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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - General Gaming - RPGs ... Do you prefer random or visible battles ? | |
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Which type of battles do you prefer in an RPG ?
Alternative question: Do you are annoyed of random battles; or do you dislike visible enemys due to the fact you can dodge them ^^; ?
I like visible enemies, I can decide when I want to fight them and when not
 
43.2%, 16 votes
I'm preferring random battles, easier level ups; plus rare enemies are harder to encounter
 
29.7%, 11 votes
If the game provides it ... a mix both of them (like in Lufia II; random battles on the overworld, visible enemies in the dungeons)
 
27.0%, 10 votes
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Surlent
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Posted on 07-03-04 01:33 AM Link | Quote
I hope there was no thread about that too short ago
In Final Fantasy you mostly just need to walk a few steps to encounter an enemy party.
Some people say, that is good for gameplay, so you automatically level up; on the other hand you could run away later, when encountering the same enemies again and again or simply skipping low-level enemies.
This could be annoying from time to time - and not every game has skills like"Enemy Encounter: None" skills like the G.F. Diablos in FF 8

Visible enemies can be seen; so it's up to YOU if you fight them or not.
But this probably could take out the challenge, since you simply try to dodge out the more dangerous enemies.
As for me, I prefer visible enemies all the way; on the world map I would not like to have battle at all, but in the dungeons I like visible enemies
Put shitloads of them in one room, if you want, but once I killed them they don't disturb me anymore and I can for example solve a puzzle in freedom ... withoug interfering battles

What about you, which type of battles do you prefer ?
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Posted on 07-03-04 01:39 AM Link | Quote
Nah, I like random battles. It


(edited by Millennium Neko on 07-02-04 04:40 PM)
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Posted on 07-03-04 01:47 AM Link | Quote
Heh, MN, I tend to write longer posts often; disregarding the bigger MS Sans Serif font I'm using (assumed layouts are turned on), even when writing quite simply pols/threads; so even if I want it to do like that, in many parts are the thread's information hidden

In Romancing SaGa 3, the enemies usually didn't ran straight towards you (unlike Lufia II, but there they only moved when you moved ); but they came nearer and nearer; really hard since MPotions and TPotions were quite expensive and you can't refill your MP, LP, TP inside a battle ^^;
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Posted on 07-03-04 01:56 AM Link | Quote
Visible enemies. Random battles are boring as you can't avoid them just by running, you still have to get in to the battle. Plus, as you said, you can't just fight the strong monsters and not even bother with the weak ones.
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Posted on 07-03-04 03:05 AM Link | Quote
Definately visable. Its really not the greatest thing to be 2 inches away from teh save point and then random battle and presto, youre dead, and 2 hours of work goes down the drain. Plus, Its nice to know WHAT im battling, AND its easier to see whether or not you are going to get pre-emptive strikes or not.
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Posted on 07-03-04 03:11 AM Link | Quote
random battles. I wouldn't want to go hunting for monsters, I'd rather they hunt me :]
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Posted on 07-03-04 04:48 AM Link | Quote
Depends...an easier method to level up in some games would be to keep running straight at a wall and have some sort of plan to have some level up constantly (FF games for example). If I wanted to be evasive in a game (yea...right...I always wanna kill everything) then I might go for visible enemies...but I don't really mind either.
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Posted on 07-03-04 08:41 AM Link | Quote
I prefer random battles as long as the game doesn't have an insane rate (read: one battle every 3-4 steps). At least then you don't have to be running after enemies or leave an area once you clean out everything.
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Posted on 07-03-04 10:39 AM Link | Quote
I like visable battles. When you're sick of fighting, and that happens a lot becouse programmers seem to like the level up and hack away at things combo, visable battles work. When you're sick of fighting random battles, it's just going to get more and more frustrating.
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Posted on 07-03-04 03:02 PM Link | Quote
visible i just like it but if you dont want an batlle every 3 steps dont play top
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Posted on 07-03-04 05:51 PM Link | Quote
Let's take an example from Lufia II:
Everyone who knows the later floors in the Ancient Cave (on an emulator the challenge is taken away; I was proud of beating the boss in one of uncountable tries on a real SNES ), knows the most nasty enemies later down: Rust, Silver and the *sigh* Gold Dragons.

These enemies are really nasty, since for example a surprise attack of two Gold Dragons can kill you in one round, since one Gold Dragon has three single attacks per turn. Three 'Gold Dust* attacks and you're away, even when being on level 80 or higher

But these enemies are VISIBLE, so you at least can decide when and from which side to fight them. Having random battles simply would be unfair, since first strikes and back attacks also would have been chosen randomly

On the other hand, random battles are easier for developers: No extra enemy graphics, no frames etc, to render; simply set up a counter when going and that's all
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Posted on 07-03-04 07:41 PM Link | Quote
I think I
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Posted on 07-03-04 09:09 PM Link | Quote
Originally posted by Colleen
I prefer random battles as long as the game doesn't have an insane rate (read: one battle every 3-4 steps). At least then you don't have to be running after enemies or leave an area once you clean out everything.


Something like FFX-2's Charm Bangle and Lure Bracer come in handy. More encounters or zero. I think I've seen FF7 with this too...not sure about any of the others.
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Posted on 07-03-04 10:19 PM Link | Quote
Visible Enemies are far better... Sometimes I''ll level up a lot in a game early on, and I dont want to fight enemies every other step.. normally I'm pretty good at avoiding visible enemies when I want to (Except for U3NES's overworld... stupid enemies lock you on the Peninsula of Nothing, and you cant even run away from enemies in that game >
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Posted on 07-03-04 10:34 PM Link | Quote
The only problem with random battles I have is that if my characters are close to dead, I don't want to encounter enemies.
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Posted on 07-04-04 12:44 AM Link | Quote
I prefer visible enemies, sure on some types of RPG games it wouldn't work so well (like on pok
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Posted on 07-04-04 06:59 AM Link | Quote
I prefer random battles, you get sorta used to them and it's not very annoying. The problem with visible enemies are that they often tend to follow you (when running away you sometimes end up with multiple enemies after you, battling all in a row can be hard) or rush towards you when you're spotted making avoiding them harder. I look forward to seeing how it works in FF12, since it's not random anymore.
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Posted on 07-04-04 08:47 AM Link | Quote
Neko: Some enemies in Lufia II were only in the Ancient Cave, I think... Never beat the game.

But depending on the layout of the level, sometimes it was impossible to dodge them... And no matter what your level was, you'd want to avoid them and save your healing items/SP.
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Posted on 07-04-04 08:52 AM Link | Quote
On the subject of the ancient cave, if you can't avoid the gold dragons, it's best to just leave the cave. If you can beat it, good, but it's no sense losing your hard-earned hilariously powerful items. Although, the final boss of it is actually surprisingly easy... And the area around him is glitched for some reason...
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Posted on 07-04-04 03:43 PM Link | Quote
Random battles were fine and acceptable right up until FFVII in my opinion... After then, the technology and the ability to advance the battle system into something more integrated was there. Yet, only a handful of games have actually inegrated the battle system into the rest of the game.

I hope more developers start to make games this way, random battles are outmoded and old fasioned now.

Personally, I think the Ocarina of Time battle system is the best, there's no reason why games can't have realtime battle systems like this in it. Mana has showed us that this sort of gameplay can include EXP gain too, so why haven't we seen any more realtime battles? Because developers aren't confident enough to go beyond what is accepted in the RPG world today. It's the slowest moving genre in gaming history.
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