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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Super Mario World hacking - Tide help! | |
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Knight of Time

Keese
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Posted on 07-08-04 12:12 AM Link | Quote
Hi.

In my first castle level of my hack, I have Layer 3 on as a low tide (not to mention I have it forced under the other layers).

However, when I go to play the castle level, the tide doesn't appear!

How can I fix this (incase anyone is wondering, I have the floor, ceiling and walls in blue, but I hope this colour has nothing to do with why the tide won't appear )?

Thanks in advance.
Alastor the Stylish
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Posted on 07-08-04 12:20 AM Link | Quote
1. Why do you have a tide in a castle?

2. I dunno. Only reason I can think of is you hitting a message block, or accidently not saving the level after putting in the tide.
Alastor the Stylish
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Posted on 07-08-04 12:29 AM Link | Quote
Tell me, chris, why would what layer 3 is set to have anything to do with anything? It's not like castles don't have layer three things other than the smashing cieling, I've seen plenty of areas with a layer three background in castles. There's no concievable reason why it would have anything to do with that...
cpubasic13
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Posted on 07-08-04 01:09 AM Link | Quote
Originally posted by Kyouji Craw
1. Why do you have a tide in a castle?



Maybe he is using the tide setting for the Layer 3 smash. If that is the case, you have to add the sprite.

I don't think that normal tides would work in castles, though, due to the layer 3 smash. But you can.

1. Click Super ExGFX Bypass.
2. Check the top check box.
3. Change the level index to normal 1.
4. Add tides.

That should work.
Knight of Time

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Posted on 07-08-04 01:46 AM Link | Quote
Originally posted by cpubasic13
Originally posted by Kyouji Craw
1. Why do you have a tide in a castle?



Maybe he is using the tide setting for the Layer 3 smash. If that is the case, you have to add the sprite.

I don't think that normal tides would work in castles, though, due to the layer 3 smash. But you can.

1. Click Super ExGFX Bypass.
2. Check the top check box.
3. Change the level index to normal 1.
4. Add tides.

That should work.


KC: The tide in this level (and in three others) is part of the theme of the first world in my SMW hack, aka Koopa Lake.

cpubasic: Unfortunately, changing the level index was not a good idea IMO...

Hey, how do you make the background appear in places where there is water (e.g. like in the first area of the third castle in DW: TLC)?

Edit: Oddly enough, a rising tide (or high and low tides) work fine in a castle level...

I just can't understand why a low tide won't work...

:confused:


(edited by DarkPrince on 07-07-04 04:53 PM)
Golden Yoshi

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Posted on 07-08-04 01:53 AM Link | Quote
To make the BG appear in the water, go to Level > Change Properties in Header, then change the level mode to 1E. This makes layer 1 translucent so you can see the BG.
Knight of Time

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Posted on 07-08-04 03:31 AM Link | Quote
Originally posted by Golden Yoshi
To make the BG appear in the water, go to Level > Change Properties in Header, then change the level mode to 1E. This makes layer 1 translucent so you can see the BG.


Oh. Is there a way to make everything but water translucent on a level containing water (not a tide, though)?
Alastor the Stylish
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Posted on 07-08-04 03:44 AM Link | Quote
Yeah. Set the level mode to 1F, set the Layer 2 scrolling to constant on both to constant, and put everything but the water on layer 2. I can't imagine why you'd want everything BUT the water to be translucent, though, but whatever.


(edited by Kyouji Craw on 07-07-04 06:47 PM)
(edited by Kyouji Craw on 07-07-04 06:48 PM)
Knight of Time

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Posted on 07-08-04 03:55 AM Link | Quote
I just realized I made a minor typo with the last question I asked in this topic...

:o

What I should have asked was:

Is there a way to have translucent water (not a tide though) on a level without making the floor, walls and ceiling translucent as well?
BMF98567
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Posted on 07-08-04 03:58 AM Link | Quote
Originally posted by DarkPrince
Is there a way to have translucent water (not a tide though) on a level without making the floor, walls and ceiling translucent as well?
I believe there is, but it involves messing with the SNES's graphics registers. I haven't experimented enough with this to tell you for sure.
Alastor the Stylish
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Posted on 07-08-04 03:59 AM Link | Quote
Yeah. Exactly what I just said, except put the water (and everything else you want translucent) on layer two and everything else on layer one.


(edited by Kyouji Craw on 07-07-04 06:59 PM)
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