Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - New SMB3 editor, maybe | | Thread closed
Pages: 1 2 3 4 5 6 7Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
cpubasic13
17 years old now. Time to buy some M rated games by myself!
Level: 54

Posts: 465/1346
EXP: 1206934
For next: 26936

Since: 03-15-04
From: Blame my parents, Eddy

Since last post: 2 days
Last activity: 1 day
Posted on 08-19-04 04:27 AM Link
Ok. Will you please STFU!? He said he doesn't want anymore beta testers, so you can't be one. And besides, he isn't on right now!

Sorry if it sounds like a flame...
hukka

Level: 16

Posts: 18/94
EXP: 20245
For next: 11

Since: 06-27-04
From: PerniÃ, Finland

Since last post: 81 days
Last activity: 0 sec.
Posted on 08-19-04 09:59 AM Link
No more beta testers. The more annoyingly you act while asking, the less changes you have to become a tester.

Also, while there is no SMAS support yet, there's a possibility that it might be implemented later on as I do have the datas needed for that. However, I probably won't display the graphics from a SMAS ROM due to the amount of extra work required.
Jesper
Busy, busy, busy.
Level: 69

Posts: 615/2390
EXP: 2856000
For next: 13743

Since: 03-15-04
From: Sweden.

Since last post: 176 days
Last activity: 79 days
Posted on 08-19-04 03:07 PM Link
First of all, very nice editor. Looks far more user friendly than both others.

And now, to retort to the user who appearently thought that Mario Improvement 3 is fine, thankyouverymuch:
Originally posted by Sephiroth
So it's for Dos which means I cant use it which means it's Compleatly Useless.
That's not what we're saying. We're saying that:
  • It totally hijacks my environment, hiding all other programs to go into fullscreen to display something that could be displayed in a small ordinary window.
  • The mouse buttons are really sensitive in it.
  • You can't copy and paste between multiple instances of it.
  • It can't support drag and drop.
  • It's got its own GUI code.
I could keep going, but those are enough reasons I think. Just a Windows version of MI3 would be great in its own rights, but it seems like SMB3 Workshop will be the best bits (pun not intended) from MI3 and the Discombobulator and in addition implementing new stuff or stuff from other programs yet. Good work, hukka.
hukka

Level: 16

Posts: 19/94
EXP: 20245
For next: 11

Since: 06-27-04
From: PerniÃ, Finland

Since last post: 81 days
Last activity: 0 sec.
Posted on 08-20-04 06:08 PM Link
Jester, I got the idea that Sephiroth actually thought my editor was for DOS (which it obviously ain't). Anyway, I agree with you about M3I's bad points and actually it's worse on my computer - it crashes a lot and the mouse pointer doesn't move properly at all, so I'm mostly reduced to using the editor competely with keyboard.

Anyway, there's still not much in way of actual editing functionality in SMB3WS, but I'm still working on the basic stuff that must be done first (as well as some stuff I don't really need to implement yet, but which had to be done sooner or later anyway).
I added a feature called "ROM Presets", which are simply a set of configuration files that contain any ROM-specific information that differs from the "default" ROM (offset datas, object definitions...). I implemented support for European and Japanese versions of the SMB3 ROM via this feature.

Don't hold your breath waiting for a beta or even alpha, though -- there's still a lot to do...
Jesper
Busy, busy, busy.
Level: 69

Posts: 633/2390
EXP: 2856000
For next: 13743

Since: 03-15-04
From: Sweden.

Since last post: 176 days
Last activity: 79 days
Posted on 08-20-04 07:42 PM Link
Originally posted by hukka
Jester,
WHAT? Read my name again.
Originally posted by hukka
I got the idea that Sephiroth actually thought my editor was for DOS (which it obviously ain't). Anyway, I agree with you about M3I's bad points and actually it's worse on my computer - it crashes a lot and the mouse pointer doesn't move properly at all, so I'm mostly reduced to using the editor competely with keyboard.
I've experienced the keyboard issues, too, on this computer. And the 'druggy mouse' behavior on my last one. But all those series of issues are not consistent from computer to computer, so it seems to me more like an error in Windows NT/XP' implementation of the DOS shell than MI3, which ofcourse doesn't negate the fact that in the end, those issues appear in MI3.

It sounds like you have your work cut out for you, but it's good that you have MI3 to refer to and also add features independently of what it or other editors have. I can't wait to see a beta.
hukka

Level: 16

Posts: 20/94
EXP: 20245
For next: 11

Since: 06-27-04
From: PerniÃ, Finland

Since last post: 81 days
Last activity: 0 sec.
Posted on 08-22-04 01:12 AM Link
Oops. Sorry Jesper :oP Some crashes and mouse problems in M3I seem to be the fault of the Allegro library it uses. But yeah, I wouldn't have started work on my editor if I didn't have the M3I source code to learn from. Even though the M3I code is not very good, it gave me the necessary data I needed to start making my own editor.
Jesper
Busy, busy, busy.
Level: 69

Posts: 682/2390
EXP: 2856000
For next: 13743

Since: 03-15-04
From: Sweden.

