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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Maintaining Playing of the Music | | | |
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beneficii Lakitu Level: 36 Posts: 1/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours |
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I finished the first world in my ROM hack, and it ends with a castle level called #1 Igor's Castle. After you beat Comrade Igor, you return to the overworld. The music that is played in the overworld, however, does not play after the castle is completed. It plays after the other levels are completed, but silence follows the completion of the castle level. How do I have the music keep playing following completion of the castle level? | |||
Kario In Possession of a Stolen Shovel Level: 65 Posts: 433/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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I am not entirely sure how to do it. All I know is that some people think it is a glitch, but every hack, even the original SMW did that. That's what it is supposed to do, so don't think you did something wrong. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 992/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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If you want that not to happen, learn ASM. | |||
Someguy Buzzy Beetle It seems as though the girl you've fallen for is also a pyromaniac. Level: 32 Posts: 22/397 EXP: 193329 For next: 13113 Since: 03-15-04 From: I'm proud to be an American... I think... Since last post: 1 day Last activity: 5 hours |
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When you beat a castle, the music stops to give a sort of cool effect until Mario enters or exits a sub map. You most likely didn't have Mario exit to a sub map or the main map. | |||
asdf Cukeman Level: 28 Posts: 70/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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However, the effect doesn't happen after Castle 3, 5, 6 and 7... | |||
beneficii Lakitu Level: 36 Posts: 2/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours |
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Alright, thanks. I thought I had done something wrong. | |||
Keikonium Banned Level: NAN Posts: 175/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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I must have a special smw game then because, music still plays after I beat a castle, ANY castle. And BTW I am talking about my original smw on the snes. The one on my computer does do this however. | |||
KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 1073/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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Originally posted by asdfI might have an answer to that... These castles dont send you to an exit tile. Instead, they send you to another level/pipe tile. So the music keeps playing because you arent changin screens automatically. I might look into this... |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Maintaining Playing of the Music | | | |