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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - New SMB3 editor, maybe | | Thread closed
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Shadic

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Posted on 08-25-04 02:23 AM Link
Darn, my mouse doesn't have a roller on the top.. O.o

Its looking great though! Can't wait for a public release.
PowerBub

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Posted on 08-25-04 06:21 AM Link
Omg. This has got to be the best thing since the release of Super Mario Bros. 2 Discombobulator. Keep up the good work hukka.
hukka

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Posted on 08-25-04 02:29 PM Link
Shadic, of course the editor is fully usable without a wheel mouse. It just makes using it a little bit more comfortable.

Anyway, here's another screenshot showing the object editing controls:


Keyboard can also be used for editing (same keyboard shortcuts as in SMB3 Discombobulator). Length of 4-byte objects is now editable too so enemy editing is the next thing I need to implement.
The raw object bytedata is also now visible in purple near the right corner. It updates in real time.

Thanks to all for the encouragement!
Googie

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Posted on 08-25-04 06:46 PM Link
Now that's a cool feature I like the latest screen shot too. & now your'e editor will work with the Eruopean version & Japanese version of SMB3? This is going to top the 2 current SMB3 editors & it shows, nice progress Hukka, nice progress.

Jesper
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Posted on 08-25-04 09:47 PM Link




Someone get this man a Nobel Prize.
Kyoufu Kawa
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Posted on 08-25-04 10:20 PM Link
Originally posted by Jesper

Someone get this man a Nobel Prize.

*Kawa-oneechan gives this man a Nobel Prize.
Shadic

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Posted on 08-25-04 10:33 PM Link
Oh good, I was wondering about that...

I just can't wait to try this thing out...

Any idea when a preview is available?
Ringodoggie

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Posted on 08-26-04 02:02 AM Link
Originally posted by hukka
Shadic, of course the editor is fully usable without a wheel mouse. It just makes using it a little bit more comfortable.

Anyway, here's another screenshot showing the object editing controls:


Keyboard can also be used for editing (same keyboard shortcuts as in SMB3 Discombobulator). Length of 4-byte objects is now editable too so enemy editing is the next thing I need to implement.
The raw object bytedata is also now visible in purple near the right corner. It updates in real time.

Thanks to all for the encouragement!


You... Are... GOD!!
Googie

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Posted on 08-26-04 02:35 AM Link
Originally posted by Shadic

Any idea when a preview is available?


Hukka'll release it when hes good & ready. Lets not ask him that anymore. Get it, got it? Good.
alitnil

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Posted on 08-26-04 05:27 AM Link
Dude seriously, SMB3 had the single largest impact in my life (not true, but lies help me make my point). And this is just about the coolest thing to surface for a game I love oh so much. So wait we must, and wait I shall!


...burp.
KP9000

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Posted on 08-27-04 01:37 AM Link
My question is, Will there be names for all the items and enemies out there? SMILE has NUMBERS for the rooms... That makes a bad editor. I dont want to have to look at the help file to find out where the Nipper Plant is and what nuimber in hex it is, there should be names for everything.

I know it seems quite obvious, but I had to post about this. There have been many editors that have JUST numbers depicting the items.
Ringodoggie

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Posted on 08-27-04 02:05 AM Link
Originally posted by hukka
Shadic, of course the editor is fully usable without a wheel mouse. It just makes using it a little bit more comfortable.

Anyway, here's another screenshot showing the object editing controls:


Keyboard can also be used for editing (same keyboard shortcuts as in SMB3 Discombobulator). Length of 4-byte objects is now editable too so enemy editing is the next thing I need to implement.
The raw object bytedata is also now visible in purple near the right corner. It updates in real time.

Thanks to all for the encouragement!


I just noticed something wrong with the displaying of the bridge. It's a bit too high.
hukka

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Posted on 08-27-04 03:45 AM Link
Kallimakh @fter$hok, there already are names for all enemies and objects. They are visible in most of the screenshots in this thread. Unless you are talking about a listing of the names to choose from while editing, which is something I might implement later on.

Ringodognikov, you're right about the bridge. It displays wrong because the bridge's height is actually two graphic tiles in the actual game but the editor only uses one tile. This is one of those object rendering "bugs" that got carried over from M3I to my editor and it will be fixed later.

Enemies can now be selected using the mouse and it will be trivial to implement the rest of enemy editing functionality. However, there will probably not be updates for a while as I got a new PC today to replace my old 350 MHz Pentium II and I need to setup the programming environments and stuff...

And thanks for the encouraging comments again!
Jesper
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Posted on 08-30-04 02:09 AM Link
*small bump*

For me as a programmer, it's especially nice to hear about small problems you run into and how you fix them. Keep up the good work and let's hope you'll get enemy editing done quickly.
Kario

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Posted on 08-30-04 02:15 AM Link
Originally posted by Ringodoggie
You... Are... GOD!!


No, if he were God he could say "Poof" and there would be the best SMB3 editor ever.

I really like how this is coming along, I might leave SMW hacking and do SMB3 hacking.
Shadic

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Posted on 09-01-04 07:35 AM Link
Originally posted by Akmlm
Originally posted by Ringodoggie
You... Are... GOD!!


No, if he were God he could say "Poof" and there would be the best SMB3 editor ever.

I really like how this is coming along, I might leave SMW hacking and do SMB3 hacking.


I don't like SMW hacking much anyways, I need a gamepad, then I might appreciate it more.

Anyways, I'm not pressuring for a public realease or anything, Googie, just asked for an approximate hint, such as: A week or so, a couple weeks, a month, etc.

And, as I have said, (Along with many others) it looks like this thing is going all the way, it WILL be the newest and best SMB3 editor there is. Cannot wait.
hukka

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Posted on 09-01-04 11:31 PM Link
Okay, I got my programming environment installed and enemy editing is almost done (should only take some minutes to complete). After that I'm going to see if there's anything really important that I really must fix before I can post a public alpha and write a bit of documentation. There will be a ****load of bugs, most of them visual, but at least you should be able to see how the interface works and do some really basic editing. Anyway, a public alpha test should be on its way Real Soon Now. Should I post it in this thread or create a new one?
Shadic

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Posted on 09-01-04 11:59 PM Link
I would say a new thread, where people can actually comment, without 4 pages of "I wuv u!" sorta stuff.

Anyways, relax on the heavy graphical stuff. Appearance should come last.
Teundusia

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Posted on 09-02-04 01:24 AM Link
Nearly out, Nearly out, nearly out! Nearly out, nearly out, nearly out! This looks like it's gonna be the best editor yet for smb3
insectduel

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Posted on 08-01-05 10:52 PM Link
I would like to test it out someday and i will like to have one.
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