Since last post: 176 days
Last activity: 79 days
Posted on 08-23-04 07:31 AM Link
Just for shits and giggles, what features are implemented now, besides those you showed us? (Zoomable+resizable level display, tile editing, etc)

Are you planning for SMAS support? Now might be a good time to make that decision so you won't have to unroot half your program if you decide to include it later on.
Keikonium
Banned
Level: NAN

Posts: 515/-2459
EXP: NAN
For next: 0

Since: 04-02-04

Since last post: 63 days
Last activity: 9 hours
Posted on 08-23-04 07:47 AM Link
I think that SMAS support would be an encredibly great feature. Many many people will probably use it, I know I will! You would be the first person to have a SMB3 SNES editor Thats always good so people will remember you. Look at FuSoYa and Squash Monster. People know them even if they dont hack SMW or YI. That way you can be added to that list for a (hopefuly) great smas smb3 editor.

However if anyone made an editor that edited EVERY part of SMAS that would be truly amazing...
Proto K

Repent!
Level: 27

Posts: 202/279
EXP: 113908
For next: 2251

Since: 03-15-04
From: New Brunswick, Canada

Since last post: 16 days
Last activity: 8 hours
Posted on 08-23-04 09:14 AM Link
SMAS support would be great if it was implemented.

SMB3's Lost Levels exist in SMAS too, I found offsets for (some of) them a while back, and they're copied almost directly from the nes version.
hukka

Level: 16

Posts: 21/94
EXP: 20245
For next: 11

Since: 06-27-04
From: PerniÃ, Finland

Since last post: 81 days
Last activity: 0 sec.
Posted on 08-23-04 12:44 PM Link
As I already said about SMAS support:
Also, while there is no SMAS support yet, there's a possibility that it might be implemented later on as I do have the datas needed for that. However, I probably won't display the graphics from a SMAS ROM due to the amount of extra work required.

The above is assuming that M3I's SMAS support is functional. At least there is code for SMAS support in the M3I sources. I haven't personally tried it, so does it properly edit SMAS or not?

As for features that have been implemented, there's not very much besides the stuff I've already mentioned. But to reiterate...

  • Supports USA/European/Japanese ROMs
  • "ROM Presets" -- independent settings and datas for different ROMs
  • Graphics displayed can be toggled between the ripped graphics M3I uses and the actual graphics from the ROM
  • Window can be resized and the graphics can be freely zoomed in and out
  • Objects can be currently selected via the mouse and moved around; you can also change the object types but the code for this stuff is not complete yet and probably needs a rewrite. This is what I will definitely have to work on next since it is the most important thing in an editor anyway :oP
  • Loads and saves levels. No Load/Save from/to ROM location yet but it's trivial to implement. Same with M3L level file support.
  • Some extra graphical options... You can choose to have the selected object drawn into the foreground so that selected objects are always completely visible. Displaying of handles, 3/4 byte objects and enemies can be all toggled. There are four kinds of interpolation for the zooming (hey, it only required a few extra lines of code).



(edited by hukka on 08-23-04 03:47 AM)
dan

Snap Dragon
Level: 43

Posts: 139/782
EXP: 534516
For next: 30530

Since: 03-15-04

Since last post: 20 hours
Last activity: 14 hours
Posted on 08-23-04 04:18 PM Link
What is the big deal with SMAS support? You people should be happy that there's going to be a good SMB3 NES editor available.

If it were me, I'd completely ignore SMAS SMB3 and just concentrate on making an editor for the NES version.

Just my two pennies.
Talky Toaster

Micro-Goomba
Level: 8

Posts: 9/18
EXP: 1595
For next: 592

Since: 08-23-04

Since last post: 433 days
Last activity: 339 days
Posted on 08-23-04 07:21 PM Link
How far complete is it...
I neeeeeeeeeeed to hack smb3....
Make the floors look like bread, with butter over the top, mario shooting toasted teacakes instead of fireba........

will it be able to do that?
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 431/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 08-23-04 11:32 PM Link
Originally posted by Talky Toaster
How far complete is it...
I neeeeeeeeeeed to hack smb3....
Make the floors look like bread, with butter over the top, mario shooting toasted teacakes instead of fireba........

will it be able to do that?


Uhm... There's already other editors out there if you really "neeeeeeeeeeed to hack smb3". Also, "Make the floors look like bread, with butter over the top, mario shooting toasted teacakes instead of fireba........", you should use a tile editor for that.
hukka

Level: 16

Posts: 22/94
EXP: 20245
For next: 11

Since: 06-27-04
From: PerniÃ, Finland

Since last post: 81 days
Last activity: 0 sec.
Posted on 08-24-04 12:51 AM Link
Yeah, I am ignoring SMAS related stuff for now until my editor edits the NES version properly.

I don't think I'm going to touch Talky Toaster's post...
Ringodoggie

Snifit
Level: 27

Posts: 116/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 08-24-04 08:51 AM Link
Well, when you implement SMAS editing (which is far from now), here are offsets taken from the M3I source codes for SMAS.

//****************************************************************************************//
// World Maps //
//****************************************************************************************//
{0, 1, 0x156468, 0, 0x10}, //World 1 Map
{0, 2, 0x1564F9, 0, 0x10}, //World 2 Map
{0, 3, 0x15661A, 0, 0x10}, //World 3 Map
{0, 4, 0x1567CB, 0, 0x10}, //World 4 Map
{0, 5, 0x1568EC, 0, 0x10}, //World 5 Map
{0, 6, 0x156A0D, 0, 0x10}, //World 6 Map
{0, 7, 0x156BBE, 0, 0x10}, //World 7 Map
{0, 8, 0x156CDF, 0, 0x10}, //World 8 Map
{0, 9, 0x156F20, 0, 0x10}, //Warp Zone

I think enemy offsets are on the right.

