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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - ROM World - Info and Screens | | | |
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The Kins Kodondo Level: 38 Posts: 150/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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I talked about this a bit in Modern Art after showing off my Mini-Kunio sprites, so... STORY (subject to change) Once upon a time, there was a ROM folder on a computer. And it's inhabitants were happy, well-fed and treated well. Unfortunately, as with most harmonius things, a form of oppressor must emerge. This arrives in the form of the dreaded Interweb Police. These dark troopers serve and protect those on the Internet, and upon finding this ROM stash, take over it, possessing the strongest inhabitants and marching the smartest into camps to be returned to their copyright owners. But one character manages to escape the forces, and decides to fight back. WORLDS (subject to much change): World 1: The Gameboy Folder World 2: The NES folder World 3: The SNES folder Special Zone: The Outskirts World 4: ???? SCREENSHOTS (of what little work I've done so far): The first Gameboy ROM. Look familiar? The Construct. This dark, empty place is in place of Yoshi's House at the moment. I'll edit this post when I do more screens and change info. And no, the levels won't ALL be crappy rebuilds of other games' levels. It'll be about an even balance, I guess. If you have any suggestions, please, fire away! |
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Xkeeper The required libraries have not been defined. Level: NAN Posts: -4082/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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It's "C:\>". Nice SML 1-1, by the way. Now if only you could change the status bar font to fit the various levels... "Interweb". Hehe. |
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The Kins Kodondo Level: 38 Posts: 151/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by XkeeperThat, and (SARCRILAGE!) there's no flashing cursor yet. Thanks for pointing it out though. |
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Xkeeper The required libraries have not been defined. Level: NAN Posts: -4081/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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For using DOS for half my computer life, I'd be ashamed if I didn't notice. This hack does look interesting, though. Are you planning on facelifting any levels, or keeping them in that nostalagic old-school format? (edited by Xkeeper on 06-13-04 05:57 AM) |
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RapTop Octoballoon Level: 22 Posts: 131/168 EXP: 53188 For next: 5162 Since: 03-15-04 From: Sweden Since last post: 255 days Last activity: 13 hours |
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Looking cool. Are you going to have a "GBA folder" or a "N64 folder"??? | |||
The Kins Kodondo Level: 38 Posts: 152/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by RapTopI was thinking of having a N64 game as one of the very last levels, but I'm not sure, hence the "???" for the last world. GBA, probably as bonus levels along the way. EDIT: Originally posted by XkeeperThis I'm tossing up on. I may do some small mods here and there, but otherwise I'm going to try and keep each level somewhat true to the originals. Well, until I inevitably run out of free ExGFX space anyway. (edited by Trashykins on 06-13-04 06:06 AM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 204/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Why didn't I think about this idea first? Anyway... I'm looking forward to play it! | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 969/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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That idea is awesome. Is your OW gonna be like a Windows GUI? BTW, love the DOS prompt BG. One thing though... My hack also features an SML 1-1 recreation, and a few other level rips. Just thought I'd mention that so you don't think I stole them. (They look a bit different anyway. ) |
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The Kins Kodondo Level: 38 Posts: 154/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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It COULD be a Windows GUI, if I could figure out how to work the OW editor at all. I'll learn it all. | |||
JJ64 Boo Level: 45 Posts: 268/919 EXP: 640956 For next: 19208 Since: 05-22-04 From: Green Bay, WI Since last post: 441 days Last activity: 269 days |
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It's definetly an interesting concept. I hope the gameplay is as good as the idea. | |||
Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 366/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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very original, i wanna see more screens | |||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 151/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Now that's the best idea I've seen for a while... Must it all be Nintendo consoles? Make a SEGA world. Sonic graphics in many aspects are alike Mario's (as it was Sega System's counterfait to it). |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 878/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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The problem, of course, with that is that Sonic's physics are hilariously loose. You can run on the cieling provided you're going fast enough. | |||
Darth Coby Vire Dacht je nou echt dat het over was? Dacht je nou echt dat ik gebroken was? Nee toch? Nou kijk eens goed op uit je ogen gast. zonder clic heb je geen kloten tjap... bitch Level: 55 Posts: 552/1371 EXP: 1240774 For next: 73415 Since: 03-15-04 From: Belgium Since last post: 2 days Last activity: 9 hours |
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Sounds like a very promising idea, please don't drop this project along the way. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 880/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Oh yeah, and why'd you pick the guy from River City Ransom? | |||
KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 874/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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What a concept for a game... | |||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 130/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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I like your idea, I hope it turns out well. One idea that pops to mind is having a Yoshi's Island style one-shot intro level with you leaving your character's original ROM. It reminds me of a webcomic I read |
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Alaric Paragoomba Level: 15 Posts: 29/72 EXP: 14932 For next: 1452 Since: 03-15-04 Since last post: 108 days Last activity: 5 hours |
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I like the idea, though a proportional font for the C-prompt? eek.. Here, including a blinking cursor ( You need to make it blink, though.. ) Heh, oh well.. I love the idea, don't let it fail! |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 990/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Good point, come to think of it, the prompt should be one 16x16 block per letter. Another BG to consider would be like a bunch of hex, or something along those lines. Also, the title screen MUST look like a window! (I'll make a mock-up later. ) |
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