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theclaw

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Posted on 06-18-04 09:57 AM Link | Quote
Anyone notice these similarites between the games? Except for things which obviously are in every title.

1: the ground pounding move, and "crushable" poles
2: red coins
3: that one bonus game music
4: no scoring for defeated enemies (at least this was in SMB2)
5: level-by-level rating system (SMW2 used points, SM64 uses stars and coins)
6: a very large final boss, compared to previous Mario games at least

I can only wonder if they were developed by the same team.
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Posted on 06-18-04 10:10 AM Link | Quote
OK, this has got to be a joke right? I mean, when you make a game, you usually look at the previous one, and use what was good from it, and trash what wasn't. Even if it was a different team, they would have gone through that process. And also, SMB2 wasn't even a Mario game, so referring to it doesn't make any sense.


(edited by Kario on 06-18-04 01:10 AM)
RapTop

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Posted on 06-18-04 06:39 PM Link | Quote
Originally posted by Kario
And also, SMB2 wasn't even a Mario game, so referring to it doesn't make any sense..


He wrote SMW2, not SMB2...

JJ64

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Posted on 06-18-04 06:47 PM Link | Quote
4: no scoring for defeated enemies (at least this was in SMB2)

Yes, he did say SMB2, which I consider a Mario game, but that's just me. Anyway, both games are designed by Nintendo, so it makes sense.
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Posted on 06-18-04 07:48 PM Link | Quote
Yoshi's Island is DEFINITELY a Mario-style game.

Here's why all of those 'coincidences' occur...

Yoshi's Island broke a lot of ground in the Mario games.

First game ever to include:

Red Coins
Pound the Ground
The modern Pyrahna Plant look
The modern Magikoopa style (In Mario World 1, they didn't quite look right)
Yoshies throwing eggs
The Mario Bros. parents (actually, the ONLY game thus far)
Use of the FX chip in sprites (This is how sprites are stretched, bended, grown, etc.)
Baby Bowser and Baby Mario, of course

Probably some other things, too.

Yoshi's Island was the peak of SNES platforming at the time. DKC 2 was pretty good, but...The level designs in Yoshi's Island are just more insightful, I think.

As far as 'bonus music'...What are you talking about?

The Starman song? That was in Super Mario Bros. 1. Mario 64 didn't have a rating system like Yoshi's Island. You collected Stars and Coins, yes, but it's not quite the same...

Um...As far as the same team...

They're developed by Nintendo...

Nintendo Presents

Um...Other games that aren't made directly by Nintendo are often noted otherwise. The Mario RPGs, for example.

Squaresoft
Intelligent Systems
Alpha Dreams

But in Mario Sunshine, it's just 'Nintendo.'

In Wind Waker, it's just Nintendo, I'm pretty sure.

In Four Swords, (at least the GBA one, I don't know about the GCN version) it was Capcom.
RapTop

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Posted on 06-18-04 09:42 PM Link | Quote
Originally posted by JJ64
4: no scoring for defeated enemies (at least this was in SMB2)

Yes, he did say SMB2, which I consider a Mario game, but that's just me. Anyway, both games are designed by Nintendo, so it makes sense.


I'm really, really sorry. I just read the title and Kario's post...


(edited by RapTop on 06-18-04 03:31 PM)
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Posted on 06-20-04 06:18 AM Link | Quote
Another similarity: Listen closely to the Super Star music in YI. Now listen to the Wing Cap music in Mario 64.
BTW: SMB2 isn't so much a Mario game as a licensed ROM hack. They simply changed the graphics of the completely non-Mario-related Doki Doki Panic.
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Posted on 06-20-04 06:21 AM Link | Quote
And you can say that Super Mario sunshine is similar to SM64.

Nintendo have reused old songs before, thought I remember how happy I got when I heard the wing cap theme for the first time.

There is leftovers off DDP in SMB2, like the big heart.


(edited by Kitten Yiffer on 06-19-04 09:22 PM)
Proto K

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Posted on 06-20-04 06:35 AM Link | Quote
A lot of Yoshi's Island sound effects and music are reused in Super Mario 64, like the 1-up sound effect.

Not a coincidence.
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Posted on 06-21-04 01:41 AM Link | Quote
actually, the pound move is from Wario Land, 1993. Just thought I'd register and finally remind people of that.
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Posted on 06-22-04 03:41 AM Link | Quote
Originally posted by Destiny Smasher
Yoshi's Island is DEFINITELY a Mario-style game.

Here's why all of those 'coincidences' occur...

Yoshi's Island broke a lot of ground in the Mario games.

First game ever to include:

Red Coins
Pound the Ground
The modern Pyrahna Plant look
The modern Magikoopa style (In Mario World 1, they didn't quite look right)
Yoshies throwing eggs
The Mario Bros. parents (actually, the ONLY game thus far)
Use of the FX chip in sprites (This is how sprites are stretched, bended, grown, etc.)
Baby Bowser and Baby Mario, of course

Probably some other things, too.

Yoshi's Island was the peak of SNES platforming at the time. DKC 2 was pretty good, but...The level designs in Yoshi's Island are just more insightful, I think.

As far as 'bonus music'...What are you talking about?

The Starman song? That was in Super Mario Bros. 1. Mario 64 didn't have a rating system like Yoshi's Island. You collected Stars and Coins, yes, but it's not quite the same...

Um...As far as the same team...

They're developed by Nintendo...

Nintendo Presents

Um...Other games that aren't made directly by Nintendo are often noted otherwise. The Mario RPGs, for example.

Squaresoft
Intelligent Systems
Alpha Dreams

But in Mario Sunshine, it's just 'Nintendo.'

In Wind Waker, it's just Nintendo, I'm pretty sure.

In Four Swords, (at least the GBA one, I don't know about the GCN version) it was Capcom.


Actually, Red coins first appeared in Super Mario World, and they also have wings, but they don't actually have any special purpose
(I'm not 100% sure if they're used in any levels, but they're in the Sprite list)


(edited by Atma X on 06-21-04 06:42 PM)
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Posted on 06-27-04 07:07 PM Link | Quote
Bob-omb battle field music is similar style to Flower garden, imo.
DahrkDaiz

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Posted on 06-28-04 10:46 AM Link | Quote
I'm pretty sure the SNES could rescale/stretch/shrink sprites already (it's done in SMW without the FX chip). I thought the chip was used to produce the polygonal platforms used in the game. And really the ground pound doesn't seem like it's borrowed from SMW imo, since Mario didn't do it (Yoshi did, thus, he retains it later on in teh game). The ground pound seemed like a logical move to make platforming easier to do (a sort of "air break" system).
KATW

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Posted on 06-30-04 05:16 AM Link | Quote
"SMW2 > Super Mario 64 = coincidence?"

Of course SMW2 is better than SM64... thats no coincidence..

About teh similarities though... dont all Mario games carry on tradition from the past ones? (coins, yoshi, etc...)
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Posted on 06-30-04 05:18 AM Link | Quote
I suppose you could say that, but Yoshi's barely even in it. You don't ride him, he just thanks you and leaves. And gives you lives and a new tech.
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