//****************************************************************************************//
// World 1 //
//****************************************************************************************//
{1, 1, 0x12212E, 0x13ECD7, 0x1}, //World 1-1
{1, 2, 0x123C90, 0x13EE5A, 0x3}, //World 1-2
{1, 3, 0x121498, 0x13EA9E, 0x1}, //World 1-3
{1, 4, 0x127886, 0x13F3E3, 0x4}, //World 1-4
{1, 5, 0x124BD3, 0x13F0BD, 0xE}, //World 1-5
{1, 6, 0x127777, 0x13F3BD, 0x4}, //World 1-6
{1, 7, 0x130FD4, 0x13FAD8, 0x2}, //World 1-Dungeon
{1, 8, 0x12769E, 0x13F395, 0xC}, //World 1-Secret
{1, 9, 0x133C4F, 0x13FE97, 0xA}, //World 1-Ship
{1, 10, 0x12222E, 0x13E7B6, 0x1}, //World 1-1 Bonus Area
{1, 11, 0x121FBA, 0x13E7B6, 0x1}, //World 1-2 Bonus Area
{1, 12, 0x12C0DB, 0x13F782, 0xD}, //World 1-3 Bonus Area
{1, 13, 0x122400, 0x13ED34, 0x1}, //World 1-4 Ending
{1, 14, 0x12C3F8, 0x13F7DC, 0xD}, //World 1-5 Bonus
{1, 15, 0x122329, 0x13ED10, 0x1}, //World 1-5 Ending
{1, 16, 0x131099, 0x13FB01, 0x2}, //World 1-Dungeon Spike Room
{1, 17, 0x127752, 0x13F3B8, 0xC}, //World 1-Secret Ending
{1, 18, 0x1348D2, 0x14017E, 0xA}, //World 1-Ship Boss Room
{1, 19, 0x124136, 0x13EEDB, 0x3}, //World 1-Hammer Bros 1
{1, 20, 0x124154, 0x13EEDB, 0x3}, //World 1-Hammer Bros 2
{1, 21, 0x130EA3, 0x13FA5F, 0x2}, //World 1-End Castle
{1, 22, 0x133A9C, 0x13FE4C, 0xA}, //World 1-Anchors Away
{1, 23, 0x1349B3, 0x14019C, 0xA}, //World 1-Coin Ship
{1, 24, 0x134A5D, 0x1401A7, 0xA}, //World 1-Coin Ship Boss Room
//****************************************************************************************//
// World 2 //
//****************************************************************************************//
{2, 1, 0x12E775, 0x13F939, 0x9}, //World 2-1
{2, 2, 0x12462D, 0x13F045, 0x3}, //World 2-2
{2, 3, 0x12EB20, 0x13F9A0, 0x9}, //World 2-3
{2, 4, 0x12EE5C, 0x13FA0F, 0x9}, //World 2-4
{2, 5, 0x12E970, 0x13F971, 0x9}, //World 2-5
{2, 6, 0x12EC96, 0x13F9D2, 0x9}, //World 2-Dungeon
{2, 7, 0x12436C, 0x13EFF3, 0x3}, //World 2-Quicksand
{2, 8, 0x1231CA, 0x13ED6C, 0x3}, //World 2-Pyramid
{2, 9, 0x133D47, 0x13FEC6, 0xA}, //World 2-Ship
{2, 10, 0x12E8CA, 0x13E7B6, 0x9}, //World 2-1 Bonus Area
{2, 11, 0x12F0AA, 0x13FA55, 0x9}, //World 2-2 Ending
{2, 12, 0x12F0BE, 0x13FA5A, 0x9}, //World 2-3 Ending
{2, 13, 0x12EA8A, 0x13E7B6, 0x9}, //World 2-5 Bonus Area
{2, 14, 0x12EDDC, 0x13FA04, 0x9}, //World 2-Dungeon Spike Room
{2, 15, 0x12E25A, 0x13F8A7, 0x9}, //World 2-Pyramid Outside Area
{2, 16, 0x1348EF, 0x140183, 0xA}, //World 2-Ship Boss Room
{2, 17, 0x1239A7, 0x13E7B2, 0x3}, //World 2-Hidden Hammer Bros
{2, 18, 0x12E51C, 0x13F8FD, 0x9}, //World 2-Hammer Bros 1
{2, 19, 0x12E51C, 0x13F8F2, 0x9}, //World 2-Hammer Bros 2
{2, 20, 0x124F00, 0x13E8F3, 0xE}, //World 2-Pipe 1 End 1
{2, 21, 0x124F5B, 0x13E8F3, 0xE}, //World 2-Pipe 1 End 2
{2, 22, 0x130E3F, 0x13FA5F, 0x2}, //World 2-End Castle
{2, 23, 0x133A9C, 0x13FE4C, 0xA}, //World 2-Anchors Away
//****************************************************************************************//
// World 3 //
//****************************************************************************************//
{3, 1, 0x129989, 0x13F5D5, 0x6}, //World 3-1
{3, 2, 0x126CA8, 0x13F1D3, 0x4}, //World 3-2
{3, 3, 0x122422, 0x13ED3E, 0x1}, //World 3-3
{3, 4, 0x125BAE, 0x13F16E, 0xE}, //World 3-4
{3, 5, 0x1296C8, 0x13F59B, 0x6}, //World 3-5
{3, 6, 0x126DF8, 0x13F213, 0x4}, //World 3-6
{3, 7, 0x121EB8, 0x13EC1E, 0x1}, //World 3-7
{3, 8, 0x124DCA, 0x13F104, 0xE}, //World 3-8
{3, 9, 0x121762, 0x13EB3F, 0x1}, //World 3-9
{3, 10, 0x1311F3, 0x13FB43, 0x2}, //World 3-Dungeon #1
{3, 11, 0x1310E9, 0x13FB12, 0x2}, //World 3-Dungeon #2
{3, 12, 0x133EA9, 0x13FEFE, 0xA}, //World 3-Ship
{3, 13, 0x121F9F, 0x13EC5F, 0x1}, //World 3-1 Ending
{3, 14, 0x126D85, 0x13F208, 0x4}, //World 3-2 Ending
{3, 15, 0x122527, 0x13ED67, 0x1}, //World 3-3 Ending
{3, 16, 0x1254A6, 0x13F12D, 0xE}, //World 3-5 Bonus Area **** UHB POINTER 10F15C
{3, 17, 0x12157B, 0x13EACD, 0x1}, //World 3-5 Ending
{3, 18, 0x126EC1, 0x13F236, 0x4}, //World 3-6 Ending
{3, 19, 0x12B99D, 0x13F639, 0xD}, //World 3-7 Bonus Area
{3, 20, 0x1222F6, 0x13ED0B, 0x1}, //World 3-8 Ending
{3, 21, 0x1B2A4, 0xC994, 0xE}, //World 3-9 Bonus Area ****UNKNOWN****
{3, 22, 0x121934, 0x13EB83, 0x1}, //World 3-9 Ending
{3, 23, 0x1312B5, 0x13FB75, 0x2}, //World 3-Dungeon #1 Water Room
{3, 24, 0x13117C, 0x13FB2F, 0x2}, //World 3-Dungeon #2 Water Room
{3, 25, 0x134915, 0x140188, 0xA}, //World 3-Ship Boss Room
{3, 26, 0x1219EE, 0x13EDF0, 0x1}, //World 3-Hammer Bros Land
{3, 27, 0x122399, 0x13EDF0, 0x1}, //World 3-Hammer Bros Water
{3, 28, 0x1223BA, 0x13EDF0, 0x1}, //World 3-Hammer Bros 3 Water +
{3, 29, 0x122399, 0x13EDF0, 0x1}, //World 3-Hammer Bros 4 Land +
{3, 30, 0x124136, 0x13EEDB, 0x3}, //World 3-Hidden Hammer Bros

