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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - New SMB3 editor, maybe | | | Thread closed |
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KP9000 Flurry Level: 27 Posts: 125/261 EXP: 102741 For next: 13418 Since: 03-18-04 From: Wherever you saw me last... Since last post: 22 days Last activity: 2 days |
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Is this going to be easier to edit the pointers? Like LM did? BTW... Id also like to be a beta tester. but i dont know if i should be asking this since I dont know any dalphi code, or any code for taht matter. Im just asking as a regular user. |
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Fafouin Ultima Octorok Level: 9 Posts: 9/22 EXP: 2500 For next: 662 Since: 03-25-04 From: St-Georges Since last post: 53 days Last activity: 33 days |
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Its a good new,Smb3 discomtubulator and improvement(I think than this is the title...)suck alot and they are never update.I hope see a releashe soon | |||
Heian-794 Red Super Koopa Level: 44 Posts: 358/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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How about gridlines between the blocks? This way, people could tell if they were placing a block within Mario's jumping range, etc. | |||
Surlent サーレント Level: 49 Posts: 507/1077 EXP: 863920 For next: 19963 Since: 03-15-04 From: Tower of Lezard Valeth Since last post: 16 hours Last activity: 1 hour |
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Originally posted by Heian-794 Sounds neat, but LM also doesn't have these and still is great. Okay, there are screen exits and boundaries which can be displayed and it is not possible to compare both editors, but as for the basic idea, it is a good one This prevents the usage of the two common editors and maybe also the chance to corrupt a ROM accidently when saving something or in one phase when switching from MI to SMB Discombobulator and vice cersa |
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hukka Level: 16 Posts: 11/94 EXP: 20245 For next: 11 Since: 06-27-04 From: PerniÃ, Finland Since last post: 81 days Last activity: 0 sec. |
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Implementing gridline display is absolutely no problem and will only take a minute to code so it will be there. Pointer editing will be implemented too. But all this will take time to do. BTW, I haven't used Lunar Magic so I don't know what it's like. The editor now loads palettes, TSAs and graphics from the ROM. However, this means that I also need to read the object definitions from the ROM in order to display objects using the correct graphic tiles. DahrkDaiz is in the process of locating and documenting these datas but I'm pretty sure it's a tedious and slow job so it will take time. I guess I'll work on world map related stuff while waiting for the datas. |
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Ringodoggie Snifit Level: 27 Posts: 92/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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So it's this and the editor is pretty much done? | |||
KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 1526/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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Originally posted by RingodoggieProbably going to be ready for a beta run soon after this is done. At least thats what I hope This editor is looking very nice... Is Mario 3 Workshop the official name or is that subject to change? |
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hukka Level: 16 Posts: 12/94 EXP: 20245 For next: 11 Since: 06-27-04 From: PerniÃ, Finland Since last post: 81 days Last activity: 0 sec. |
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No. It's not even halfway there yet. The only actual editing functionality there is right now is that objects can be selected and moved around and their object id's can be changed. There is no official name for the editor yet, although I kinda like its current title. Feel free to suggest alternative titles. |
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KP9000 Flurry Level: 27 Posts: 126/261 EXP: 102741 For next: 13418 Since: 03-18-04 From: Wherever you saw me last... Since last post: 22 days Last activity: 2 days |
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How about Retro Magic? *shot* SMB3Edit *shot numerous times more* SMBTw3ak SMILE? (Super Mario Integrated Level Editor) *Shot by Jathys* Brothers Magic or SMB3 HaXX0r? *beaten and eaten* |
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Googie Surarok Level: 39 Posts: 107/624 EXP: 380784 For next: 23987 Since: 03-15-04 From: Corona Queens New York Since last post: 3 hours Last activity: 3 hours |
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I wanted to ask you another question Hukka, is your'e editor going to support the European version & the Japanese version of SMB3 or just the American version of SMB3? | |||
hukka Level: 16 Posts: 13/94 EXP: 20245 For next: 11 Since: 06-27-04 From: PerniÃ, Finland Since last post: 81 days Last activity: 0 sec. |
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Googie, I would prefer to support all versions (especially the European version, as I am in Europe), but I don't have ROMs of the different versions nor the knowledge of the differences between the various versions. I don't think there are other major differences than some offsets and that in itself is really trivial to change, provided someone finds out the offsets in question. BTW, I still like the title "SMB3 Workshop" best :oP |
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alitnil Snifit Level: 27 Posts: 46/290 EXP: 107568 For next: 8591 Since: 07-16-04 From: Phoenix, AZ Since last post: 56 days Last activity: 44 days |
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yeah Mario 3 Workshop does sound the best so far, good for abbreviating (M3W). how about involing an aspect of the game itself in the title. Lunar magic does this to a degree by alluding to the 3-up cresent moon happy face. maybe something cool like "Tanookie Pro" or "Thwomp's Overhaul". wait. those aren't cool. |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 410/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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Originally posted by alitnil Magic Whistle? |
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Frank15 Red Koopa Level: 19 Posts: 68/126 EXP: 32228 For next: 3549 Since: 06-01-04 From: New Orleans Since last post: 71 days Last activity: 67 days |
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New feature I thought of: don't know how possible it is, though. A feature to allow you to "trade in" 4 3-byte objects for 3 4-byte objects, or vice versa. I often find that I wish there were more 4-byte objects available in a level, so such a trading system, if possible, would be terrific! | |||
cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 420/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Originally posted by Frank15 No, you can't. If you looked through the readme of MI3, it says that it will really screw up the game. It would be cool, but no, not possible... I think... For the icon... make it the Magic Whistle. It was only in SMB3 (like the 3up-moon was only in SMW) and it would be cool. |
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hukka Level: 16 Posts: 14/94 EXP: 20245 For next: 11 Since: 06-27-04 From: PerniÃ, Finland Since last post: 81 days Last activity: 0 sec. |
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Should be do-able once someone first locates the tables that specify which objects on a level are 3-byte objects and which are 4-byte ones. But wouldn't a free-form mode remove the need for such a trading system? BTW, how do these icons look? |
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checkplease Red Goomba Level: 11 Posts: 25/39 EXP: 5176 For next: 809 Since: 08-07-04 From: UK Since last post: 448 days Last activity: 339 days |
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I'm just wondering... when will the editor be finished exactly? | |||
alitnil Snifit Level: 27 Posts: 47/290 EXP: 107568 For next: 8591 Since: 07-16-04 From: Phoenix, AZ Since last post: 56 days Last activity: 44 days |
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in regaurd to the icon: Good idea using a level 3 sprite. Whistles would be cool, but they don't seem to work here. |
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checkplease Red Goomba Level: 11 Posts: 31/39 EXP: 5176 For next: 809 Since: 08-07-04 From: UK Since last post: 448 days Last activity: 339 days |
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When roughly willm the editor be finished, or in its full testing stage? Edit: I'm lazy to... that's why i use Lunar Magic 4 my SMW hacks (edited by checkplease on 08-09-04 03:16 PM) |
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Tamarin Calanis We exist. Earth exists. The universe exists. Do we really need to know why? Level: 59 Posts: 48/1802 EXP: 1672751 For next: 377 Since: 07-12-04 From: The gas station on the corner... Since last post: 5 hours Last activity: 5 hours |
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As it didn't get answered the first time, it's safe to assume that we don't know yet. Don't rush it. The longer it takes, the more time can be taken to make sure everything works right and is easy to use for lazy people. Like me. |
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Acmlm's Board - I2 Archive - Rom Hacking - New SMB3 editor, maybe | | | Thread closed |