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Acmlm's Board - I2 Archive - Game Creation Center - Preferred scripting system? | | | |
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NightHawk Bob-Omb Level: 39 Posts: 181/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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What kind of scripting system do people prefer when creating RPGs? I'm working on editors for an RPG creation system (focused specifically on creating FF-like games), and lots of things in the games (monster AI, cinematics, etc.) would be controlled through scripts of some sort. So, what do you think is better (and why do you think so)? Warcraft 3's "trigger" system, Hexen's compiled scripts (yes, I know it's not a "real" RPG ), native, compiled code (C/C++, or whatever), or something else? |
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Jack-Al Blah Blah Blah Level: 28 Posts: 143/284 EXP: 116984 For next: 14354 Since: 03-15-04 From: Montréal, Québec, Canada Since last post: 10 days Last activity: 2 days |
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I prefer using C++ and other programming languages like that. Mostly because it's what I've been learning, so things seem easier to do that way. (edited by Jack-Al on 06-26-04 12:26 PM) |
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SiliconHero Octorok Level: 8 Posts: 17/20 EXP: 1996 For next: 191 Since: 06-22-04 From: Pennsylvania, USA Since last post: 483 days Last activity: 339 days |
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If I actually had the commitment to stick to a single game project, I'd probably program it with some object-oriented language, like JavaScript. I don't have the necessary expertise to make a game in C++, as I can't do graphics with it. | |||
NightHawk Bob-Omb Level: 39 Posts: 183/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Okay, I guess I wasn't very clear about what I meant.... I'm coding an engine, that will use something along the lines of a plugin system for games. The engine itself will handle things like graphics, sound, music, etc., and these scripts would control how the game actually plays. For instance, some sorcerer monster could have a script that would check his HP and MP, and if the HP is getting low, and he still has enough MP, he'd cast his ultimate spell, or whatever.... So, what I'm asking is, do people prefer to use some kind of scripting language that gets compiled, or something like WC3's trigger editor? (For use in the "plugin"s, not the engine). |
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Jack-Al Blah Blah Blah Level: 28 Posts: 144/284 EXP: 116984 For next: 14354 Since: 03-15-04 From: Montréal, Québec, Canada Since last post: 10 days Last activity: 2 days |
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You could always put both, but a trigger editor would probably be better. I prefer scripting myself, but I can probably get alot more done with something like a trigger editor. (edited by Jack-Al on 06-27-04 07:35 PM) |
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NightHawk Bob-Omb Level: 39 Posts: 196/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by Jack-AlOkay, I guess I'll start out with scripts, and later on code a script editor with a similar interface to the trigger editor for WC3. Next question... scripting language? Something like C, or something else? (Basic and Basic-derivatives are out of the question... I personally dislike them). Would a specially designed scripting language be a good or bad idea? |
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Jack-Al Blah Blah Blah Level: 28 Posts: 145/284 EXP: 116984 For next: 14354 Since: 03-15-04 From: Montréal, Québec, Canada Since last post: 10 days Last activity: 2 days |
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A specially designed scripting language could be a good idea as long as it works similar to other programming languages. Making it something like C would also be a good idea since alot of people start learning either C++ or JAVA. | |||
NightHawk Bob-Omb Level: 39 Posts: 199/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by Jack-AlGood points. Anyone else got any ideas to add? |
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