{3, 32, 0x1AF9A, 0xC159, 0xE}, //World 3-Pipe 1 End 1 ****UNKNOWN**** 125090
{3, 31, 0x1AFF8, 0xC159, 0xE}, //World 3-Pipe 1 End 2 ****UNKNOWN****
{3, 33, 0x1AE50, 0xC15E, 0xE}, //World 3-Pipe 2 End 1 ****UNKNOWN****
{3, 34, 0x1AEAD, 0xC15E, 0xE}, //World 3-Pipe 2 End 2 ****UNKNOWN****
{3, 35, 0x1AF0A, 0xC163, 0xE}, //World 3-Pipe 3 End 1 ****UNKNOWN****
{3, 36, 0x1AF52, 0xC163, 0xE}, //World 3-Pipe 3 End 2 ****UNKNOWN****
{3, 36, 0x2A810, 0xD2C0, 0x2}, //World 3-End Castle ****UNKNOWN****
{3, 36, 0x2EC29, 0xD6AD, 0xA}, //World 3-Anchors Away ****UNKNOWN****
//****************************************************************************************//
// World 4 //
//****************************************************************************************//
{4, 1, 0x12B9C7, 0x13F647, 0xB}, //World 4-1
{4, 2, 0x12BD3A, 0x13F6C4, 0xB}, //World 4-2
{4, 3, 0x124438, 0x13F013, 0x3}, //World 4-3
{4, 4, 0x12BEFA, 0x13F769, 0xB}, //World 4-4
{4, 5, 0x12C2B5, 0x13F79C, 0xB}, //World 4-5
{4, 6, 0x1211E9, 0x13EA07, 0x1}, //World 4-6
{4, 7, 0x131CD2, 0x13FCD8, 0x2}, //World 4-Dungeon #1
{4, 8, 0x131BF8, 0x13FCB8, 0x2}, //World 4-Dungeon #2
{4, 9, 0x133FDE, 0x13FF3C, 0xA}, //World 4-Ship
{4, 10, 0x12C4A0, 0x13F7E1, 0xB}, //World 4-1 Bonus Area
{4, 11, 0x12237B, 0x13ED10, 0x1}, //World 4-1 Ending
{4, 12, 0x12237B, 0x13ED10, 0x1}, //World 4-2 Ending
{4, 13, 0x12BCE7, 0x13F6BC, 0xB}, //World 4-3 Beginning
{4, 14, 0x12237B, 0x13ED10, 0x1}, //World 4-3 Ending
{4, 15, 0x12202B, 0x13E7B6, 0x1}, //World 4-4 Bonus Area
{4, 16, 0x12237B, 0x13ED10, 0x1}, //World 4-4 Ending
{4, 17, 0x1215AF, 0x13EAD5, 0x1}, //World 4-5 Bonus Area
{4, 18, 0x12237B, 0x13ED10, 0x1}, //World 4-5 Ending
{4, 19, 0x120FE4, 0x13E98A, 0x1}, //World 4-6 Small Side
{4, 20, 0x125330, 0x13F118, 0xE}, //World 4-Dungeon #1 Underground Room
{4, 21, 0x1298F4, 0x13F5C7, 0x8}, //World 4-Dungeon #2 Pipe Room
{4, 22, 0x125330, 0x13F118, 0xE}, //World 4-Dungeon #2 Bonus Area
{4, 23, 0x133AF3, 0x13FE51, 0xA}, //World 4-Ship Boss Room
{4, 24, 0x12CA23, 0x13F89A, 0xB}, //World 4-Hammer Bros 1
{4, 25, 0x1ADB2, 0xC168, 0xE}, //World 4-Pipe 1 End 1 ***********UNKNOWN**************
{4, 26, 0x1AE01, 0xC168, 0xE}, //World 4-Pipe 1 End 2 ***********UNKNOWN**************
{4, 27, 0x1AF9A, 0xC16D, 0xE}, //World 4-Pipe 2 End 1 ***********UNKNOWN**************
{4, 28, 0x1AFF8, 0xC16D, 0xE}, //World 4-Pipe 2 End 2 ***********UNKNOWN**************
{4, 30, 0x2A820, 0xD2C0, 0x2}, //World 4-End Castle *******UNKNOWN**************
{4, 31, 0x1342D1, 0xD6AD, 0xA}, //World 4-Anchors Away
//***************************************************************************************//
// World 5 //
//****************************************************************************************//
{5, 1, 0x121A49, 0x13EB92, 0x1}, //World 5-1
{5, 2, 0x124771, 0x13F06E, 0xE}, //World 5-2
{5, 3, 0x1212FC, 0x13EA4E, 0x1}, //World 5-3
{5, 4, 0x12C564, 0x13F7E9, 0xD}, //World 5-4
{5, 5, 0x12735F, 0x13F2BA, 0x4}, //World 5-5
{5, 6, 0x12BE18, 0x13F6F0, 0xD}, //World 5-6
{5, 7, 0x12BC0E, 0x13F68D, 0xD}, //World 5-7
{5, 8, 0x12B932, 0x13F620, 0xD}, //World 5-8
{5, 9, 0x12BEDD, 0x13F72B, 0xD}, //World 5-9
{5, 10, 0x131397, 0x13FB80, 0x2}, //World 5-Dungeon #1
