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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Anyone............. | |
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Watermeleon Wearer

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Posted on 06-09-04 02:50 AM Link | Quote
how do i set it so that layer 2 smashes to the ground.i tried the sprite but it wouldn't work.Thanks
Xkeeper 2.0

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Again... :P
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Posted on 06-09-04 02:55 AM Link | Quote
You don't have to post 3 topics about it...

WAIT. People will help if you're patient.
Watermeleon Wearer

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Posted on 06-09-04 09:26 PM Link | Quote
anyone will help me???????????
Atma X

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Posted on 06-09-04 10:01 PM Link | Quote
You also need to make sure that Layer 2 isn't a Background. Yhou need to make it a Level-like Layer (so it works almost the same way that Layer 1 does)
To do this, go to "Level Header" (the Mario Face Icon in the Tool Bar), and in the list at the very top of the newly opened window, change the number to 02 (most levels start on 00)
BTW: Only use this when you need to, because Layer 2 will be useing FG Map 16 Tiles (Pages 0-F), instead of BG Map 16 tiles (Pages 10-1F), which will make you run out of 16x16 Tiles a lot faster (unless you don't make much ExGfx, then I wouldn't worry about it as much).
Watermeleon Wearer

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Posted on 06-10-04 02:45 AM Link | Quote
did it before but the spikes i put won;t crash to the ground.I also tried the sprite command.
Xkeeper
The required libraries have not been defined.
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Posted on 06-10-04 05:32 AM Link | Quote
I tried playing with one of the Layer 2 smash commands... it wouldn't work, unless I had set both H- and V-scrolling to None

Of course, Using Layer 2 Scroll - Range 05 worked fine...

I have no clue what's going on though... that sprite's just wierd, it seems
Clockworkz

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Posted on 06-11-04 02:40 AM Link | Quote
Umm... Let's try the obvious.
Did you make the level a layer 2 layer? It's in the change properties in level header dialogue box (gee, my speling iz wundervul).
Clockworkz

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Posted on 06-11-04 02:40 AM Link | Quote
Umm... Let's try the obvious.
Did you make the level a layer 2 layer? It's in the change properties in level header dialogue box (gee, my speling iz wundervul).
Xkeeper
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Posted on 06-11-04 03:28 AM Link | Quote
OMGOGMOMGOGMOG DOUBLE POST =o

Originally posted by Watermeleon Wearer
did it before but the spikes i put won;t crash to the ground.I also tried the sprite command.
Well, um... that would see that he probably did, seeing as how I don't think spikes are in the BG map
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