Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - New SMB3 editor, maybe | | | Thread closed |
Pages: 1 2 3 4 5 6 7 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
Shadic Cukeman Level: 27 Posts: 31/304 EXP: 111073 For next: 5086 Since: 08-20-04 From: Somewhere, Over the Rainbow! Since last post: 9 days Last activity: 2 hours |
| ||
Darn, my mouse doesn't have a roller on the top.. O.o Its looking great though! Can't wait for a public release. |
|||
PowerBub Micro-Goomba Level: 8 Posts: 11/18 EXP: 1865 For next: 322 Since: 03-16-04 Since last post: 149 days Last activity: 339 days |
| ||
Omg. This has got to be the best thing since the release of Super Mario Bros. 2 Discombobulator. Keep up the good work hukka. | |||
hukka Level: 16 Posts: 25/94 EXP: 20245 For next: 11 Since: 06-27-04 From: PerniÃ, Finland Since last post: 81 days Last activity: 0 sec. |
| ||
Shadic, of course the editor is fully usable without a wheel mouse. It just makes using it a little bit more comfortable. Anyway, here's another screenshot showing the object editing controls: Keyboard can also be used for editing (same keyboard shortcuts as in SMB3 Discombobulator). Length of 4-byte objects is now editable too so enemy editing is the next thing I need to implement. The raw object bytedata is also now visible in purple near the right corner. It updates in real time. Thanks to all for the encouragement! |
|||
Googie Surarok Level: 39 Posts: 134/624 EXP: 380784 For next: 23987 Since: 03-15-04 From: Corona Queens New York Since last post: 3 hours Last activity: 3 hours |
| ||
Now that's a cool feature I like the latest screen shot too. & now your'e editor will work with the Eruopean version & Japanese version of SMB3? This is going to top the 2 current SMB3 editors & it shows, nice progress Hukka, nice progress. |
|||
Jesper Busy, busy, busy. Level: 69 Posts: 705/2390 EXP: 2856000 For next: 13743 Since: 03-15-04 From: Sweden. Since last post: 176 days Last activity: 79 days |
| ||
Someone get this man a Nobel Prize. |
|||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 525/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
| ||
Originally posted by Jesper *Kawa-oneechan gives this man a Nobel Prize. |
|||
Shadic Cukeman Level: 27 Posts: 39/304 EXP: 111073 For next: 5086 Since: 08-20-04 From: Somewhere, Over the Rainbow! Since last post: 9 days Last activity: 2 hours |
| ||
Oh good, I was wondering about that... I just can't wait to try this thing out... Any idea when a preview is available? |
|||
Ringodoggie Snifit Level: 27 Posts: 117/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
| ||
Originally posted by hukka You... Are... GOD!! |
|||
Googie Surarok Level: 39 Posts: 135/624 EXP: 380784 For next: 23987 Since: 03-15-04 From: Corona Queens New York Since last post: 3 hours Last activity: 3 hours |
| ||
Originally posted by Shadic Hukka'll release it when hes good & ready. Lets not ask him that anymore. Get it, got it? Good. |
|||
alitnil Snifit Level: 27 Posts: 67/290 EXP: 107568 For next: 8591 Since: 07-16-04 From: Phoenix, AZ Since last post: 56 days Last activity: 44 days |
| ||
Dude seriously, SMB3 had the single largest impact in my life (not true, but lies help me make my point). And this is just about the coolest thing to surface for a game I love oh so much. So wait we must, and wait I shall! ...burp. |
|||
KP9000 Flurry Level: 27 Posts: 137/261 EXP: 102741 For next: 13418 Since: 03-18-04 From: Wherever you saw me last... Since last post: 22 days Last activity: 2 days |
| ||
My question is, Will there be names for all the items and enemies out there? SMILE has NUMBERS for the rooms... That makes a bad editor. I dont want to have to look at the help file to find out where the Nipper Plant is and what nuimber in hex it is, there should be names for everything. I know it seems quite obvious, but I had to post about this. There have been many editors that have JUST numbers depicting the items. |
|||
Ringodoggie Snifit Level: 27 Posts: 118/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
| ||
Originally posted by hukka I just noticed something wrong with the displaying of the bridge. It's a bit too high. |
