Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in General Gaming: |
Acmlm's Board - I2 Archive - General Gaming - RPGs ... Do you prefer random or visible battles ? | | | |
Pages: 1 2 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Which type of battles do you prefer in an RPG ?Alternative question:
Do you are annoyed of random battles; or do you dislike visible enemys due to the fact you can dodge them ^^; ? | I like visible enemies, I can decide when I want to fight them and when not |
43.2%, 16 votes | I'm preferring random battles, easier level ups; plus rare enemies are harder to encounter |
29.7%, 11 votes | If the game provides it ... a mix both of them (like in Lufia II; random battles on the overworld, visible enemies in the dungeons) |
27.0%, 10 votes | Multi-voting is disabled.
| |
User | Post | ||
Surlent サーレント Level: 49 Posts: 402/1077 EXP: 863920 For next: 19963 Since: 03-15-04 From: Tower of Lezard Valeth Since last post: 16 hours Last activity: 1 hour |
| ||
I hope there was no thread about that too short ago In Final Fantasy you mostly just need to walk a few steps to encounter an enemy party. Some people say, that is good for gameplay, so you automatically level up; on the other hand you could run away later, when encountering the same enemies again and again or simply skipping low-level enemies. This could be annoying from time to time - and not every game has skills like"Enemy Encounter: None" skills like the G.F. Diablos in FF 8 Visible enemies can be seen; so it's up to YOU if you fight them or not. But this probably could take out the challenge, since you simply try to dodge out the more dangerous enemies. As for me, I prefer visible enemies all the way; on the world map I would not like to have battle at all, but in the dungeons I like visible enemies Put shitloads of them in one room, if you want, but once I killed them they don't disturb me anymore and I can for example solve a puzzle in freedom ... withoug interfering battles What about you, which type of battles do you prefer ? |
|||
Ran-chan Moldorm eek, when are they going to stop growing... Level: 143 Posts: 1779/12781 EXP: 35293588 For next: 538220 Since: 03-15-04 From: Nerima District, Tokyo - Japan Since last post: 12 hours Last activity: 12 hours |
| ||
Nah, I like random battles. It (edited by Millennium Neko on 07-02-04 04:40 PM) |
|||
Surlent サーレント Level: 49 Posts: 404/1077 EXP: 863920 For next: 19963 Since: 03-15-04 From: Tower of Lezard Valeth Since last post: 16 hours Last activity: 1 hour |
| ||
Heh, MN, I tend to write longer posts often; disregarding the bigger MS Sans Serif font I'm using (assumed layouts are turned on), even when writing quite simply pols/threads; so even if I want it to do like that, in many parts are the thread's information hidden In Romancing SaGa 3, the enemies usually didn't ran straight towards you (unlike Lufia II, but there they only moved when you moved ); but they came nearer and nearer; really hard since MPotions and TPotions were quite expensive and you can't refill your MP, LP, TP inside a battle ^^; |
|||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 1371/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
| ||
Visible enemies. Random battles are boring as you can't avoid them just by running, you still have to get in to the battle. Plus, as you said, you can't just fight the strong monsters and not even bother with the weak ones. | |||
KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 1240/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
| ||
Definately visable. Its really not the greatest thing to be 2 inches away from teh save point and then random battle and presto, youre dead, and 2 hours of work goes down the drain. Plus, Its nice to know WHAT im battling, AND its easier to see whether or not you are going to get pre-emptive strikes or not. | |||
Kwan Doesn't have a valid sized userpic. ||bass will be pissed :(((((((( Level: 50 Posts: 668/1137 EXP: 937111 For next: 10206 Since: 03-15-04 From: Durkadurkastan! Since last post: 22 days Last activity: 2 days |
| ||
random battles. I wouldn't want to go hunting for monsters, I'd rather they hunt me :] | |||
Prier Archangel Administrative Priestess. NUCLEAR SUB WEEEOOOO Level: 119 Posts: 1828/8392 EXP: 18790939 For next: 138352 Since: 03-15-04 From: Nerima Dist. - Tokyo, Japan Since last post: 1 day Last activity: 1 day |
| ||
Depends...an easier method to level up in some games would be to keep running straight at a wall and have some sort of plan to have some level up constantly (FF games for example). If I wanted to be evasive in a game (yea...right...I always wanna kill everything) then I might go for visible enemies...but I don't really mind either. | |||
Colleen Administrator Level: 136 Posts: 2442/11302 EXP: 29369328 For next: 727587 Since: 03-15-04 From: LaSalle, Quebec, Canada Since last post: 3 hours Last activity: 1 hour |
| ||
I prefer random battles as long as the game doesn't have an insane rate (read: one battle every 3-4 steps). At least then you don't have to be running after enemies or leave an area once you clean out everything. | |||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 162/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
| ||
I like visable battles. When you're sick of fighting, and that happens a lot becouse programmers seem to like the level up and hack away at things combo, visable battles work. When you're sick of fighting random battles, it's just going to get more and more frustrating. | |||
