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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - 1st Hack - S.M.B.R.O.S.L.T. - (Screenies!) | |
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blackhole89

LOLSEALS
Moderator of ROM hacking
EmuNET IRC network admin
Head GM of TwilightRO
Level: 47

Posts: 219/971
EXP: 739208
For next: 26995

Since: 03-15-04
From: Dresden/Germany

Since last post: 14 hours
Last activity: 12 hours
Posted on 07-17-04 04:58 PM Link | Quote
Originally posted by BlackDays

Here is a rather large overworld change... (still incomplete... new GFX for trees will be around soon.)





Whoa...!!! *is amazed* that's so far the best overworld shot I've seen...
Just one thing I have to complain about... the framed red spot on the screen's right looks crappy.
Well, can't wait for a demo...

Have fun,
Blacky.
Frank15

Red Koopa
Level: 19

Posts: 48/126
EXP: 32228
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Since: 06-01-04
From: New Orleans

Since last post: 71 days
Last activity: 67 days
Posted on 07-17-04 06:18 PM Link | Quote


Always cool to see someone's design similar to one I'm working on .

Anyway, the screens look nice. And despite what some other people have said, the mushrooms look good, color contrast and all .

The mushroom-filled level looks particularly nice .

I think the dark caves look nice, dark and all, though I can see how some people may think it's too dark.
Aioria

Boss Bass
Image hosted by Photobucket.com
Yes I will!! ;D

Middle Ages Warrior

Level: 58

Posts: 514/1567
EXP: 1516086
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Since: 03-15-04
From: near the pneumon ultramicroscop icsilicovolcanoconiosis land

Since last post: 19 days
Last activity: 19 days
Posted on 07-17-04 11:35 PM Link | Quote




awesome, great background. It is original, catchy, beautiful, sexy, etc etc

really, this hack looks very promising. i like that aren't doing rips only, this is a great pro in your hack. and keep on making awesome background and levels and overworlds in general


(edited by Aioria on 07-17-04 02:36 PM)
LordL

Goomba
Level: 10

Posts: 16/29
EXP: 3437
For next: 977

Since: 07-06-04
From: London, England!

Since last post: 249 days
Last activity: 112 days
Posted on 07-18-04 12:18 AM Link | Quote
The overworld looks really nice, except for the part with the red circle thing...it looks kinda strange...
Aioria

Boss Bass
Image hosted by Photobucket.com
Yes I will!! ;D

Middle Ages Warrior

Level: 58

Posts: 523/1567
EXP: 1516086
For next: 61460

Since: 03-15-04
From: near the pneumon ultramicroscop icsilicovolcanoconiosis land

Since last post: 19 days
Last activity: 19 days
Posted on 07-18-04 01:00 AM Link | Quote
that red circle seems to be a different kind of level, if it is a normal level i recomend
changing it to the normal red circle that indicates sec exits, coz it does look strange in this way
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

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Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
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Posted on 07-18-04 01:04 AM Link | Quote
*slaps Aioria* of course it's a level with a secret exit v_v

So yeah, everything looks good but the overworld which could use some palette work and just looks in general.
Aioria

Boss Bass
Image hosted by Photobucket.com
Yes I will!! ;D

Middle Ages Warrior

Level: 58

Posts: 525/1567
EXP: 1516086
For next: 61460

Since: 03-15-04
From: near the pneumon ultramicroscop icsilicovolcanoconiosis land

Since last post: 19 days
Last activity: 19 days
Posted on 07-18-04 01:13 AM Link | Quote
i agree w/ ya kyouji, i'd make the trees in a darker green and the 'wall' of the cliffs a bit less bright
blackhole89

LOLSEALS
Moderator of ROM hacking
EmuNET IRC network admin
Head GM of TwilightRO
Level: 47

Posts: 220/971
EXP: 739208
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Since: 03-15-04
From: Dresden/Germany

Since last post: 14 hours
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Posted on 07-18-04 01:40 AM Link | Quote
Well, one more hint... try to add some structure to the OW walls (aka the grassless fronts). That would look way better ( although perfectly nobody has done that for now ). If you have enough entries left in your palette, you could also try to create a 3d effect for them by making faces pointing more to the right a little darker.
BlackDays

Red Tektite
Level: 16

Posts: 22/77
EXP: 16399
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Since: 03-23-04
From: The United Nations ... wait, thats not a country?