{5, 11, 0x131AB4, 0x13FC9C, 0x2}, //World 5-Tower (Part 1)
{5, 12, 0x131B58, 0x13FCB0, 0x2}, //World 5-Tower (Part 2)
{5, 13, 0x130F21, 0x13FA69, 0x2}, //World 5-Dungeon #2
{5, 14, 0x133B2B, 0x13FE56, 0xA}, //World 5-Ship
{5, 15, 0x121BF2, 0x13EBC4, 0x1}, //World 5-1 Bonus Area
{5, 16, 0x129B04, 0x13F5FB, 0x8}, //World 5-2 Pipe Room
{5, 17, 0x1B3F1, 0xC9A1, 0xE}, //World 5-2 Bonus Area ****UNKNOWN****
{5, 18, 0x122329, 0x13ED10, 0x1}, //World 5-2 Ending
{5, 19, 0x1212D9, 0x13E7B6, 0x1}, //World 5-3 Beginning
{5, 20, 0x122329, 0x13ED10, 0x1}, //World 5-3 Ending
{5, 21, 0x12B982, 0x13F631, 0xD}, //World 5-4 Ending
{5, 22, 0x1B3F1, 0xC9A4, 0xE}, //World 5-5 Bonus Area ****UNKNOWN****
{5, 23, 0x12B982, 0x13F631, 0xD}, //World 5-6 Ending
{5, 24, 0x120C76, 0x13E916, 0x1}, //World 5-7 Bonus Area
{5, 25, 0x12B982, 0x13F631, 0xD}, //World 5-8 Ending
{5, 26, 0x12B982, 0x13F631, 0xD}, //World 5-9 Ending
{5, 27, 0x131518, 0x13FBAC, 0x2}, //World 5-Dungeon #1 Bonus Area
{5, 28, 0x131AB4, 0x13FC9C, 0xD}, //World 5-Tower Outside Area (Part 1)
{5, 29, 0x131B58, 0x13FCB0, 0xD}, //World 5-Tower Outside Area (Part 2)
{5, 30, 0x12C183, 0x13F787, 0xD}, //World 5-Tower (Going Down)
{5, 31, 0x130ECB, 0x13FA64, 0x2}, //World 5-Dungeon #2 Beginning/End
{5, 32, 0x13493B, 0x14018D, 0xA}, //World 5-Ship Boss Room
{5, 33, 0x20CCE, 0xC651, 0x3}, //World 5-Hammer Bros 1 ****UNKNOWN****
{5, 34, 0x2143B, 0xC651, 0x3}, //World 5-Hammer Bros 2 ****UNKNOWN****
{5, 35, 0x27FCC, 0xC651, 0xD}, //World 5-Hammer Bros 3 ****UNKNOWN****
{5, 36, 0x279A4, 0xC651, 0xD}, //World 5-Hammer Bros 4 ****UNKNOWN****
{5, 37, 0x2A830, 0xD2C0, 0x2}, //World 5-End Castle ****UNKNOWN****
{5, 38, 0x2F457, 0xD6AD, 0xA}, //World 5-Anchors Away ****UNKNOWN****
//****************************************************************************************//
// World 6 //
//****************************************************************************************//
{6, 1, 0x127634, 0x13F372, 0xC}, //World 6-1
{6, 2, 0x12754C, 0x13F302, 0xC}, //World 6-2
{6, 3, 0x126EF3, 0x13F23E, 0xC}, //World 6-3
{6, 4, 0x127951, 0x13F41B, 0xC}, //World 6-4
{6, 5, 0x123466, 0x13ED9B, 0x3}, //World 6-5
{6, 6, 0x1239DE, 0x13EDF8, 0x3}, //World 6-6
{6, 7, 0x127D88, 0x13F4C7, 0xC}, //World 6-7
{6, 8, 0x125D5E, 0x13F195, 0xE}, //World 6-8
{6, 9, 0x12369A, 0x13EDBE, 0x3}, //World 6-9
{6, 10, 0x127C60, 0x13F498, 0xC}, //World 6-10
{6, 11, 0x2B16A, 0x13FC60, 0x2}, //World 6-Dungeon #1
{6, 12, 0x126FE5, 0x13F25B, 0xC}, //World 6-Dungeon #2
{6, 13, 0x1316B1, 0x13FC20, 0x2}, //World 6-Dungeon #3
{6, 14, 0x13145B, 0x13FF86, 0xA}, //World 6-Ship
{6, 15, 0x128112, 0x13E7B6, 0xC}, //World 6-1 Bonus Area
{6, 16, 0x12769E, 0x13F395, 0xC}, //World 6-2 Ending
{6, 17, 0x1B489, 0xC9AC, 0xE}, //World 6-3 Bonus Area ****UNKNOWN****
{6, 18, 0x12C3CB, 0x13F7D7, 0xD}, //World 6-4 Bonus Area
{6, 19, 0x12714B, 0x13F283, 0xC}, //World 6-5 Outside Area
{6, 20, 0x127C09, 0x13F490, 0xC}, //World 6-6 Outside Area
{6, 21, 0x127F25, 0x13F4D5, 0xC}, //World 6-7 Ending
{6, 22, 0x127F61, 0x13F4DD, 0xC}, //World 6-9 Outside Area
{6, 23, 0x1B489, 0xC9A9, 0xE}, //World 6-9 Bonus Area ****UNKNOWN****
{6, 24, 0x1B489, 0xC9AF, 0xE}, //World 6-10 Bonus Area ****UNKNOWN****
