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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Help with Lunar Magic Please. | | | |
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Knever Micro-Goomba Level: 7 Posts: 1/12 EXP: 934 For next: 514 Since: 06-14-04 From: Pompano Beach, FL Since last post: 502 days Last activity: 339 days |
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I hope this hasn't been answered somewhere else, because if it has, I'm sure it must be buried God-knows-where. When I try to load the ROM (Super Mario World) with Lunar Magic (I believe it's the most recent one, I got about 3 or 4 days ago), it gives me a "The ROM does not have a 0x200 byte header" error message. First of all, can you help me with this? And second, what in the heck is a byte header? I'm extremely new to ROM hacking but it seems interesting and I think I may want to get into it. | |||
Kario In Possession of a Stolen Shovel Level: 65 Posts: 375/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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Get a different ROM, it may be corrupt. Byte header? I *think* that is what tells the system what game it is or something. | |||
Knever Micro-Goomba Level: 7 Posts: 2/12 EXP: 934 For next: 514 Since: 06-14-04 From: Pompano Beach, FL Since last post: 502 days Last activity: 339 days |
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Ok, I got another ROM, but the same error message came up... | |||
Atma X Bandit Level: 43 Posts: 360/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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Unzip the file using "WinZip" | |||
Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 2362/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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Lunar magic can't open ZIP files... thought the emulators can. So I can see why he have tried to open a ZIP file Originally posted by KarioThe header contains info about what game it is, and what chip it uses, if it's PAL or NTSC etc. Info that makes the game work on emulators. (edited by ^_____ |
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Kario In Possession of a Stolen Shovel Level: 65 Posts: 379/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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Well, you learn something new every day. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 988/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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The problem is that standard SNES ROMs (not on carts, but most on PC) have 512 (0x200) bytes before the real ROM data. Open the file in a hex editor and add 512 bytes of any sort (I don't think they do anything) to the beginning. | |||
Knever Micro-Goomba Level: 7 Posts: 3/12 EXP: 934 For next: 514 Since: 06-14-04 From: Pompano Beach, FL Since last post: 502 days Last activity: 339 days |
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Ok, thanks for the help. But, since I guess I wasn't that clear in my very first post, I'll restate that I'm new at ROM hacking, so I know of no hex editors of which to use, and know pretty much zilch about hex editors themselves, so if you could help with that also, it'd be greatly appreciated. | |||
Alaric Paragoomba Level: 15 Posts: 33/72 EXP: 14932 For next: 1452 Since: 03-15-04 Since last post: 108 days Last activity: 5 hours |
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First off, it's not a "0x200 (byte header)" it's a "(0x200 byte) header".. [Edit] Talking about the grouping there, sorry. [Un-Edit] And.. if you can't handle the hex editing thing, unzip it and see where that gets you.. if that doesn't work, consult us again, otherwise, good luck! (edited by Alaric on 06-15-04 03:18 AM) |
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JJ64 Boo Level: 45 Posts: 345/919 EXP: 640956 For next: 19208 Since: 05-22-04 From: Green Bay, WI Since last post: 441 days Last activity: 269 days |
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The problem is that standard SNES ROMs (not on carts, but most on PC) have 512 (0x200) bytes before the real ROM data It's kind of odd, mine has 513 bytes. |
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Knever Micro-Goomba Level: 7 Posts: 4/12 EXP: 934 For next: 514 Since: 06-14-04 From: Pompano Beach, FL Since last post: 502 days Last activity: 339 days |
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Right, so I didn't exactly unzip it, I just clicked "extract all" from the right-click menu, which I suppose has the same effect (though I'm not sure if this comp has winzip, I remember it being displayed a long time ago, but meh). The first level appeared on the Lunar Magic screen, which is hopefully what's supposed to happen. Thanks for the help, and I'll be back if I need any more | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 895/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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First level as in level 105, right? And JJ, it says 513 on the standard screen, go in to properties, it'll probably say 524,800 bytes, rounded to 512 KB. At least, that's how it is for me. |
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Knever Micro-Goomba Level: 7 Posts: 5/12 EXP: 934 For next: 514 Since: 06-14-04 From: Pompano Beach, FL Since last post: 502 days Last activity: 339 days |
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Ok, I got into into, but I have another question. How do you import music into the program? I know there must be a way but I can't find out how... any help please? | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 897/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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blackhole's working on it. Bouche has a method but he doesn't come around this area of the boards anymore and no one remembers it. | |||
Knever Micro-Goomba Level: 7 Posts: 6/12 EXP: 934 For next: 514 Since: 06-14-04 From: Pompano Beach, FL Since last post: 502 days Last activity: 339 days |
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Darn, guess I'll have to wait, then |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Help with Lunar Magic Please. | | | |