Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Big Boo boss question | | | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
Knight of Time Keese Level: 19 Posts: 29/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
| ||
Hi. I have a question about the Big Boo boss. When he is put in at the end of a Ghost House, is there a way to "manipulate" the battle so that beating him takes you to the standard exit of the Ghost House (that is, if the Ghost House in question has no secret exit)? Thanks in advance. |
|||
Cruel Justice XD Level: 55 Posts: 95/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
| ||
I think you would have to do some ASM hacking in order to do that. You can also use it to change the amount of hits it takes for a boss to die. Very difficult but I'm not a real pro at it. Just a tip... | |||
cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 377/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
| ||
What you can do is make it do the event, beat the boss, it does the next event, and then the next level does the same event as you set for the ghost house. Example: Let's say you use Event 20 for the ghost house. When you beat the Big Boo Boss, it does event 21. After that, the next level is beat. Event 20 is then passed. This might work... |
|||
Golden Yoshi Pokey Level: 41 Posts: 91/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
| ||
That's strange...in my hack, Big Boo activates the standard exit. I think in the original SMW, Big Boo activates the secret exit, maybe it has something to do with that particular level. You could try changing the level number. | |||
asdf Cukeman Level: 28 Posts: 91/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
| ||
If it triggers the secret exit consistently, change the standard exit to that of the exit behind that number. In other words, if the event is 1E, change the standard exit to 1D. Considering you have no standard exit for that level, everything should be perfectly fine. Hopefully. | |||
Cruel Justice XD Level: 55 Posts: 107/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
| ||
So you all tried (un)checking the secret level enabled if the level is beaten? If it goes to the level with with the default event thereafter, with or without the secret level trigger checked, then there is definately something wrong. Maybe you all should discuss any little glitches in LM with FuSoYa... | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 1621/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
| ||
Or maybe you should shut up about the possibility of FuSoYa releasing new versions of LM if ya know what's good for ya *shakes fist menacingly at The_Raven* | |||
Cruel Justice XD Level: 55 Posts: 108/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
| ||
Riiight! Come to think of it, I suppose it would piss him off a little, assuming his help files are thorough enough to at least give you a hint or idea. But do you all have a solution as to how this little predicament can at least be figured out? | |||
FuSoYa Defender of Relm Level: 26 Posts: 86/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
| ||
Originally posted by The_Raven Yes... read the sprite's tool tip. The Big Boo boss will only activate the secret exit for one particular level number in the game. For the rest, it does the normal exit. Zero-G and I noticed it a few days before DWTLC was due to be released, as we were testing the tower... |
|||
Cruel Justice XD Level: 55 Posts: 117/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
| ||
Holy crap! THE FuSoYa quoted me! Anyways, I thought it was all just a bug at first. I suppose you're going to have to use level number 13 (whoa, what a coinicdence! ). Thanx alot FuSoYa! |
|||
Knight of Time Keese Level: 19 Posts: 30/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
| ||
Wow, I never would have thought FuSoYa himself would reply in a topic of mine... 'is very surprised' Hey, just curious, but is it possible to have Mario battle two Big Boo bosses at the same time? |
|||
Arathorn21st Newcomer Level: 5 Posts: 6/7 EXP: 416 For next: 113 Since: 06-14-04 From: Pennsylvania Since last post: 481 days Last activity: 339 days |
| ||
From what I've seen from Mario Adventure (which uses multiple Boombooms in the same room) I would expect that as soon as you kill one of the Big Boo Bosses, you instantly clear the level. Probably not the desired effect, but at least it adds some challenge. | |||
Rain Man Buzzy Beetle Level: 31 Posts: 26/378 EXP: 175079 For next: 10284 Since: 04-14-04 Since last post: 5 days Last activity: 16 hours |
| ||
No. I tested, and only one appeared. Plus, it kept flying off the screen |
|||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1235/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
I think that'd be too many sprites. Plus, they'd probably interfere with eachother. So... Anyone tracked down how to change what level # it does the secret exit for? (What about 113?) |
|||
FuSoYa Defender of Relm Level: 26 Posts: 87/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
| ||
The level number used for the Big Boo Boss secret exit is stored at $4C0C (PC). I tracked it down and changed it for DWTLC, since at the time I needed to verify that it really did work that way instead of being the result of a glitch. |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - Big Boo boss question | | | |