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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW: ALTTP screenshots thread (bundled) | | | |
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Darth Coby Vire Dacht je nou echt dat het over was? Dacht je nou echt dat ik gebroken was? Nee toch? Nou kijk eens goed op uit je ogen gast. zonder clic heb je geen kloten tjap... bitch Level: 55 Posts: 592/1371 EXP: 1240774 For next: 73415 Since: 03-15-04 From: Belgium Since last post: 2 days Last activity: 9 hours |
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*Coby sees the undersea ruins picture Oh, my, God. :O That's totally awesome. :O Let's hope the gameplay is just as great. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 936/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Originally posted by blackhole89 Feh... It typically means "wild" with a positive connotation. Anyway, I like everything *but* the hills, actually. Really nice work, I just don't think the 3D look works well. But that's beside the point, as everything else is great and it's just a background. You can easily ignore it. Also... Tell me, are you red-green colorblind? |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 184/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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@Kyouji: Yes, not heavily, just a bit, but enough f.I. to be unable to recognize the contents of these color test pictures @Coby: I'm working towards it... @cpubasic13: That will need some time... I'm also busy on Solar Soundtrack (and another "Solar" tool which I don't want to tell anything about yet) and I want to finish at least up to World 3. Alright, here's the next little bunch of screens: Another level, another palette, another map16 page used up... What do you think of this "brighter"/"greener" variant? Have fun, Blacky. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 937/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Well the wall could stand to be a different color, after all, you don't typically think of a wall of grass being restrictive. It would look better if you used brown as the main land with a greenish outline, kinda like the original SMW; a natural wall with some overgrowth may sound too similiar, but I believe that with the current tileset you're using it'd look really, really nice. As for the actual ground... That's pretty much perfect. The occasional flower is a nice touch, as well. | |||
Darth Coby Vire Dacht je nou echt dat het over was? Dacht je nou echt dat ik gebroken was? Nee toch? Nou kijk eens goed op uit je ogen gast. zonder clic heb je geen kloten tjap... bitch Level: 55 Posts: 597/1371 EXP: 1240774 For next: 73415 Since: 03-15-04 From: Belgium Since last post: 2 days Last activity: 9 hours |
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The wall is pretty good, just that if it's a big area in that colour it gets a bit "too" dark. How about adding some lighter spots in there? Edit: And those spikes actually give damage too? Even the upside down ones? (edited by Coby on 06-21-04 03:49 PM) |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 185/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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(@Lighter spots): Yes, possible. I'll think about it. (@damage): Yes. Even a bit too much, as they're derived from the piranha plants, so they damage you from the side, too. I'm working on an asmhack against Damn Iggy. Seriously, that guy's driving me crazy. He just doesn't want to reset the screen mode registers, making himself as much as invincible through a glitched screen as output. Well, ASM, again. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 938/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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I'm fairly certain there's blocks in Block Tool which are damage from (insert direction here) though, you could just use them. | |||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 189/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Well, here are some more screenies. The new outer area of Lunar Fortress. The interior of Undersea Ruins. I finally fixed the top bar palette. Have fun, Blacky. |
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Imajin Buster Beetle Level: 34 Posts: 353/452 EXP: 234863 For next: 18788 Since: 03-15-04 From: Kingdom of Zeal Since last post: 39 days Last activity: 53 days |
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Hm, the outside LF background might look better if you took out the leaves in it... And Undersea Ruins still looks great. | |||
KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 978/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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Looking very good! The lunar fortress BG is too.... I dunno... blueish purple... and yes, the leaves look odd for a sky... The undersea ruins are as great as everything else |
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Darth Coby Vire Dacht je nou echt dat het over was? Dacht je nou echt dat ik gebroken was? Nee toch? Nou kijk eens goed op uit je ogen gast. zonder clic heb je geen kloten tjap... bitch Level: 55 Posts: 623/1371 EXP: 1240774 For next: 73415 Since: 03-15-04 From: Belgium Since last post: 2 days Last activity: 9 hours |
