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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Tide help! | | | |
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Knight of Time Keese Level: 19 Posts: 24/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Hi. In my first castle level of my hack, I have Layer 3 on as a low tide (not to mention I have it forced under the other layers). However, when I go to play the castle level, the tide doesn't appear! How can I fix this (incase anyone is wondering, I have the floor, ceiling and walls in blue, but I hope this colour has nothing to do with why the tide won't appear )? Thanks in advance. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 1538/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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1. Why do you have a tide in a castle? 2. I dunno. Only reason I can think of is you hitting a message block, or accidently not saving the level after putting in the tide. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 1541/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Tell me, chris, why would what layer 3 is set to have anything to do with anything? It's not like castles don't have layer three things other than the smashing cieling, I've seen plenty of areas with a layer three background in castles. There's no concievable reason why it would have anything to do with that... | |||
cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 374/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Originally posted by Kyouji Craw Maybe he is using the tide setting for the Layer 3 smash. If that is the case, you have to add the sprite. I don't think that normal tides would work in castles, though, due to the layer 3 smash. But you can. 1. Click Super ExGFX Bypass. 2. Check the top check box. 3. Change the level index to normal 1. 4. Add tides. That should work. |
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Knight of Time Keese Level: 19 Posts: 25/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Originally posted by cpubasic13Originally posted by Kyouji Craw KC: The tide in this level (and in three others) is part of the theme of the first world in my SMW hack, aka Koopa Lake. cpubasic: Unfortunately, changing the level index was not a good idea IMO... Hey, how do you make the background appear in places where there is water (e.g. like in the first area of the third castle in DW: TLC)? Edit: Oddly enough, a rising tide (or high and low tides) work fine in a castle level... I just can't understand why a low tide won't work... :confused: (edited by DarkPrince on 07-07-04 04:53 PM) |
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Golden Yoshi Pokey Level: 41 Posts: 90/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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To make the BG appear in the water, go to Level > Change Properties in Header, then change the level mode to 1E. This makes layer 1 translucent so you can see the BG. | |||
Knight of Time Keese Level: 19 Posts: 26/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Originally posted by Golden Yoshi Oh. Is there a way to make everything but water translucent on a level containing water (not a tide, though)? |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 1551/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Yeah. Set the level mode to 1F, set the Layer 2 scrolling to constant on both to constant, and put everything but the water on layer 2. I can't imagine why you'd want everything BUT the water to be translucent, though, but whatever. (edited by Kyouji Craw on 07-07-04 06:47 PM) (edited by Kyouji Craw on 07-07-04 06:48 PM) |
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Knight of Time Keese Level: 19 Posts: 27/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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I just realized I made a minor typo with the last question I asked in this topic... :o What I should have asked was: Is there a way to have translucent water (not a tide though) on a level without making the floor, walls and ceiling translucent as well? |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 254/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Originally posted by DarkPrinceI believe there is, but it involves messing with the SNES's graphics registers. I haven't experimented enough with this to tell you for sure. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 1554/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Yeah. Exactly what I just said, except put the water (and everything else you want translucent) on layer two and everything else on layer one. (edited by Kyouji Craw on 07-07-04 06:59 PM) |
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