Note that this does NOT work on the Mario All-Stars version of the game. I'm not sure about any others, though my guess would be "yes" on the recent GBA version since all indications are it's just the NES version emulated, and "no" on SMBDX.

Also note that, as I said, it's incredibly difficult to do (For some context, I've done the jump-on-Koopa trick once in my life. This is one more time than I've done world -1).

Well, you *can* do the trick in SMAS, but it only half works. You can get Mario into the bricks, and you can go down the pipe before it's fully scrolled, but it turns into a normal warp (although it's been a while since I've done it, so I forget which world you actually end up in, it's either the normal world for that pipe, or world 5).

Now, in SMBDX, you can't do the trick at all. The collision routines for Mario's head were apparently debugged, as you can't even get Mario into the wall.
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