Captain moneybags Bloober Level: 33 Posts: 24/447 EXP: 208968 For next: 20211 Since: 07-01-04 From: the lol land (or in reality sweden) Since last post: 1 day Last activity: 1 day |
| ||
visible i just like it but if you dont want an batlle every 3 steps dont play top | |||
Surlent サーレント Level: 49 Posts: 410/1077 EXP: 863920 For next: 19963 Since: 03-15-04 From: Tower of Lezard Valeth Since last post: 16 hours Last activity: 1 hour |
| ||
Let's take an example from Lufia II: Everyone who knows the later floors in the Ancient Cave (on an emulator the challenge is taken away; I was proud of beating the boss in one of uncountable tries on a real SNES ), knows the most nasty enemies later down: Rust, Silver and the *sigh* Gold Dragons. These enemies are really nasty, since for example a surprise attack of two Gold Dragons can kill you in one round, since one Gold Dragon has three single attacks per turn. Three 'Gold Dust* attacks and you're away, even when being on level 80 or higher But these enemies are VISIBLE, so you at least can decide when and from which side to fight them. Having random battles simply would be unfair, since first strikes and back attacks also would have been chosen randomly On the other hand, random battles are easier for developers: No extra enemy graphics, no frames etc, to render; simply set up a counter when going and that's all |
|||
Ran-chan Moldorm eek, when are they going to stop growing... Level: 143 Posts: 1794/12781 EXP: 35293588 For next: 538220 Since: 03-15-04 From: Nerima District, Tokyo - Japan Since last post: 12 hours Last activity: 12 hours |
| ||
I think I | |||
Prier Archangel Administrative Priestess. NUCLEAR SUB WEEEOOOO Level: 119 Posts: 1845/8392 EXP: 18790939 For next: 138352 Since: 03-15-04 From: Nerima Dist. - Tokyo, Japan Since last post: 1 day Last activity: 1 day |
| ||
Originally posted by Colleen Something like FFX-2's Charm Bangle and Lure Bracer come in handy. More encounters or zero. I think I've seen FF7 with this too...not sure about any of the others. |
|||
Imajin Buster Beetle Level: 34 Posts: 359/452 EXP: 234863 For next: 18788 Since: 03-15-04 From: Kingdom of Zeal Since last post: 39 days Last activity: 53 days |
| ||
Visible Enemies are far better... Sometimes I''ll level up a lot in a game early on, and I dont want to fight enemies every other step.. normally I'm pretty good at avoiding visible enemies when I want to (Except for U3NES's overworld... stupid enemies lock you on the Peninsula of Nothing, and you cant even run away from enemies in that game > | |||
Slash Dafter Kodondo Level: 38 Posts: 393/584 EXP: 338934 For next: 31513 Since: 04-04-04 From: E. Millinocket, ME Since last post: 9 hours Last activity: 9 hours |
| ||
The only problem with random battles I have is that if my characters are close to dead, I don't want to encounter enemies. | |||
Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 3106/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
| ||
I prefer visible enemies, sure on some types of RPG games it wouldn't work so well (like on pok | |||
Jill In love with a dream.. Level: 36 Posts: 278/528 EXP: 296548 For next: 11562 Since: 03-15-04 From: Teh Sweden Since last post: 6 days Last activity: 14 hours |
| ||
I prefer random battles, you get sorta used to them and it's not very annoying. The problem with visible enemies are that they often tend to follow you (when running away you sometimes end up with multiple enemies after you, battling all in a row can be hard) or rush towards you when you're spotted making avoiding them harder. I look forward to seeing how it works in FF12, since it's not random anymore. | |||
Colleen Administrator Level: 136 Posts: 2486/11302 EXP: 29369328 For next: 727587 Since: 03-15-04 From: LaSalle, Quebec, Canada Since last post: 3 hours Last activity: 1 hour |
| ||
Neko: Some enemies in Lufia II were only in the Ancient Cave, I think... Never beat the game. But depending on the layout of the level, sometimes it was impossible to dodge them... And no matter what your level was, you'd want to avoid them and save your healing items/SP. |
|||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 1435/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
| ||
On the subject of the ancient cave, if you can't avoid the gold dragons, it's best to just leave the cave. If you can beat it, good, but it's no sense losing your hard-earned hilariously powerful items. Although, the final boss of it is actually surprisingly easy... And the area around him is glitched for some reason... | |||
Kasumi-Astra Administrator Level: 62 Posts: 491/1867 EXP: 1971846 For next: 12840 Since: 03-15-04 From: Reading, UK Uni: Sheffield, UK Since last post: 1 day Last activity: 12 hours |
| ||
Random battles were fine and acceptable right up until FFVII in my opinion... After then, the technology and the ability to advance the battle system into something more integrated was there. Yet, only a handful of games have actually inegrated the battle system into the rest of the game. I hope more developers start to make games this way, random battles are outmoded and old fasioned now. Personally, I think the Ocarina of Time battle system is the best, there's no reason why games can't have realtime battle systems like this in it. Mana has showed us that this sort of gameplay can include EXP gain too, so why haven't we seen any more realtime battles? Because developers aren't confident enough to go beyond what is accepted in the RPG world today. It's the slowest moving genre in gaming history. |
Pages: 1 2 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - General Gaming - RPGs ... Do you prefer random or visible battles ? | | | |