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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - General Gaming - GoldenEye: Rogue Agent | |
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Seph2k4

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Posted on 07-05-04 11:12 PM Link | Quote
Is anyone else as excited for this game as I am? Besides the fact that it's a sequel to what basically "started" the FPS genre, the new game's going to be for Xbox Live. That alone makes it worth the wait.

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The recently announced GoldenEye: Rogue Agent will be the follow-up to the classic Nintendo 64 first-person shooter, but instead of letting you play as James Bond, it'll let you play as a powerful Bond villain--a character bent on ruthlessly having his way. The game is currently in development for the PlayStation 2, Xbox, and GameCube, and the former two versions will feature online multiplayer support for at least eight players in addition to the single-player campaign. All versions will also support split-screen gameplay. We got our hands on the game and tried out a version of the very first single-player level, set in an under-siege Fort Knox, as well as a multiplayer level set in the space shuttle launch facility from the James Bond movie Moonraker. From this session, we got a good feel for where the game is going and what it's trying to do, though the gameplay itself understandably still needs polishing up.

Though GoldenEye: Rogue Agent will probably be a T-rated game--we didn't see any blood or any graphic violence in anything we played, which is consistent with the Bond films, for what it's worth--it will be a game in which you'll be encouraged to take a rather sadistic approach. You'll be able to take enemies as human shields, knock them off of balconies, and set them up to get wiped out in creative ways via what the developers are calling "death traps." For instance, in Fort Knox, you can cause a little cargo train to come crashing through a group of armed guards--nice.

The game essentially plays like a standard first-person shooter on consoles, though it has some noteworthy features. You'll be able to dual-wield weapons, respectively using the left and right triggers to fire them independently. This prevents you from being able to chuck grenades, but the extra offensive power may well be worth it. As mentioned, you'll also be able to manipulate death traps or interact with the environment or characters in other creative ways, such as by banging the hand of a foe hanging off of a ledge for dear life. At the end of each single-player level, you're rated on your callousness, and you'll be able to augment your evil abilities using the points you earn. EA's tagline for the game: "Why save the world when you can rule it." Good point.

We got to see the game's artificial intelligence in action and were assured that what we saw was actual AI and not just scripted behavior. At any rate, foes would strafe and duck for cover, or try to flank us--behaviors that seemed pretty realistic and made for some good tactical showdowns. In one scene, we fought a bunch of thugs in a hallway filled with smoked glass, which created some flimsy but nevertheless useful cover for us when crouched. We enjoyed rushing up on some of our foes and pistol-whipping them into submission, though the mechanics of this still need some tuning--the hit detection didn't feel quite right.

Though the developers state that multiplayer Rogue Agent was the first thing they got up and running, it actually seemed a little earlier in development to us than the single-player. At any rate, it will feature at least the one objective-based mode we got to try, in which both sides will be trying to launch a shuttle in the Moonraker base. We were able to run around, shoot some other players, and get killed a bunch of times, but the action itself still needs to be tightened up. Specifically, the game's frame rate in the four-player splitscreen mode on the Xbox, as well as in the single-player mission on the PS2, will hopefully be significantly boosted before the game ships this holiday season.

GoldenEye: Rogue Agent has a unique concept and features a lot of big-name talent, such as production design by Sir Ken Adam, the same man who did production design on many of the classic Bond films, and costumes by Kym Barrett, best known for her costume design in the Matrix movies. Additionally, character models for the game's major characters, including classic Bond villains Oddjob, Dr. No, and Goldfinger, have a great look to them. But it's going to come down to the gameplay with Rogue Agent, so we're hopeful that it'll get ironed out in the coming months.
Alastor the Stylish
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Posted on 07-06-04 05:15 AM Link | Quote
Out of curiosity, where did you "borrow" that information from? I don't recognize it, and no offense but it's fairly clear you didn't write it. I mean, come on, it has plenty of "we"s in there. Plus it doesn't seem like the kind of thing you'd write. But, oh well.

Anyway, it seems good.so far; though EGM says that the multiplayer looks to be pretty lousy, they also say the single-player is quite good. So yeah, it looks good.

Oh, and Goldeneye by no means started the FPS genre. I'm fairly certain that honor goes to Doom.
Emptyeye
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Posted on 07-06-04 06:53 AM Link | Quote
It actually goes back before Doom, or even before Wolfenstein 3-D, although I can't remember the name of the game (Catacombs of Something I think it was).

Doom is generally the one credited with exploding the genre onto the mainstream, however.

And X-Box means me no play.
Imajin

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Posted on 07-06-04 07:48 AM Link | Quote
I think it was Ultima Underworld: The Great Styfian Abyss... but dont quote me on that..

And I also have no X-Box, which is too bad, this game looks good..
Fyxe

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Posted on 07-06-04 06:27 PM Link | Quote
GoldenEye started the FPS genre on consoles, anyway. Well, kicked it into a proper gear, that is.

However, this new game is not a sequel. It is not made by anybody who made the original, and it doesn't even follow on from GoldenEye. The main character is some bad guy who has a golden eye. That's their excuse for borrowing the name.

Other than that, it's just going to be another EA Bond game. Don't put your hopes up too high.
Seph2k4

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Posted on 07-08-04 03:45 AM Link | Quote
To Craw: Gamespot.

To Fyxe: I wouldn't say that about the game. The latest EA Bond games were actually good (Agent Under Fire and up). It's just that they had no replay value at all, meaning they got real old real fast. But this will be Xbox-Live enabled, giving it infinite replay value. Even once you've beaten the single player mode, you never can really get sick of the online multiplayer.
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Posted on 07-08-04 04:58 AM Link | Quote
Looks good. But I wait to see for myself.
Kitten Yiffer

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Posted on 07-09-04 07:45 PM Link | Quote
The EA bond games are decent, I have played Nightfire for PC and it was actually quite decent. (but it's nothing compared to the orginal Goldeneye)

This game have nothing to do with the orginal Goldeneye, that's just wrong. It's like making a bond game with the name "Live and let die 2" but it's not about voodoo at all.
Seph2k4

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Posted on 07-10-04 02:10 AM Link | Quote
Originally posted by Kitten Yiffer
The EA bond games are decent, I have played Nightfire for PC and it was actually quite decent. (but it's nothing compared to the orginal Goldeneye)

This game have nothing to do with the orginal Goldeneye, that's just wrong. It's like making a bond game with the name "Live and let die 2" but it's not about voodoo at all.


It's rather disappointing that we're not getting to see the same faces that we're all so used to seeing in Bond games, but this gives us something new to look towards. I mean, when was the last time you've EVER been able to play as the "dark side" in a videogame? Besides Sonic Adventure 2, I honestly can't think of one. Then there's the customizable and upgradable player rank system where you receive points at the end of every level which are good for upgrading your character's equipment. Plus, nothing can possibly go wrong as EA has got an inpressive lineup of people working on this game. EA LA who developes/makes games like the Medal of Honor series, they have Hollywood people helping out in the background area, the games been in development for a year and 1/2, they have the artists from the Silent Hill games helping out, so all-in-all this is looking like an impressive game. I have faith in EA and if they can pull this off then my word, this will be a game to remember.
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