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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - ExGFX question | | | |
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gHEtto sCoOter Micro-Goomba Level: 7 Posts: 8/12 EXP: 938 For next: 510 Since: 06-11-04 Since last post: 483 days Last activity: 339 days |
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Hello, I can correctly add ExGFX to my rom, and I can use them in a level. But when I play the rom on that level, all the ExGFX are gone replaced with the 'nothing' gfx. Am I suppost to be 'locking' the Exgfx so they stay in the level/rom? It looks right when I edit the level. Thanks |
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KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 1264/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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Errr... using what you said... no, you dont need to "lock" ExGFX in the rom... yes, you need to save the map16 data with a press of F9. Other than that... I dont know... |
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gHEtto sCoOter Micro-Goomba Level: 7 Posts: 9/12 EXP: 938 For next: 510 Since: 06-11-04 Since last post: 483 days Last activity: 339 days |
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Ok, F9. It says 'Invalid Area Of Level .....' in lower left. Ok (Stupid Me) I just had my cusror off the level. sorry I reloaded it in LM and It still shows where things are, but no ExGFX (edited by gHEtto sCoOter on 07-05-04 04:38 PM) (edited by gHEtto sCoOter on 07-05-04 04:46 PM) |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 1459/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Go in to the 16x16 editor and press F9. That should solve it. | |||
Keikonium Banned Level: NAN Posts: 192/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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What KATW is saying is that you open up the 16x16 editor and go to the page where are the exgfx that you're using are stored. Then hit the F9 key. A box will pop up saying do you want to save the FG map16 data. Click yes. Now see if it works. If it does, great, if not, beats me. I don't know what you're doing. Hope that helps. | |||
gHEtto sCoOter Micro-Goomba Level: 7 Posts: 10/12 EXP: 938 For next: 510 Since: 06-11-04 Since last post: 483 days Last activity: 339 days |
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Got it. Thank you both! | |||
iamhiro1112 Armos Level: 35 Posts: 66/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
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I wanna start using ExGFX in my hack now. So can people give me some info about it. Like, when I make a ExGFX will it show up on every type of level? Um, is there a difference between each ExGFX page. Is there a nice document about ExGFX or soemthing? Thanks. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 1473/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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ExGFX are just graphics files. You use them in place of other graphics files. As for if there's a nice document about it, yes. It's called "The Lunar Magic help file" and you should really read it more often. | |||
KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 1269/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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Also, just READ the ExGFX threads first post if you havent yet... it gives you a fairly basic step by step instruction on how to insert ExGFX... You know, this ExGFX question is getting so repetitive, I might make a FAQ for it... |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 250/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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I was just thinking the same thing. If a FAQ is made, it needs to explain in extremely simple layman's terms how the SNES's graphics system works, and the inherent limitations of such a system. This might help people understand why Map16 blocks and sprites from one level might not look correct in another level (due to different GFX files being loaded), why you can't just load all the GFX at once, why the wrong palette will make tiles look bad, etc... |
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Knuckles T15X Keese Level: 20 Posts: 113/134 EXP: 37896 For next: 4543 Since: 03-15-04 From: ROM Hackville, SMASHachussetts Since last post: 109 days Last activity: 11 days |
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Originally posted by Kirby ATWYaknow, that's not a bad idea. Get to work XD I've revised those instructions more than enough. I think I made them TOO basic. =/ |
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iamhiro1112 Armos Level: 35 Posts: 67/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
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Um, yeah, i did read the help file. But they are usually are about a paragraph long. So I usually just try to feel my way thru the program. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - ExGFX question | | | |