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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Surprise: Red Coin Quest: Public demo release! | | | |
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KTurbo Paragoomba Level: 15 Posts: 4/78 EXP: 15418 For next: 966 Since: 06-19-04 From: Swe Since last post: 8 days Last activity: 30 min. |
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Bug or not? This is how I did this, I took the red coin and rushed to the door and entered it, 3 times . |
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DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 218/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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definitely a bug. I could just easily make Luigi stop in his tracks when he grabs the coin, but then, you may happen to kick a shell between 2 objects and get stuck in that area and have it kill you while you're stuck until the bonus time score is recorded |
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KTurbo Paragoomba Level: 15 Posts: 5/78 EXP: 15418 For next: 966 Since: 06-19-04 From: Swe Since last post: 8 days Last activity: 30 min. |
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Originally posted by DahrkDaiz Just do something with the door |
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DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 219/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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but this isn't the only place this can be done. | |||
KTurbo Paragoomba Level: 15 Posts: 6/78 EXP: 15418 For next: 966 Since: 06-19-04 From: Swe Since last post: 8 days Last activity: 30 min. |
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Can't you make the shells stop and spin on the spot? | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 255/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Wouldn't it be possible to: 1) Make everything freeze until the score count is finished 2) Bypass all interactions 3) Make some kind of score board show and count the score from there 4) A subroutine that turns Luigi back to what he was before he was hit by the shell/whatever Edit: Woohoo! Post #255! Time to jump over to a word instead of a byte... Hmm... Should I use Big or Little Endian? (edited by Smallhacker on 06-26-04 07:10 PM) |
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KTurbo Paragoomba Level: 15 Posts: 7/78 EXP: 15418 For next: 966 Since: 06-19-04 From: Swe Since last post: 8 days Last activity: 30 min. |
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Originally posted by Smallhacker OR give luigi a starman! |
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DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 222/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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Well, I could just make all the enemies on the screen go "poof". Thanks for the suggestion everyone! | |||
KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 1024/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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Originally posted by DahrkDaizAnd you could lock him horizontally in that screen, like when you battle a boom-boom, to prevent other possible weirdness |
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BlackDays Red Tektite Level: 16 Posts: 11/77 EXP: 16399 For next: 3857 Since: 03-23-04 From: The United Nations ... wait, thats not a country? Since last post: 235 days Last activity: 229 days |
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EXCELLENT demo, Dhark. A few bugs here and there, but I won't bother to mention them as they have already been mentioned. The only problem is that there isn't enough time to sit back and admire the handiwork. |
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asdf Cukeman Level: 28 Posts: 80/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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BUG: One time, I was on the Coin-Collecting level, and I had one coin left to collect (back near the start of the level), and when I went to collect it, the coin counter reset! | |||
JJ64 Boo Level: 45 Posts: 575/919 EXP: 640956 For next: 19208 Since: 05-22-04 From: Green Bay, WI Since last post: 441 days Last activity: 269 days |
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That's been mentioned before, asdf. Anyway, just get the coins in the beginning first. Wouldn't that make the most sense? |
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DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 229/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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That bug has since long been fixed, thanks for the report anyways | |||
goldangel Red Paragoomba Level: 14 Posts: 31/57 EXP: 10277 For next: 2794 Since: 04-11-04 From: mushroom kindom in the toad house Since last post: 59 days Last activity: 59 days |
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Stfu i dont find that stupid pass im gonna and i crack the password Sry Dark But i realy want to play at this hack (i disn't realy understand the english) |
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JJ64 Boo Level: 45 Posts: 625/919 EXP: 640956 For next: 19208 Since: 05-22-04 From: Green Bay, WI Since last post: 441 days Last activity: 269 days |
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You need to know the password? First of all, look at the title of the patch. If that doesn't give you the hint, then read the readme. | |||
DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 235/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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that's what I've said over and over, it blatantly tells you what the password is. I've had many foreigners figure out the password with no problems just by reading the readme. It's not a riddle, when you find it, it says "this is the password". | |||
goldangel Red Paragoomba Level: 14 Posts: 32/57 EXP: 10277 For next: 2794 Since: 04-11-04 From: mushroom kindom in the toad house Since last post: 59 days Last activity: 59 days |
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0_o shit (new mission for me Read more english book) loll thx dark | |||
Surlent サーレント Level: 49 Posts: 419/1077 EXP: 863920 For next: 19963 Since: 03-15-04 From: Tower of Lezard Valeth Since last post: 16 hours Last activity: 1 hour |
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The password is really easy to find by just reading it (nice idea anyways, DD and VN), this should be used more often, so people WILL read readme.txts; they have a purpose and already answer many questiona beforehand ... and now we're at the beginning and I don't want to repeat everything some posts above me None the matter, as for the hack: It is really nicely set up; the GFX are ass-kicking, like this animated water surface a la SMW; level design and really good extras. Onm the other Hand Mario Adventure was a bit nicer; although you used even more frames for animated question blocks and stuff But nevertheless keep up the work and maybe (?) implement a save feature later (edited by Surlent on 07-04-04 10:23 AM) |
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JJ64 Boo Level: 45 Posts: 633/919 EXP: 640956 For next: 19208 Since: 05-22-04 From: Green Bay, WI Since last post: 441 days Last activity: 269 days |
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Yes, a saving feature would be good. Of course, I have a savestate with all 7 levels completed. It really shows promise. | |||
DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 236/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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Thanks guys! Just remember: this is only the first demo. It took a 3 months of production to even start to overhaul the SMB3 engine in Mario Adventure, and as you noticed, a lot of the good stuff was implemented late in the hack and wasn't utilized a much at all. Already, this hack has overhauled the original engine and there's SO much more to add to the hack (you guys don't even know how you'll get to the next world yet ). It may not outshine Mario Adventure yet, but give it a few more months and it'll put that crappy hack to shame |
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Acmlm's Board - I2 Archive - Rom Hacking - Surprise: Red Coin Quest: Public demo release! | | | |