Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - I hate bushes! | | | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
Schnauzer Paratroopa Level: 21 Posts: 35/148 EXP: 43345 For next: 6598 Since: 04-02-04 From: Bucaramanga (Colombia) Since last post: 11 days Last activity: 11 days |
| ||
Is posible to edit the entrance to a castle or a Ghost House? ...I'm talking about bushes, doors and the other few things thar appears befor to enter in any of this levels. Why I want to edit it? Simple. Just because I hate bushes and I used the same tiles to add new sprites then, when I enter into a Castle there are appears the bush with the tiles I have edited. Then the game look really bad. |
|||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 249/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
| ||
How to edit ghost house and castle entrances: In the LM help file, you can find the location of the entrances. (Open level address help text) Calculate the SNES address of that address and... uhm... switch places on 2 bytes or something... ABCDEF becomes EFCDAB, IIRC... Then, search for it in the Rom. If you find multiple matches, change one of them until the entrances glitches up (BACKUP FIRST!!). Write down the address you changed. Now, make an entrance in LM. Save it through the File menu. Write down the address it says that it will save to. Convert the address to SNES and switch it the same way and write it at the location you edited to make the entrance corrupt. Save. Done. |
|||
iamhiro1112 Armos Level: 35 Posts: 57/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
| ||
Originally posted by Smallhacker It's that easy. lol. |
|||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1111/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
I wonder how hard it would be to hack the game to use a level # for these instead of hard-coded addresses? Given how this is a dangerous operation; if your new level is bigger than the old one you risk corruption. | |||
FuSoYa Defender of Relm Level: 26 Posts: 77/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
| ||
Originally posted by HyperHacker Probably not very. Create a list of level numbers, change the code to use them as an index into the main level pointers, and you're set. There's no corruption risk in saving the level the way Smallhacker described though, as he's not even trying to save in the original ROM area. Also remember that LM's level manager cannot be turned off anymore, and its been that way for a long time (since version 1.40). Smallhacker: Write down the address it says that it will save to. Not a good idea. The address in the save level dialog is the first place LM will *try* to save to. If something is in the way, it'll just save it somewhere else. To find out where the level really ends up, open up the "Open level Address" dialog after saving the level to get the address of the current level. (edited by FuSoYa on 06-24-04 01:09 AM) |
|||
Schnauzer Paratroopa Level: 21 Posts: 45/148 EXP: 43345 For next: 6598 Since: 04-02-04 From: Bucaramanga (Colombia) Since last post: 11 days Last activity: 11 days |
| ||
I didn't uderstand well. I can open the level and edit the tile position normally but I can't save the changes. Why? Another question: How can I make (not edit) tiles to add my own sprites and design my own backgrounds? I have edited many of the original tiles (foreground) but I want to add more sprites, for example: different blocks, coins, etc. Ah! and how is possible to edit some animated sprites like the Yoshi's Coins and the plants that hurt you? |
|||
KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 1168/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
| ||
Quite a few questions here 1: You cant add your own sprites... yet. The spriting engine hasnt been cracked by anyone yet, so custom sprites are out of the question. 2: Backgrounds are done exactly like Foregrounds. You open up an ExGFX file, design your BG, save it, insert it, and assemble in the map 16 pages 12 and on. 3: The yoshi coin isnt a sprite... and teh animation on it is palette animation, which is in game. That animation is also there for a few other things, so the only way to edi the coin is to directly edit the YC GFX... then add animations to it. 4: The animated plants are objects too... the animation data for those is in one of the very last GFX files. Go and edit there for the plants. Hope that helped |
|||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 1214/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
| ||
You sure sprites haven't been cracked yet? Try playing SMWR and say that to me. | |||
Schnauzer Paratroopa Level: 21 Posts: 47/148 EXP: 43345 For next: 6598 Since: 04-02-04 From: Bucaramanga (Colombia) Since last post: 11 days Last activity: 11 days |
| ||
Originally posted by Kirby ATW 1- Then is or not is possible to do that? 2- How Iopen the ExGFX file?. How can I design my BG? and How can I assemble it? 3- I didn't undertand... again. 4- I can use the Map 8 to edit them? Is necesary to use another tool like a Tile Layer Editor? Why when I open a SMC file in any tale layer only appears noise, unshape colors? |
|||
KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 1199/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
| ||
1: The sprite thing is a no for right now (unless you know some serious ASM and crack the code for the whole game) 2: You need a tile program to open a .bin file. I would suggest YYCHR, just because of the windows clipboard capabilities, but you can go with whatever you want. Edit a .bin file in there. (note, get your .bin files by exracting the graphics. Use ExGFX for custom BGs) 3: The yoshi coin is an object, just like the ground Mario walks on. The animation you see on it is actually built into the in-game palette, which means you would have to make your own animation for it. 4: You CAN use the map 8 to edit them with the Ctrl+Shift+PageDown code, but I wouldnt reccommend it. Edit the black plants in whatever tile program you are going to use. |
|||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 1260/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
| ||
KATW, while it is true that you can edit the mini-piranhas in the 8x8 editor, you'd have to know what graphics file they load from first, as Ctrl+Shift+PageDown doesn't let you edit what's beyond there, just to view it. | |||
KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 1209/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
| ||
I know the right file is one of the last two... because I edited something around them a few days ago. I got confused on the 8x8 editor part |
|||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 1264/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
| ||
Wait, nevermind. No, you can't access it in LM period. It gives you an error message when you try to load up GFX32.bin (The one with Yoshi and the animations) | |||
Schnauzer Paratroopa Level: 21 Posts: 49/148 EXP: 43345 For next: 6598 Since: 04-02-04 From: Bucaramanga (Colombia) Since last post: 11 days Last activity: 11 days |
| ||
AGRRR! I have edited a castle entrance but now the level 105 is spoiled. Why? |
|||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 1493/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
| ||
It's probably unrelated, actually. Just go in to level 105 and save it again, that should probably fix it. | |||
Schnauzer Paratroopa Level: 21 Posts: 50/148 EXP: 43345 For next: 6598 Since: 04-02-04 From: Bucaramanga (Colombia) Since last post: 11 days Last activity: 11 days |
| ||
Originally posted by Kyouji Craw But if I save that level I will save the changes. That level takes the seme shape of the castle entrance. |
|||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 274/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
| ||
That's because you have saved the castle entrance over level 105. |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - I hate bushes! | | | |