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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - . Hacks: How Difficult? | |
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How difficult do you like your hacks?
Yes... how hard do you like them?
I can beat it in a few minutes...   0.0%, 0 vote
Easy...   0.0%, 0 vote
Slightly easier than the original...   0.0%, 0 vote
Difficulty of original...
 
15.4%, 4 votes
Slightly harder than the original...
 
53.8%, 14 votes
Hard...
 
26.9%, 7 votes
78 savestates per level...
 
3.8%, 1 vote
Multi-voting is disabled.

User Post
JJ64

Boo
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Since: 05-22-04
From: Green Bay, WI

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Posted on 06-19-04 12:14 AM Link | Quote
I would say... slightly more difficult. I like the secrets hard to find, but not impossible.
HammerGuy

Goomba
Level: 10

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Since: 03-16-04
From: Fort Wayne, IN

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Posted on 06-19-04 12:19 AM Link | Quote
I've only seen one hack that needs "78 Savestates" per level.Otherwise there just a bit more difficult.
RapTop

Octoballoon
Level: 22

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Since: 03-15-04
From: Sweden

Since last post: 255 days
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Posted on 06-19-04 12:19 AM Link | Quote
I have to agree with you JJ64, a bit more difficult than the original, but not to hard...
But I want the secrets to be hard to find. Well, not hard to find, but hard to get to.
Keikonium
Banned
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Since: 04-02-04

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Posted on 06-19-04 02:20 AM Link | Quote
I think hacks that are hard are better than any other choice. I think that very hard to find secrets are great but not impossible if you think about it. Like don't make a solid wall with a one tile high 'walk thru' block that only mario can enter but he has to have a cape to get over a huge gap infected with fire spitting pirana plants. Thats too hard (actually impossible). There should however be some levels that are near impossible later on in the game.
Surlent
サーレント
Level: 49

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Since: 03-15-04
From: Tower of Lezard Valeth

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Posted on 06-19-04 02:45 AM Link | Quote
The difficulty level should start out low and increase gradually. Extra and hidden levels actually can have a really challenging difficulty; even when already early ones; just see FPI'S demos from TSRP II for example
The essential levels should rather include nasty traps than too tricky secret exits. So if you will need for a invisible key hole in a level with no hints like coins around it to proceed, it is simply unfair and far than funny
KATW

King Yoshi
"If you stare at something long enough, it can be funny."
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Since: 03-15-04

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Posted on 06-19-04 03:33 AM Link | Quote
Hacks should be slightly more difficult than the original... thats what makes them good... but the fact that a few of them require 109438761092385 savestates in a few levels really turns some people off...
Frank15

Red Koopa
Level: 19

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Since: 06-01-04
From: New Orleans

Since last post: 71 days
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Posted on 06-19-04 04:16 AM Link | Quote
I'm guessing by 78 savestates per level, you're referring to my hack ....

Yeah... I know it's pretty impossible. Some people say it's way too hard, and some others have told me they like the insane difficulty. I just don't know what to do .
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

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Since: 03-15-04
From: Oregon, US

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Posted on 06-19-04 04:19 AM Link | Quote
Frank... Stop assuming it's always you

Nonono. Without a doubt, that refers to SMW+3.
HarkenSlash

Red Goomba
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Since: 06-17-04
From: California

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Posted on 06-19-04 04:34 AM Link | Quote
Hacks should be harder than the original or it won't be fun
Kitten Yiffer

Purple wand
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Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien !
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Since: 03-15-04
From: Sweden

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Posted on 06-19-04 04:37 AM Link | Quote
Personally I would like it if the most hacks was as hard or just little more hard than the orginal levels.

Many hackers should let others players test their hacks, something that is a easy level for you maybe needs savestates for other players.
KATW

King Yoshi
"If you stare at something long enough, it can be funny."
Level: 86

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Since: 03-15-04

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Posted on 06-19-04 05:52 AM Link | Quote
Originally posted by Kitten Yiffer
Many hackers should let others players test their hacks, something that is a easy level for you maybe needs savestates for other players.
And if it requires a save state for you, then you KNOW its too hard and you had better get to making it easier right then and there.