{6, 25, 0x131852, 0x13FC83, 0x2}, //World 6-Dungeon #1 Spike Room
{6, 26, 0x1270F5, 0x13F27E, 0xC}, //World 6-Dungeon #2 Boss Room
{6, 27, 0x131788, 0x13FC52, 0x2}, //World 6-Dungeon #3 Falling Room
{6, 28, 0x13495B, 0x140192, 0xA}, //World 6-Ship Boss Room
{6, 29, 0x23F29, 0xC651, 0xC}, //World 6-Hammer Bros 1 ****UNKNOWN****
{6, 30, 0x23F97, 0xC651, 0xC}, //World 6-Hammer Bros 2 ****UNKNOWN****
{6, 31, 0x1ADB2, 0xC14A, 0xE}, //World 6-Pipe 1 End 1 ****UNKNOWN****
{6, 32, 0x1AE01, 0xC14A, 0xE}, //World 6-Pipe 1 End 2 ****UNKNOWN****
{6, 33, 0x1B056, 0xC14F, 0xE}, //World 6-Pipe 2 End 1 ****UNKNOWN****
{6, 34, 0x1B092, 0xC14F, 0xE}, //World 6-Pipe 2 End 2 ****UNKNOWN****
{6, 35, 0x2A840, 0xD2C0, 0x2}, //World 6-End Castle ****UNKNOWN****
{6, 36, 0x2F470, 0xD6AD, 0xA}, //World 6-Anchors Away ****UNKNOWN****
//****************************************************************************************//
// World 7 //
//****************************************************************************************//
{7, 1, 0x1291F0, 0x13F543, 0x8}, //World 7-1
{7, 2, 0x12E327, 0x13F8B4, 0x9}, //World 7-2
{7, 3, 0x123FD7, 0x13EEA3, 0x3}, //World 7-3
{7, 4, 0x12942A, 0x13F572, 0x6}, //World 7-4
{7, 5, 0x120D39, 0x13E921, 0x1}, //World 7-5
{7, 6, 0x129C87, 0x13F606, 0x8}, //World 7-6
{7, 7, 0x127FA6, 0x13F4E5, 0x4}, //World 7-7
{7, 8, 0x121610, 0x13EADD, 0x1}, //World 7-8
{7, 9, 0x12E569, 0x13F90A, 0x9}, //World 7-9
{7, 10, 0x12C6CC, 0x13F82C, 0x5}, //World 7-Piranha Plat #1
{7, 11, 0x1318DF, 0x13FC94, 0x2}, //World 7-Dungeon #1
{7, 12, 0x13157A, 0x13FBCB, 0x2}, //World 7-Dungeon #2
{7, 13, 0x12C5BF, 0x13F818, 0x5}, //World 7-Piranha Plant #2
{7, 14, 0x134345, 0x13FFB2, 0xA}, //World 7-Ship
{7, 15, 0x121175, 0x13E9FD, 0x1}, //World 7-1 Outside Area
{7, 16, 0x121F9F, 0x13EC5F, 0x1}, //World 7-2 Ending
{7, 17, 0x121997, 0x13EB8D, 0x1}, //World 7-4 Outside Area
{7, 18, 0x1222BA, 0x13ED06, 0x1}, //World 7-5 Outside Area
{7, 19, 0x121952, 0x13EB88, 0x1}, //World 7-6 Outside Area
{8, 21, 0x1211B4, 0x13EA02, 0x1}, //World 7-7 Beginning/End
{7, 21, 0x12CA3A, 0x13F8A2, 0xD}, //World 7-8 Bonus Area #1
{7, 22, 0x1B5FE, 0xC9B4, 0xE}, //World 7-8 Bonus Area #2 ****UNKNOWN****
{7, 23, 0x12E313, 0x13F8AF, 0x9}, //World 7-9 Ending
{7, 24, 0x12C994, 0x13F892, 0x5}, //World 7-Piranha Plant #1 Ending
{7, 25, 0x131A1D, 0x13E7B6, 0x2}, //World 7-Dungeon #1 Lonely Room
{7, 26, 0x1B5FE, 0xC9B7, 0xE}, //World 7-Dungeon #1 Bonus Area ****UNKNOWN****
{7, 27, 0x131656, 0x13FC0C, 0x2}, //World 7-Dungeon #2 Boss Room
{7, 28, 0x12C905, 0x13F88A, 0x5}, //World 7-Piranha Plant #2 Ending
{7, 29, 0x134984, 0x140188, 0xA}, //World 7-Ship Boss Room
{7, 30, 0x121A28, 0x13EDF0, 0x1}, //World 7-Hammer Bros 1
{7, 31, 0x1ADB2, 0xC127, 0xE}, //World 7-Pipe 1 End 1 ****UNKNOWN****
{7, 32, 0x1AE01, 0xC127, 0xE}, //World 7-Pipe 1 End 2 ****UNKNOWN****
{7, 33, 0x1B056, 0xC136, 0xE}, //World 7-Pipe 2 End 1 ****UNKNOWN****
{7, 34, 0x1B092, 0xC136, 0xE}, //World 7-Pipe 2 End 2 ****UNKNOWN****
{7, 35, 0x1AF0A, 0xC12C, 0xE}, //World 7-Pipe 3 End 1 ****UNKNOWN****
{7, 36, 0x1AF52, 0xC12C, 0xE}, //World 7-Pipe 3 End 2 ****UNKNOWN****
{7, 37, 0x1AE50, 0xC131, 0xE}, //World 7-Pipe 4 End 1 ****UNKNOWN****