Since last post: 235 days
Last activity: 229 days
Posted on 07-18-04 11:50 AM Link | Quote
Well, you can't please everybody, and I'm not even going to try just yet... this is still Demo 1.

What I am going to do-

1.) I can push aside some unused tiles for some grassy fringes on the cliff-face. It may not make my deadline for a release tomorrow...

2.) Unluckily, I'm already having problems with the palette, not enough entries to use.

3.) That level with a circle around it is an obstacle course, and it only has that until I make a better one for it... I currently have it changed to a regular red circle. I have the sense not to just place tiles onto levels without having reason. I will make a better tile tonight, it was pretty low on my priority list as it doesn't affect gameplay.

4.) All the levels are finished for the demo, all I have left is a BG and a half, some Overworld graphics/palette tweaking, and some secret stuff. If this isn't finished by the end of tomorrow, I may go ahead and try and make a Wednesday release, with the complete Overworld graphics and a FG to replace the Mario 3 Grassland rips.

5.) The goombas in the Mushroom Heights levels will be changed to a camoflauged walking-mushroom...

What has been done:

1.) Half of a BG has been complete...

2.) Finished Iggy's Castle and made Grassy Caverns much easier to see in.

3.) Finally implemented the Overworld events.

4.) Fixed some level bugs (slowdowns, etc. There is still one slow down, which upsets me because I really liked the design of that area the way it was...)

5.) Fixed some palette issues with some Layer 1 tiles on the overworld...

The release date is still set as tomorrow.

This is my last update until release tomorrow.

I once again thank all of you for your input, as it has been very valuable!
See you release time!
AkenatensHope

Red Paragoomba
Level: 14

Posts: 32/62
EXP: 10713
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Since: 07-08-04
From: Houston

Since last post: 441 days
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Posted on 07-19-04 03:54 AM Link | Quote
can't wait to test it out... it looks awesome
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

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Since: 03-15-04
From: Wyoming

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Posted on 07-19-04 06:11 AM Link | Quote
I really like your graphics, and so far the level design looks great, too. I'll need a demo before I make any final judgments, though.
BlackDays

Red Tektite
Level: 16

Posts: 24/77
EXP: 16399
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Since: 03-23-04
From: The United Nations ... wait, thats not a country?

Since last post: 235 days
Last activity: 229 days
Posted on 07-19-04 08:07 AM Link | Quote
DOWNLOAD LINK!!!

Right click, Save as

RENAME AS A ZIP FILE!


(edited by BlackDays on 07-18-04 11:13 PM)
(edited by BlackDays on 07-18-04 11:14 PM)
(edited by BlackDays on 07-19-04 01:27 AM)
(edited by BlackDays on 07-19-04 08:21 AM)
Xkeeper
The required libraries have not been defined.
Level: NAN

Posts: -3464/-863
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Since: 03-15-04

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Posted on 07-19-04 08:15 AM Link | Quote
I think you're missing the filename at the end.
Zerodius

Aquamentus
Level: 65

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Since: 03-16-04
From: ???

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Posted on 07-19-04 09:19 AM Link | Quote
"Angelfire does not allow direct linking from offsite, non-Angelfire pages, to files hosted on Angelfire. This practice of 'remote linking' reduces our ability to serve out the homepages of our members quickly and efficiently."

You heard the boss. Rename that hack so we can download it and try it!
BlackDays

Red Tektite
Level: 16

Posts: 25/77
EXP: 16399
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Since: 03-23-04
From: The United Nations ... wait, thats not a country?

Since last post: 235 days
Last activity: 229 days
Posted on 07-19-04 10:24 AM Link | Quote
Oh... you can't even right click, save as?

Okay hold on, angelfire is being a bitch... I gotta try this again in a second...

Fixed... please read the main post for notes on what to ask and not to ask... some issues I am already aware of and just didnt have enough time to fix...


(edited by BlackDays on 07-19-04 01:26 AM)
(edited by BlackDays on 07-19-04 01:59 AM)
BabyBowser

Paragoomba
Level: 14

Posts: 18/69
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Since: 06-30-04
From: Bulgaria

Since last post: 3 days
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Posted on 07-19-04 04:58 PM Link | Quote
This hack can't be played
If it's locked , why you give link???

