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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Surprise: Red Coin Quest: Public demo release! | |
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KTurbo

Paragoomba
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Since: 06-19-04
From: Swe

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Posted on 06-26-04 02:04 PM Link | Quote


Bug or not? This is how I did this, I took the red coin and rushed to the door and entered it, 3 times .
DahrkDaiz

Red Super Koopa

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Since: 03-15-04
From: K-Town

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Posted on 06-26-04 03:27 PM Link | Quote
definitely a bug. I could just easily make Luigi stop in his tracks when he grabs the coin, but then, you may happen to kick a shell between 2 objects and get stuck in that area and have it kill you while you're stuck until the bonus time score is recorded
KTurbo

Paragoomba
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Since: 06-19-04
From: Swe

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Posted on 06-26-04 08:43 PM Link | Quote
Originally posted by DahrkDaiz
definitely a bug. I could just easily make Luigi stop in his tracks when he grabs the coin, but then, you may happen to kick a shell between 2 objects and get stuck in that area and have it kill you while you're stuck until the bonus time score is recorded



Just do something with the door
DahrkDaiz

Red Super Koopa

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Since: 03-15-04
From: K-Town

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Posted on 06-26-04 10:42 PM Link | Quote
but this isn't the only place this can be done.
KTurbo

Paragoomba
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Since: 06-19-04
From: Swe

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Posted on 06-26-04 10:46 PM Link | Quote
Can't you make the shells stop and spin on the spot?
Smallhacker

Green Birdo

SMW Hacking Moderator
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Since: 03-15-04
From: Söderhamn, Sweden

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Posted on 06-27-04 04:09 AM Link | Quote
Wouldn't it be possible to:
1) Make everything freeze until the score count is finished
2) Bypass all interactions
3) Make some kind of score board show and count the score from there
4) A subroutine that turns Luigi back to what he was before he was hit by the shell/whatever

Edit:
Woohoo! Post #255! Time to jump over to a word instead of a byte... Hmm... Should I use Big or Little Endian?


(edited by Smallhacker on 06-26-04 07:10 PM)
KTurbo

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Since: 06-19-04
From: Swe

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Posted on 06-27-04 02:10 PM Link | Quote
Originally posted by Smallhacker
Wouldn't it be possible to:
1) Make everything freeze until the score count is finished
2) Bypass all interactions
3) Make some kind of score board show and count the score from there
4) A subroutine that turns Luigi back to what he was before he was hit by the shell/whatever

Edit:
Woohoo! Post #255! Time to jump over to a word instead of a byte... Hmm... Should I use Big or Little Endian?


OR give luigi a starman!
DahrkDaiz

Red Super Koopa

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Since: 03-15-04
From: K-Town

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Posted on 06-27-04 05:12 PM Link | Quote
Well, I could just make all the enemies on the screen go "poof". Thanks for the suggestion everyone!
KATW

King Yoshi
"If you stare at something long enough, it can be funny."
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Posted on 06-28-04 02:13 AM Link | Quote
Originally posted by DahrkDaiz
Well, I could just make all the enemies on the screen go "poof". Thanks for the suggestion everyone!
And you could lock him horizontally in that screen, like when you battle a boom-boom, to prevent other possible weirdness
BlackDays

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Since: 03-23-04
From: The United Nations ... wait, thats not a country?

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Posted on 06-28-04 01:14 PM Link | Quote
EXCELLENT demo, Dhark. A few bugs here and there, but I won't bother to mention them as they have already been mentioned.

The only problem is that there isn't enough time to sit back and admire the handiwork.
asdf

Cukeman
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Posted on 06-30-04 12:08 AM Link | Quote
BUG: One time, I was on the Coin-Collecting level, and I had one coin left to collect (back near the start of the level), and when I went to collect it, the coin counter reset!
JJ64

Boo
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Since: 05-22-04
From: Green Bay, WI

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Posted on 06-30-04 12:22 AM Link | Quote
That's been mentioned before, asdf.

Anyway, just get the coins in the beginning first. Wouldn't that make the most sense?
DahrkDaiz

Red Super Koopa

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Since: 03-15-04
From: K-Town

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Posted on 06-30-04 03:03 AM Link | Quote
That bug has since long been fixed, thanks for the report anyways
goldangel

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Since: 04-11-04
From: mushroom kindom in the toad house

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Posted on 07-03-04 11:14 AM Link | Quote
Stfu i dont find that stupid pass im gonna and i crack the password Sry Dark

But i realy want to play at this hack (i disn't realy understand the english)
JJ64

Boo
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Since: 05-22-04
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Posted on 07-03-04 08:49 PM Link | Quote
You need to know the password? First of all, look at the title of the patch. If that doesn't give you the hint, then read the readme.
DahrkDaiz

Red Super Koopa

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Posted on 07-04-04 12:44 AM Link | Quote
that's what I've said over and over, it blatantly tells you what the password is. I've had many foreigners figure out the password with no problems just by reading the readme. It's not a riddle, when you find it, it says "this is the password".
goldangel

Red Paragoomba
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From: mushroom kindom in the toad house

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Posted on 07-04-04 01:11 AM Link | Quote
0_o shit (new mission for me Read more english book) loll thx dark
Surlent
サーレント
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From: Tower of Lezard Valeth

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Posted on 07-04-04 07:22 PM Link | Quote
The password is really easy to find by just reading it (nice idea anyways, DD and VN), this should be used more often, so people WILL read readme.txts; they have a purpose and already answer many questiona beforehand ... and now we're at the beginning and I don't want to repeat everything some posts above me
None the matter, as for the hack:

It is really nicely set up; the GFX are ass-kicking, like this animated water surface a la SMW; level design and really good extras. Onm the other Hand Mario Adventure was a bit nicer; although you used even more frames for animated question blocks and stuff
But nevertheless keep up the work and maybe (?) implement a save feature later



(edited by Surlent on 07-04-04 10:23 AM)
JJ64

Boo
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Since: 05-22-04
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Posted on 07-04-04 09:19 PM Link | Quote
Yes, a saving feature would be good. Of course, I have a savestate with all 7 levels completed. It really shows promise.
DahrkDaiz

Red Super Koopa

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Since: 03-15-04
From: K-Town

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Posted on 07-05-04 12:44 AM Link | Quote
Thanks guys! Just remember: this is only the first demo. It took a 3 months of production to even start to overhaul the SMB3 engine in Mario Adventure, and as you noticed, a lot of the good stuff was implemented late in the hack and wasn't utilized a much at all. Already, this hack has overhauled the original engine and there's SO much more to add to the hack (you guys don't even know how you'll get to the next world yet ). It may not outshine Mario Adventure yet, but give it a few more months and it'll put that crappy hack to shame
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