{7, 38, 0x1AEAD, 0xC131, 0xE}, //World 7-Pipe 4 End 2 ****UNKNOWN****
{7, 39, 0x1AE50, 0xC122, 0xE}, //World 7-Pipe 5 End 1 ****UNKNOWN****
{7, 40, 0x1AEAD, 0xC122, 0xE}, //World 7-Pipe 5 End 2 ****UNKNOWN****
{7, 41, 0x1AE50, 0xC144, 0xE}, //World 7-Pipe 6 End 1 ****UNKNOWN****
{7, 42, 0x1AEAD, 0xC144, 0xE}, //World 7-Pipe 6 End 2 ****UNKNOWN****
{7, 43, 0x1AF9A, 0xC13B, 0xE}, //World 7-Pipe 7 End 1 ****UNKNOWN****
{7, 44, 0x1AFF8, 0xC13B, 0xE}, //World 7-Pipe 7 End 2 ****UNKNOWN****
{7, 45, 0x1ADB2, 0xC140, 0xE}, //World 7-Pipe 8 End 1 ****UNKNOWN****
{7, 46, 0x1AE01, 0xC140, 0xE}, //World 7-Pipe 8 End 2 ****UNKNOWN****
{7, 47, 0x2A860, 0xD2C0, 0x2}, //World 7-End Castle ****UNKNOWN****
{7, 48, 0x2F489, 0xD6AD, 0xA}, //World 7-Anchors Away ****UNKNOWN****
//****************************************************************************************//
// World 8 //
//****************************************************************************************//
{8, 1, 0x121DA3, 0x13EBD4, 0x1}, //World 8-1
{8, 2, 0x1249DD, 0x13F0AF, 0xE}, //World 8-2
{8, 3, 0x13479F, 0x140107, 0xA}, //World 8-Tank #1
{8, 4, 0x134575, 0x140064, 0xA}, //World 8-Battleship
{8, 5, 0x12C7F1, 0x13F860, 0xB}, //World 8-Hand Trap #1
{8, 6, 0x12C994, 0x13F892, 0xB}, //World 8-Hand Trap #2
{8, 7, 0x12C844, 0x13F871, 0xB}, //World 8-Hand Trap #3
{8, 8, 0x1344D7, 0x140002, 0xA}, //World 8-Crappy Ship
{8, 9, 0x131EA8, 0x13FD01, 0x2}, //World 8-Dungeon
{8, 10, 0x1346A6, 0x1400B4, 0xA}, //World 8-Tank #2
{8, 11, 0x132251, 0x13FD7D, 0x2}, //World 8-Bowsers Castle
{8, 12, 0x1B674, 0xC9BF, 0xE}, //World 8-1 Bonus Area ****UNKNOWN****
{8, 13, 0x121C63, 0x13E7B6, 0x1}, //World 8-2 Bonus Area
{8, 14, 0x134B2B, 0x1401C1, 0xA}, //World 8-Tank #1 Boss Room
{8, 15, 0x13E7B6, 0x1401B7, 0xA}, //World 8-Battleship Boss Room
{8, 16, 0x12C8D0, 0x13F87F, 0xB}, //World 8-Hand Trap #1 Ending
{8, 17, 0x12C8D0, 0x13F87F, 0xB}, //World 8-Hand Trap #2 Ending
{8, 18, 0x12C8D0, 0x13F87F, 0xB}, //World 8-Hand Trap #3 Ending
{8, 19, 0x134AF6, 0x1401BC, 0xA}, //World 8-Crappy Ship Boss Room
{8, 20, 0x1320D2, 0x13FD39, 0x2}, //World 8-Dungeon (White Side)
{8, 21, 0x134A8C, 0x1401B2, 0xA}, //World 8-Tank #2 Boss Room
{8, 21, 0x1211B4, 0x13EA02, 0x1}, //World 8-Hidden Level
//World 8-Hidden Level ??? NOT CORRECT WORL 7-7 BEGINING/END
{8, 21, 0x1B0CE, 0xC104, 0xE}, //World 8-Pipe 1 End 1 ****UNKNOWN****
{8, 21, 0x1B110, 0xC104, 0xE}, //World 8-Pipe 1 End 2 ****UNKNOWN****
{8, 21, 0x1B0CE, 0xC113, 0xE}, //World 8-Pipe 2 End 1 ****UNKNOWN****
{8, 21, 0x1B110, 0xC113, 0xE}, //World 8-Pipe 2 End 2 ****UNKNOWN****
{8, 21, 0x1B0CE, 0xC118, 0xE}, //World 8-Pipe 3 End 1 ****UNKNOWN****
{8, 21, 0x1B110, 0xC118, 0xE}, //World 8-Pipe 3 End 2 ****UNKNOWN****
{8, 21, 0x1B0CE, 0xC109, 0xE}, //World 8-Pipe 4 End 1 ****UNKNOWN****
{8, 21, 0x1B110, 0xC109, 0xE}, //World 8-Pipe 4 End 2 ****UNKNOWN****
{8, 21, 0x1ADB2, 0xC11C, 0xE}, //World 8-Pipe 5 End 1 ****UNKNOWN****
{8, 21, 0x1AE01, 0xC11C, 0xE}, //World 8-Pipe 5 End 2 ****UNKNOWN****
{8, 21, 0x1B0CE, 0xC10E, 0xE}, //World 8-Pipe 6 End 1 ****UNKNOWN****
{8, 21, 0x1B110, 0xC10E, 0xE}, //World 8-Pipe 6 End 2 ****UNKNOWN****
{8, 22, 0x132451, 0x13FDBB, 0x2} //World 8-Bowser's Castle (Bowser's Lair)
Shadic