When I rename it to .ips it's not working
same with .smc


(edited by BabyBowser on 07-19-04 08:01 AM)
BlackDays

Red Tektite
Level: 16

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Since: 03-23-04
From: The United Nations ... wait, thats not a country?

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Last activity: 229 days
Posted on 07-19-04 05:19 PM Link | Quote
Its a zip... sorry.
BabyBowser

Paragoomba
Level: 14

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Since: 06-30-04
From: Bulgaria

Since last post: 3 days
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Posted on 07-19-04 08:37 PM Link | Quote
Good hack
Congrats!

Can somebody tell me where is the Yellow Switch Palace
*hope it isn't after thet Obtacle Course #1*
Xkeeper
The required libraries have not been defined.
Level: NAN

Posts: -3463/-863
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Since: 03-15-04

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Posted on 07-19-04 10:01 PM Link | Quote
Did I mention I hate levels that kill you instantly and without reason?

Arrgh. GIve me a break.

And no, it's not after OC1.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

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Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 07-19-04 10:13 PM Link | Quote
I'm with XKeeper on this one. The FIRST LEVEL... I never would've thought to go through the platform unless I'd already died there. Simply put, I hate your ideals v_v

EDIT: Yes, I'll be editing this all the way. So I beat Obstacle Course #1. Grassy Eve Shop was nice. Problems:

I hate those gray item boxes. I don't care what you say, they're a stupid idea. At least Demo World made up for that with more or less good level design. Same level, you put item boxes in the black area. You can see the background through the cracks.

EDIT2: Yay, more fun. So, I found the secret exit. The secret exit is too hard to find, you should probably change that. I don't like how it requires you to kill Lakitu and fly straight up from the very start. That's just not good =/ More cracked platforms here where the edges of the platforms have other platforms on them and you can see the background through the cracks.

EDIT3: Grassy Waters. Looked good at first, then, later as I was collecting bonuses, the timer went out. It was pretty funny, I hadn't noticed it had run out until it had. But I went through, pretty solid level. I should tell you, I'm not liking where this is going. Autoscroll levels and water levels isn't my idea of fun, and the first two levels weren't exactly top-quality. And the next level, Yellow Switch Maze, I'm fairly certain I'll hate from name alone. I can only hope this is well-constructed, I'd hate to slap a "fail" sign on a hack this early.

EDIT4: Well that was fast. Unedited level... That was not a maze

EDIT5: This hack is definitely getting better as it goes along. The only bad part of the level is that the first time you go through it you're practically certain to get hit by that blue koopa as you come from where the POW switch was.

EDIT6: On the castle, boos, lava, and fireballs look out of place on an otherwise monochrome level. Custom palette, anyone?

Feh, I'll be in other areas of the internet for awhile. *slaps a "pretty good job" sign on the hack*

EDIT7: Xk informs me you can fly over Obstacle Course #1. That would've made it easier... You should fix that.

EDIT8: In Grassy Eve 2's secret exit, you should probably make the entire part of the secret exit block that's unused black, not transparent, you should probably be able to pass through it, and it should really look more like a goal point block.

EDIT9: Mushroom whatevers: Mmmk... This has grown far too easy. *flew over the level*

The level after that: Eww, that's an evil way to use yellow switch blocks. Luckily I completed the YSP before, but, you really shouldn't do that. This lowers the score by a lot.

Castle level: This level seemed really sparse I dunno why, it was just... Sparse...

Overall: Too easy at times, too hard at times, what are you trying for? A little above average/10


(edited by Kyouji Craw on 07-19-04 01:14 PM)
(edited by Kyouji Craw on 07-19-04 01:19 PM)
(edited by Kyouji Craw on 07-19-04 01:24 PM)
(edited by Kyouji Craw on 07-19-04 01:32 PM)
(edited by Kyouji Craw on 07-19-04 01:36 PM)
(edited by Kyouji Craw on 07-19-04 01:41 PM)
(edited by Kyouji Craw on 07-19-04 01:47 PM)
(edited by Kyouji Craw on 07-19-04 01:53 PM)
(edited by Kyouji Craw on 07-19-04 02:14 PM)
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