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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - So, I'm looking to add some unique graphics to my hack | | | |
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iamhiro1112 Armos Level: 35 Posts: 46/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
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I've read the Lunar magic help file and it says something about extracting graphics then altering the bin files. But there is alot to choose from GFX 1-32. and EX Gfx 80 - FE. And Map 16 pages. I've been browsing thru alot of these in my tile layer pro and none of them show any of the graphics from my game so am I doing something wrong? I already extracted the graphics and EX gfx like it says. Any help would be appreciated. Thanks. |
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Kario In Possession of a Stolen Shovel Level: 65 Posts: 382/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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Make sure that in TLP you have the format set to SNES. It automatically sets it to something low since it is .bin instead of .smc. | |||
Atma X Bandit Level: 43 Posts: 370/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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Of course it 's blank, ExGfx are for you to make your own Graphics! The Gfx.bin files contain Gfx from the Original SMW (It's best to use ExGfx for your own custom Graphics, unless you're Editing Mario's or Yoshi's Graphics). If you want to change Mario's Gfx, it's "Gfx32.bin", Yoshi's is "Gfx33.bin" (you need TLP or another Tile Editor for these two files) |
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iamhiro1112 Armos Level: 35 Posts: 50/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
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Sweet. It finally works. Now I can put in whatever graphics alot. This will definately make me want to work on my hack again. Thanks. | |||
Xkeeper The required libraries have not been defined. Level: NAN Posts: -4022/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Originally posted by Atma XWhy, may I ask, is it such a seemingly bad thing to edit the original graphics? I don't want to have to load a EXGFX file if I modify a cement block >=P Now if it was for, say, creating a custom tileset, fine, but if you're making your own custom all-around graphics, editing the regular GFX is fine. Really now, people |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 189/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Some people like to stick to what they know. I preserve the original GFX in my ROM just because there might come a time where I want them for reference and don't feel like loading up a whole other ROM just to see them. | |||
iamhiro1112 Armos Level: 35 Posts: 51/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
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Probably the not editing original graphics is for those who might want to use my hack to build their own. If the guy who did demo world changed the original graphics then I'd wind up having to use those. I dont know how to use exgfx yet so I'm gonna just alter the originals for now. I do plan to learn that too tho so I can add even more graphix. (edited by iamhiro1112 on 06-17-04 03:13 PM) |
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Atma X Bandit Level: 43 Posts: 377/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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Originally posted by Juggling Joker That's my reason. (edited by Atma X on 06-17-04 06:43 PM) |
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Xkeeper The required libraries have not been defined. Level: NAN Posts: -3988/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Oy. I just extrach SMW's ALLGFX.BIN and rename it to "CleanALLGFX.bin" as a backup and load both files at once. Nothing more than highlighting two files God, I love TL DOS |
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Acmlm's Board - I2 Archive - Super Mario World hacking - So, I'm looking to add some unique graphics to my hack | | | |