Cukeman
Level: 27

Posts: 24/304
EXP: 111073
For next: 5086

Since: 08-20-04
From: Somewhere, Over the Rainbow!

Since last post: 9 days
Last activity: 2 hours
Posted on 08-24-04 10:35 AM Link
Ah! The technical bits!

Well, I can't wait for this to come out! I'll start working on a new SMB3 hack.

I love the "Click and Drag" such as that in SMB Util.

Can you make it so Double clicking allows you to change the object? Like a window pops up.

Its quite handy ^.^.
hukka

Level: 16

Posts: 23/94
EXP: 20245
For next: 11

Since: 06-27-04
From: PerniÃ, Finland

Since last post: 81 days
Last activity: 0 sec.
Posted on 08-24-04 02:17 PM Link
Yeah, thanks for the offsets, but as I have said multiple times, I do indeed already have the M3I sources and thus all the data I need for SMAS support.

Shadic, what kind of contents would the popup window have?
Wlokos

Red Paratroopa
Level: 22

Posts: 99/176
EXP: 54880
For next: 3470

Since: 04-29-04

Since last post: 11 days
Last activity: 10 days
Posted on 08-24-04 06:48 PM Link
Similar to SMB utility, it could allow you to change the item through either a drop down list, or preferably a number from 1 to whatever number of items there are. Of course, you could do it as MI3 does, hitting a button to move it up 1, 10, or 100 times, or down 1, 10, or 100.
hukka

Level: 16

Posts: 24/94
EXP: 20245
For next: 11

Since: 06-27-04
From: PerniÃ, Finland

Since last post: 81 days
Last activity: 0 sec.
Posted on 08-25-04 01:53 AM Link
I fixed a lot of editing problems and bugs and there is now SMB3 Discombobulator style object editing in place. You can also use the mouse wheel to increase/decrease the object type. I'll see about the popup window but it doesn't have priority right now. Saving seems to work properly too so basic ROM level editing is now possible. Enemy editing and editing length of 4-byte objects is still missing, though...
Wlokos

Red Paratroopa
Level: 22

Posts: 104/176
EXP: 54880
For next: 3470

Since: 04-29-04

Since last post: 11 days
Last activity: 10 days
Posted on 08-25-04 02:00 AM Link
Not bad at all, keep up the good work.
Pages: 1 2 3 4 5 6 7Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Rom Hacking - New SMB3 editor, maybe | | Thread closed


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.032 seconds.