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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - The Mario Legend - World Of Mystery Demo 2 (screenshots and demo) | | | |
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RapTop Octoballoon Level: 22 Posts: 148/168 EXP: 53188 For next: 5162 Since: 03-15-04 From: Sweden Since last post: 255 days Last activity: 13 hours |
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EDIT: The topic, its supposed to be "The Mario Legend - World Of Mystery Demo 2 (screenshots and demo)" . I forgot the "d" in "legend" ...end edit... Hello... I have decided to give you, the second demo of TLM - WOM. It is a demo with 4 playable worlds. It has som custom blocks in it like animated hurt blocks, blocks that breaks when hit by a fireball, teleport blocks... And it has EgGFX, some (but not much) from the exgfx workshop and some that I have made myself. And it is a bit more difficult than the original SMW. just so you know... Download here: http://www.geocities.com/raptop_89/TheMarioLegendWorldofMystery.zip And i suppose you want some screens? A part of Castle #3. I think this is the best level that I have ever made... Same as above... This level is also fun I have ripped the GFX here myself, and it is from a NES game called Little Samson.. A cave level... This is a part of Castle #4, the last level in this demo... ... so is this ... ... and this. So, thats the screenshots i give you... And if you find any bugs/glitches, let me know ok? I know one, but I dont know how to fix it... If you hit an animated hurtblock from "the down side" (dont know the real english word), like this... while you are Super Mario, Fire Mario or Cape Mario, it will turn into an ?-block and you will get hurt... And now, the link to the zip file (again) .... http://www.geocities.com/raptop_89/TheMarioLegendWorldofMystery.zip (edited by RapTop on 07-04-04 12:32 PM) (edited by RapTop on 07-04-04 12:34 PM) |
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JJ64 Boo Level: 45 Posts: 634/919 EXP: 640956 For next: 19208 Since: 05-22-04 From: Green Bay, WI Since last post: 441 days Last activity: 269 days |
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Hmm... not the best I've ever seen, but the screenshots look good, it's worth trying, so... *Downloads* |
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RapTop Octoballoon Level: 22 Posts: 149/168 EXP: 53188 For next: 5162 Since: 03-15-04 From: Sweden Since last post: 255 days Last activity: 13 hours |
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Originally posted by JJ64 I know, I took some crappy screenshots... Maybe i shall take some more? |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 263/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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KLFJHNDJFBAKGEJIEOJFA!!!!1 Status bar palette problem!!!1 TZXCCVZXCZXCZCX!!!! *CPU Malfunctioning* *Hard Drive Melting... Please stand by...* Just because of that, I won't comment the rest of the shots. (Well, accually it's because I'm lazy, but still...) |
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KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 1255/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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Originally posted by SmallhackerOMG HIS MARIO IS GRAY... WHO CARES? But in all reality, it can be fixed by using that grey palette... 3 I think it is, for the BG coloring 2nd shot.... why is the water hanging in midair 3rd shot, 4th shot... see nothing wrong here 5th, 6th,... ARGH.... why do people never put a left or right edge on their cave tilesets 7th, nothing wrong here 8th... AWESOME, A LEVEL THAT CHANGES MARIO TO THE RED X OF DOOM! 9th... I AM CONFUSED.... nice little maze there 10th... glitchy... cool |
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RapTop Octoballoon Level: 22 Posts: 150/168 EXP: 53188 For next: 5162 Since: 03-15-04 From: Sweden Since last post: 255 days Last activity: 13 hours |
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Kirby ATW: It doesn't look good when the water is all the way down in that level... And the cave, its ripped. It was like that in the original game.. And thats a glitch I can't fix. I just mentioned it so you (all of you) don't have to tell me about it... Smallhacker: I'll try to cange back to the "correct" colors before next demo/fullversion... |
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Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 437/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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i may sound weird by saying this, but i see no real problem w/ status bar changing colors, i think it is a nice effect, using proper colors of course now to the screen: in general nothing bad, but i really dont like the paletes and the bg at screen 4. And screen #1 i really liked, the bg was very original . |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 365/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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The screens look ok. 1st: Nice Background. 2nd and 3rd: Looks good... 4th: See nothing special... 5th: An NES rip? Nice. 6th: If you have room in your graphics spot, please make some edges. I would recommend it, but since it is a rip and it looks like that in the game you ripped it from, than I won't complain. What game is it from? 7th: Ok... 8th: 0_o. What does the on and off switch do? 9th: Nice puzzle. 10th: Is it set to be like a question block? You should check that out, or the next block in the Map16. I am not sure though, as I have not used the block. I will play through the hack and comment on it further. |
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asdf Cukeman Level: 28 Posts: 89/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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1: Ugly Background 2: Floating water? 3: Looks fine... 4: Nice palette. 5: Just doesn't look right... 6: Same as above 7: Okay. 8: Good. 9: Yes, yes... 10: The "white outline" looks a little too weird... |
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knuck Hinox Banned until 19-58-5815: trolling, flaming, spamming, being a general fucktard... Level: 62 Posts: 432/1818 EXP: 1894574 For next: 90112 Since: 03-15-04 Since last post: 14 hours Last activity: 9 hours |
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Originally posted by cpubasic13Play the game . Originally posted by asdfHello an welcome to the magical world of Mario, where plumbers eat mushrooms to get bigger and kill turtles. |
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Slash Dafter Kodondo Level: 38 Posts: 425/584 EXP: 338934 For next: 31513 Since: 04-04-04 From: E. Millinocket, ME Since last post: 9 hours Last activity: 9 hours |
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The cave level's layout looks nice. Castle #4 looks like a beast to get through. Can't wait for the full version. Oh and the word you were looking for to replace "the down side" would be "underside". |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 1456/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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On the cave levels, you don't have anything for a wall, it's just more ground... You need to at least have an outline for that. Anyway, the sixth screenshot has a status bar palette problem. Fix those things though, and everything looks quite nice. I'll get it after I get home from the fireworks display. | |||
Cruel Justice XD Level: 55 Posts: 16/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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One word: Brilliant I love the background tile-work on the forest and the new foregrounds! It seemed like ages since I hacked SMW; I was never able to master the block editor, so I would say that any custom blocks whatsoever, is completely braggable. *downloads for a test run* |
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Frank15 Red Koopa Level: 19 Posts: 29/126 EXP: 32228 For next: 3549 Since: 06-01-04 From: New Orleans Since last post: 71 days Last activity: 67 days |
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I'm deathly curious what the purple "eyeball" blocks are supposed to do when you get all of them. I didn't notice anything special.... The brown "used" blocks need a little more "shading" or something. They look too plain currently. Is there a reason for the No-Yoshi signs in Weird Cloud Land? As far as I can tell, there are no Yoshis, and the change in music in somewhat distracting. The secret exit in the first level is absolutely evil. I love it :lol:! The non-scrolling background in 1-4 is distracting. I'm not sure what to tell you, since it's a vertical level, but I had a little trouble judging some jumps with the background not moving. As for the cave graphics, I think they look fine, with or without a "wall" for them. In fact, and I may be the only person to think so, but I think they'd look better without a special "wall" graphic for them. Something about it just looks right! |
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RapTop Octoballoon Level: 22 Posts: 151/168 EXP: 53188 For next: 5162 Since: 03-15-04 From: Sweden Since last post: 255 days Last activity: 13 hours |
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Yuggoria Dugy: Well, everybody can (edited by RapTop on 07-05-04 05:47 AM) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - The Mario Legend - World Of Mystery Demo 2 (screenshots and demo) | | | |