|||
hukka Level: 16 Posts: 26/94 EXP: 20245 For next: 11 Since: 06-27-04 From: PerniÃ, Finland Since last post: 81 days Last activity: 0 sec. |
| ||
Kallimakh @fter$hok, there already are names for all enemies and objects. They are visible in most of the screenshots in this thread. Unless you are talking about a listing of the names to choose from while editing, which is something I might implement later on. Ringodognikov, you're right about the bridge. It displays wrong because the bridge's height is actually two graphic tiles in the actual game but the editor only uses one tile. This is one of those object rendering "bugs" that got carried over from M3I to my editor and it will be fixed later. Enemies can now be selected using the mouse and it will be trivial to implement the rest of enemy editing functionality. However, there will probably not be updates for a while as I got a new PC today to replace my old 350 MHz Pentium II and I need to setup the programming environments and stuff... And thanks for the encouraging comments again! |
|||
Jesper Busy, busy, busy. Level: 69 Posts: 740/2390 EXP: 2856000 For next: 13743 Since: 03-15-04 From: Sweden. Since last post: 176 days Last activity: 79 days |
| ||
*small bump* For me as a programmer, it's especially nice to hear about small problems you run into and how you fix them. Keep up the good work and let's hope you'll get enemy editing done quickly. |
|||
Kario In Possession of a Stolen Shovel Level: 65 Posts: 511/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
| ||
Originally posted by Ringodoggie No, if he were God he could say "Poof" and there would be the best SMB3 editor ever. I really like how this is coming along, I might leave SMW hacking and do SMB3 hacking. |
|||
Shadic Cukeman Level: 27 Posts: 83/304 EXP: 111073 For next: 5086 Since: 08-20-04 From: Somewhere, Over the Rainbow! Since last post: 9 days Last activity: 2 hours |
| ||
Originally posted by AkmlmOriginally posted by Ringodoggie I don't like SMW hacking much anyways, I need a gamepad, then I might appreciate it more. Anyways, I'm not pressuring for a public realease or anything, Googie, just asked for an approximate hint, such as: A week or so, a couple weeks, a month, etc. And, as I have said, (Along with many others) it looks like this thing is going all the way, it WILL be the newest and best SMB3 editor there is. Cannot wait. |
|||
hukka Level: 16 Posts: 27/94 EXP: 20245 For next: 11 Since: 06-27-04 From: PerniÃ, Finland Since last post: 81 days Last activity: 0 sec. |
| ||
Okay, I got my programming environment installed and enemy editing is almost done (should only take some minutes to complete). After that I'm going to see if there's anything really important that I really must fix before I can post a public alpha and write a bit of documentation. There will be a ****load of bugs, most of them visual, but at least you should be able to see how the interface works and do some really basic editing. Anyway, a public alpha test should be on its way Real Soon Now. Should I post it in this thread or create a new one? | |||
Shadic Cukeman Level: 27 Posts: 88/304 EXP: 111073 For next: 5086 Since: 08-20-04 From: Somewhere, Over the Rainbow! Since last post: 9 days Last activity: 2 hours |
| ||
I would say a new thread, where people can actually comment, without 4 pages of "I wuv u!" sorta stuff. Anyways, relax on the heavy graphical stuff. Appearance should come last. |
|||
Teundusia Lantern Ghost Level: 41 Posts: 30/760 EXP: 449109 For next: 31036 Since: 07-31-04 Since last post: 15 hours Last activity: 14 hours |
| ||
Nearly out, Nearly out, nearly out! Nearly out, nearly out, nearly out! This looks like it's gonna be the best editor yet for smb3 | |||
insectduel Red Cheep-cheep Level: 19 Posts: 10/203 EXP: 30702 For next: 5075 Since: 07-12-05 From: ilex forest Since last post: 17 hours Last activity: 17 hours |
| ||
I would like to test it out someday and i will like to have one. |
Pages: 1 2 3 4 5 6 7 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Rom Hacking - New SMB3 editor, maybe | | | Thread closed |