Beta testers are a good way to make sure that your hack isnt too hard, or too easy for that matter
Aioria

Boss Bass
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Yes I will!! ;D

Middle Ages Warrior

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Since: 03-15-04
From: near the pneumon ultramicroscop icsilicovolcanoconiosis land

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Posted on 06-19-04 09:03 AM Link | Quote
smw was too easy to beat, so imo, the hack has to be more difficult then he original game at smw's case

Sendy

Shyguy
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Since: 03-25-04
From: South of UK

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Posted on 06-19-04 04:14 PM Link | Quote
I'd say about 2ce as hard as the original, maybe 3 times.

The original SMW was a walkover and very,very easy for any platformgame expert. I recon it was designed to be beaten by just about anyone and everyone.
Rain Man

Buzzy Beetle
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Since: 04-14-04

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Posted on 06-19-04 04:19 PM Link | Quote
I like a challenge, but not too hard... i'd just say hard.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 06-20-04 05:58 AM Link | Quote
I voted 'like the original', really more 'easier and harder than the original'. Some parts of it were too easy, some too hard. (I still hate Iggy Koopa being the first boss; he's not overly difficult, but it's a bit hard for world 1.) It should generally start easy and end hard.
I'll try to draw a diagram of what I usually go for...


HARD -........................_
.... -......................./
.... -..____.---------'


(edited by HyperHacker on 06-19-04 09:03 PM)
(edited by HyperHacker on 06-19-04 09:04 PM)
HammerGuy

Goomba
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Since: 03-16-04
From: Fort Wayne, IN

Since last post: 21 days
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Posted on 06-23-04 11:07 PM Link | Quote
Originally posted by HyperHacker
I'll try to draw a diagram of what I usually go for...


HARD -........................_
.... -......................./
.... -..____.---------'


(edited by HammerGuy on 06-23-04 02:08 PM)
(edited by HammerGuy on 06-23-04 02:08 PM)
Frank15

Red Koopa
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Since: 06-01-04
From: New Orleans

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Posted on 06-24-04 01:02 AM Link | Quote
It can be easy without being "very easy." Heck, I'm not sure I'd even call all the levels of World 1 in SMB3 "very easy." There's nothing wrong with a little difficulty in World 1, so long as it's not overdone.

[/hypocrite]

I also don't believe each level has to be harder than the last, necessarily. A general increase in difficulty is all right, but not every level needs to be harder than the last... certainly OK to have levels more difficult than most others for the point in the game, and all right having a few "break" levels, too.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 06-24-04 08:52 AM Link | Quote
Originally posted by HammerGuy
What about optional worlds? For example, Special World, and Star World. They don't fit on the line anywhere.

I guess you can just go with whatever you want. For worlds with only one access point, a good idea might be to stick with what it is in the levels near there, but really, do whatever, it's optional. (I once made a really crappy/easy hack as a way of learning LM, and though everything was way easy, Yoshi's House was turned into a relatively hard optional level. You can get it at www.zophar.net under the name Super Mario Wuss. (The creator is listed as "pokemon hack master" because a "friend" of mine submitted it without asking, also not giving me a chance to remove something in the last Special World level that was NOT supposed to be in the public release. ) Just be warned, it really sucks. I was just figuring out how to use LM and decided I'd make a hack out of it.)
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

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Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
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Posted on 06-24-04 09:37 AM Link | Quote
I just realized I never voted

Hacks should be about 1.5 times more difficult than the game they are a hack of, in my opinion. For instance, the first level can be around the level in the very middle's difficulty, and it slowly works up from there.
Imajin

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Since: 03-15-04
From: Kingdom of Zeal

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Posted on 06-24-04 07:43 PM Link | Quote
Personally, I like how the original SMW did it's difficulty... I'd say like the original, wiht Special Worlds and such maybe being harder...
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