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Originally posted by blackhole89 The first one is very nice and the second one is ... Elite. :O |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 957/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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I'm going to agree with Coby on both of those, with one minor correction for the first one: If you're going to keep the forest background from SMW and color it deep blue for clouds, I'm gonna heavily reccommend you take out all those leaves statted through it that give it away. It's not that hard, too... | |||
Darth Coby Vire Dacht je nou echt dat het over was? Dacht je nou echt dat ik gebroken was? Nee toch? Nou kijk eens goed op uit je ogen gast. zonder clic heb je geen kloten tjap... bitch Level: 55 Posts: 625/1371 EXP: 1240774 For next: 73415 Since: 03-15-04 From: Belgium Since last post: 2 days Last activity: 9 hours |
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Originally posted by Kyouji "Kagami" Craw Oh he's using them as clouds? I thought it was just a woord at night. I should really read the posts more. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 960/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Well, they may not be, I'm can't really be certain as he didn't specifically say so, but it is Lunar Fortress, after all. Plus, if they aren't, why are they blue? | |||
knuck Hinox Banned until 19-58-5815: trolling, flaming, spamming, being a general fucktard... Level: 62 Posts: 391/1818 EXP: 1894574 For next: 90112 Since: 03-15-04 Since last post: 14 hours Last activity: 9 hours |
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Originally posted by Kyouji "Kagami" CrawOpen level 22 in an unedited SMW rom and tell me why the hills are blue if they aren't water. plis tell me . blackhole89: in this level, try changing the BG palletes. They just don't have a contrast with the FG. And also, why do you need an ASM hack for the spikes? Just use the hurt mario block with the sides offset changed. |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 190/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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@Kyouji, Coby: I wasn't using them as clouds... I just aimed towards a darker/more blue (Lunar Fortress => there's something with moonlight here) version of the sunset-red BG of Lunar Fortress's entrance; as I now see (got some sleep, finally ), it has become too funky @knuck: There is no ASM hack for the spikes. Can't remember having said anything like that I just map16mapped them to the piranha plant tiles. Although they, in my opinion, rather do contrast with the foreground - OK, I'll change the palettes. Have fun, Blacky. |
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Darth Coby Vire Dacht je nou echt dat het over was? Dacht je nou echt dat ik gebroken was? Nee toch? Nou kijk eens goed op uit je ogen gast. zonder clic heb je geen kloten tjap... bitch Level: 55 Posts: 626/1371 EXP: 1240774 For next: 73415 Since: 03-15-04 From: Belgium Since last post: 2 days Last activity: 9 hours |
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Originally posted by blackhole89 I knew you were using them as a dark forest. And he doesn't mean you need an ASM hack, he's willing to say that you could use the hurt Mario custom block with some offsets that trigger from wich side Mario is hurt changed. |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 192/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Hi folks, I spent the day asmhacking, fixed naughty Iggy finally and also finished the lightning code (with a weak, but still random-seeming random numbers algorithm). Here's a screenshot taken during a flash, which takes usually ~5 frames: Afterwards the normal palette is restored again. As some of you may recognize, I had a glimpse at SD3 (aka SoM2)'s lightning routine (the one you can see at the entrance of Dark Castle aka "Castle of the Dark Family"). The thing I'm currently working on is another SD3 feature port, namely the daylight system. That means, you have 4 palettes (morning, day, evening, night) per level which are slowly faded into each other (using the w00t $0013 frame counter). What do you think about that? Have fun, Blacky. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 967/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Originally posted by knuckOriginally posted by Kyouji "Kagami" CrawOpen level 22 in an unedited SMW rom and tell me why the hills are blue if they aren't water. plis tell me . Both air and water are clear, but because of the way they reflect light they appear to be more blue the longer they extend. Water much more so than air, which is why deep water looks deep blue, and if you look at something from far away (IE, a mountain) it appears blue. |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 343/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Lightning effect is cool. I hope you implement the day-night cycle, as that would be cool. And the screens are cool. Good work. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - SMW: ALTTP screenshots thread (bundled) | | | |