Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - . Hacks: How Difficult? | | | |
Pages: 1 2 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
How difficult do you like your hacks?Yes... how hard do you like them? | I can beat it in a few minutes... |
|
0.0%, 0 vote | Easy... |
|
0.0%, 0 vote | Slightly easier than the original... |
|
0.0%, 0 vote | Difficulty of original... |
15.4%, 4 votes | Slightly harder than the original... |
53.8%, 14 votes | Hard... |
26.9%, 7 votes | 78 savestates per level... |
3.8%, 1 vote | Multi-voting is disabled.
| |
User | Post | ||
JJ64 Boo Level: 45 Posts: 441/919 EXP: 640956 For next: 19208 Since: 05-22-04 From: Green Bay, WI Since last post: 441 days Last activity: 269 days |
| ||
I would say... slightly more difficult. I like the secrets hard to find, but not impossible. | |||
HammerGuy Goomba Level: 10 Posts: 17/26 EXP: 3237 For next: 1177 Since: 03-16-04 From: Fort Wayne, IN Since last post: 21 days Last activity: 11 hours |
| ||
I've only seen one hack that needs "78 Savestates" per level.Otherwise there just a bit more difficult. | |||
RapTop Octoballoon Level: 22 Posts: 142/168 EXP: 53188 For next: 5162 Since: 03-15-04 From: Sweden Since last post: 255 days Last activity: 13 hours |
| ||
I have to agree with you JJ64, a bit more difficult than the original, but not to hard... But I want the secrets to be hard to find. Well, not hard to find, but hard to get to. |
|||
Keikonium Banned Level: NAN Posts: 144/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
| ||
I think hacks that are hard are better than any other choice. I think that very hard to find secrets are great but not impossible if you think about it. Like don't make a solid wall with a one tile high 'walk thru' block that only mario can enter but he has to have a cape to get over a huge gap infected with fire spitting pirana plants. Thats too hard (actually impossible). There should however be some levels that are near impossible later on in the game. | |||
Surlent サーレント Level: 49 Posts: 379/1077 EXP: 863920 For next: 19963 Since: 03-15-04 From: Tower of Lezard Valeth Since last post: 16 hours Last activity: 1 hour |
| ||
The difficulty level should start out low and increase gradually. Extra and hidden levels actually can have a really challenging difficulty; even when already early ones; just see FPI'S demos from TSRP II for example The essential levels should rather include nasty traps than too tricky secret exits. So if you will need for a invisible key hole in a level with no hints like coins around it to proceed, it is simply unfair and far than funny |
|||
KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 905/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
| ||
Hacks should be slightly more difficult than the original... thats what makes them good... but the fact that a few of them require 109438761092385 savestates in a few levels really turns some people off... | |||
Frank15 Red Koopa Level: 19 Posts: 17/126 EXP: 32228 For next: 3549 Since: 06-01-04 From: New Orleans Since last post: 71 days Last activity: 67 days |
| ||
I'm guessing by 78 savestates per level, you're referring to my hack .... Yeah... I know it's pretty impossible. Some people say it's way too hard, and some others have told me they like the insane difficulty. I just don't know what to do . |
|||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 927/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
| ||
Frank... Stop assuming it's always you Nonono. Without a doubt, that refers to SMW+3. |
|||
HarkenSlash Red Goomba Level: 11 Posts: 8/39 EXP: 5464 For next: 521 Since: 06-17-04 From: California Since last post: 458 days Last activity: 125 days |
| ||
Hacks should be harder than the original or it won't be fun | |||
Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 2523/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
| ||
Personally I would like it if the most hacks was as hard or just little more hard than the orginal levels. Many hackers should let others players test their hacks, something that is a easy level for you maybe needs savestates for other players. |
|||
KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 908/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
| ||
Originally posted by Kitten YifferAnd if it requires a save state for you, then you KNOW its too hard and you had better get to making it easier right then and there. Beta testers are a good way to make sure that your hack isnt too hard, or too easy for that matter |
|||
Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 379/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
| ||
smw was too easy to beat, so imo, the hack has to be more difficult then he original game at smw's case |
|||
Sendy Shyguy Level: 17 Posts: 38/93 EXP: 21726 For next: 3017 Since: 03-25-04 From: South of UK Since last post: 55 days Last activity: 53 days |
| ||
I'd say about 2ce as hard as the original, maybe 3 times. The original SMW was a walkover and very,very easy for any platformgame expert. I recon it was designed to be beaten by just about anyone and everyone. |
|||
Rain Man Buzzy Beetle Level: 31 Posts: 19/378 EXP: 175079 For next: 10284 Since: 04-14-04 Since last post: 5 days Last activity: 16 hours |
| ||
I like a challenge, but not too hard... i'd just say hard. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1066/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
I voted 'like the original', really more 'easier and harder than the original'. Some parts of it were too easy, some too hard. (I still hate Iggy Koopa being the first boss; he's not overly difficult, but it's a bit hard for world 1.) It should generally start easy and end hard. I'll try to draw a diagram of what I usually go for... HARD -........................_ .... -......................./ .... -..____.---------' (edited by HyperHacker on 06-19-04 09:03 PM) (edited by HyperHacker on 06-19-04 09:04 PM) |
|||
HammerGuy Goomba Level: 10 Posts: 18/26 EXP: 3237 For next: 1177 Since: 03-16-04 From: Fort Wayne, IN Since last post: 21 days Last activity: 11 hours |
| ||
Originally posted by HyperHacker |
|||
Frank15 Red Koopa Level: 19 Posts: 21/126 EXP: 32228 For next: 3549 Since: 06-01-04 From: New Orleans Since last post: 71 days Last activity: 67 days |
| ||
It can be easy without being "very easy." Heck, I'm not sure I'd even call all the levels of World 1 in SMB3 "very easy." There's nothing wrong with a little difficulty in World 1, so long as it's not overdone. [/hypocrite] I also don't believe each level has to be harder than the last, necessarily. A general increase in difficulty is all right, but not every level needs to be harder than the last... certainly OK to have levels more difficult than most others for the point in the game, and all right having a few "break" levels, too. |
|||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1113/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
Originally posted by HammerGuy I guess you can just go with whatever you want. For worlds with only one access point, a good idea might be to stick with what it is in the levels near there, but really, do whatever, it's optional. (I once made a really crappy/easy hack as a way of learning LM, and though everything was way easy, Yoshi's House was turned into a relatively hard optional level. You can get it at www.zophar.net under the name Super Mario Wuss. (The creator is listed as "pokemon hack master" because a "friend" of mine submitted it without asking, also not giving me a chance to remove something in the last Special World level that was NOT supposed to be in the public release. ) Just be warned, it really sucks. I was just figuring out how to use LM and decided I'd make a hack out of it.) |
|||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 954/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
| ||
I just realized I never voted Hacks should be about 1.5 times more difficult than the game they are a hack of, in my opinion. For instance, the first level can be around the level in the very middle's difficulty, and it slowly works up from there. |
|||
Imajin Buster Beetle Level: 34 Posts: 352/452 EXP: 234863 For next: 18788 Since: 03-15-04 From: Kingdom of Zeal Since last post: 39 days Last activity: 53 days |
| ||
Personally, I like how the original SMW did it's difficulty... I'd say like the original, wiht Special Worlds and such maybe being harder... |
Pages: 1 2 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - . Hacks: How Difficult? | | | |