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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - New SMB3 editor, maybe | | Thread closed
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KP9000

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Posted on 08-03-04 12:56 PM Link
Is this going to be easier to edit the pointers? Like LM did?

BTW... Id also like to be a beta tester. but i dont know if i should be asking this since I dont know any dalphi code, or any code for taht matter. Im just asking as a regular user.
Fafouin Ultima

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Posted on 08-03-04 07:40 PM Link
Its a good new,Smb3 discomtubulator and improvement(I think than this is the title...)suck alot and they are never update.I hope see a releashe soon
Heian-794

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Posted on 08-03-04 08:21 PM Link
How about gridlines between the blocks? This way, people could tell if they were placing a block within Mario's jumping range, etc.
Surlent
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Posted on 08-03-04 08:59 PM Link
Originally posted by Heian-794
How about gridlines between the blocks? This way, people could tell if they were placing a block within Mario's jumping range, etc.

Sounds neat, but LM also doesn't have these and still is great. Okay, there are screen exits and boundaries which can be displayed and it is not possible to compare both editors, but as for the basic idea, it is a good one
This prevents the usage of the two common editors and maybe also the chance to corrupt a ROM accidently when saving something or in one phase when switching from MI to SMB Discombobulator and vice cersa
hukka

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Posted on 08-04-04 03:54 AM Link
Implementing gridline display is absolutely no problem and will only take a minute to code so it will be there. Pointer editing will be implemented too. But all this will take time to do. BTW, I haven't used Lunar Magic so I don't know what it's like.

The editor now loads palettes, TSAs and graphics from the ROM. However, this means that I also need to read the object definitions from the ROM in order to display objects using the correct graphic tiles. DahrkDaiz is in the process of locating and documenting these datas but I'm pretty sure it's a tedious and slow job so it will take time. I guess I'll work on world map related stuff while waiting for the datas.
Ringodoggie

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Posted on 08-04-04 05:04 AM Link
So it's this and the editor is pretty much done?
KATW

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Posted on 08-04-04 06:21 AM Link
Originally posted by Ringodoggie
So it's this and the editor is pretty much done?
Probably going to be ready for a beta run soon after this is done. At least thats what I hope

This editor is looking very nice... Is Mario 3 Workshop the official name or is that subject to change?

hukka

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Posted on 08-04-04 01:14 PM Link
No. It's not even halfway there yet. The only actual editing functionality there is right now is that objects can be selected and moved around and their object id's can be changed.

There is no official name for the editor yet, although I kinda like its current title. Feel free to suggest alternative titles.
KP9000

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Posted on 08-05-04 01:23 AM Link
How about Retro Magic? *shot*
SMB3Edit *shot numerous times more*
SMBTw3ak
SMILE? (Super Mario Integrated Level Editor) *Shot by Jathys*
Brothers Magic or SMB3 HaXX0r?

*beaten and eaten*
Googie

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Posted on 08-05-04 02:02 AM Link
I wanted to ask you another question Hukka, is your'e editor going to support the European version & the Japanese version of SMB3 or just the American version of SMB3?
hukka

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Posted on 08-05-04 03:23 AM Link
Googie, I would prefer to support all versions (especially the European version, as I am in Europe), but I don't have ROMs of the different versions nor the knowledge of the differences between the various versions. I don't think there are other major differences than some offsets and that in itself is really trivial to change, provided someone finds out the offsets in question.

BTW, I still like the title "SMB3 Workshop" best :oP
alitnil

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Posted on 08-05-04 01:04 PM Link
yeah Mario 3 Workshop does sound the best so far, good for abbreviating (M3W).
how about involing an aspect of the game itself in the title. Lunar magic does this to a degree by alluding to the 3-up cresent moon happy face.
maybe something cool like "Tanookie Pro" or "Thwomp's Overhaul".
wait. those aren't cool.
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Posted on 08-05-04 01:24 PM Link
Originally posted by alitnil
yeah Mario 3 Workshop does sound the best so far, good for abbreviating (M3W).
how about involing an aspect of the game itself in the title. Lunar magic does this to a degree by alluding to the 3-up cresent moon happy face.
maybe something cool like "Tanookie Pro" or "Thwomp's Overhaul".
wait. those aren't cool.


Magic Whistle?
Frank15

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Posted on 08-05-04 09:25 PM Link
New feature I thought of: don't know how possible it is, though. A feature to allow you to "trade in" 4 3-byte objects for 3 4-byte objects, or vice versa. I often find that I wish there were more 4-byte objects available in a level, so such a trading system, if possible, would be terrific!
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Posted on 08-06-04 09:43 AM Link
Originally posted by Frank15
New feature I thought of: don't know how possible it is, though. A feature to allow you to "trade in" 4 3-byte objects for 3 4-byte objects, or vice versa. I often find that I wish there were more 4-byte objects available in a level, so such a trading system, if possible, would be terrific!


No, you can't. If you looked through the readme of MI3, it says that it will really screw up the game. It would be cool, but no, not possible... I think...

For the icon... make it the Magic Whistle. It was only in SMB3 (like the 3up-moon was only in SMW) and it would be cool.
hukka

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Posted on 08-06-04 05:52 PM Link
Should be do-able once someone first locates the tables that specify which objects on a level are 3-byte objects and which are 4-byte ones. But wouldn't a free-form mode remove the need for such a trading system?

BTW, how do these icons look?

checkplease

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Posted on 08-08-04 07:39 PM Link
I'm just wondering... when will the editor be finished exactly?
alitnil

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Posted on 08-08-04 09:24 PM Link
in regaurd to the icon:
Good idea using a level 3 sprite. Whistles would be cool, but they don't seem to work here.
checkplease

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Posted on 08-09-04 11:29 PM Link
When roughly willm the editor be finished, or in its full testing stage?

Edit: I'm lazy to... that's why i use Lunar Magic 4 my SMW hacks


(edited by checkplease on 08-09-04 03:16 PM)
Tamarin Calanis

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Posted on 08-10-04 12:16 AM Link
As it didn't get answered the first time, it's safe to assume that we don't know yet.


Don't rush it. The longer it takes, the more time can be taken to make sure everything works right and is easy to use for lazy people. Like me.
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