Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - How do I remove the automatic Layer Priority setting for Sprites (Piranhas, etc.) | | | |
Pages: 1 2 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
Atma X Bandit Level: 43 Posts: 327/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
| ||
And sometimes I have to close the page and open it for it to refresh correctly. | |||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 133/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
| ||
*turns on SMRPG "weapons factory" SPC with surround sound and bass boost* ... ah ... groovy. Well... I think... doing only SMW: ALTTP over and over again becomes somehow boring. I'd like to participate in your hack (@Atma) maybe I could help out with some more technical things (e.g. my still-beta RPG code for SMW allowing some more RPGish text windows and real conversation (as an opposite to the dialogue boxes you have to pwn your head with ^^) with sprites) . I think I won't continue with SMWALTTP until I found out which song I've found in a DW3 SPC dump. (I found one, including pattern lists, and even managed to decode it - but, as always on SPC, there's almost no chance to determine the song by only looking at "disNSPCed" channels, as the melody is split up heavily) *hears foobar2k switch to the barrel volcano theme and turns bass boost a bit weaker* Have fun, Blacky. |
|||
Atma X Bandit Level: 43 Posts: 329/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
| ||
Hmm, I tried thinking of some things that I need, and for now, I was able to think of one thing... Since the Game is 3D, that means the Questions and the Bricks will also be 3D, and so they'll use 3 16x16 Tiles instead of 1 (It'll have the same Perspective Dimension as the Blue Blocks). So I would need all 3 Blocks to dissapear/change (change to other Tiles; for Questions, etc.) when the Solid Block is hit. Can you do this? Thanks (edited by Atma X on 06-10-04 04:06 PM) |
|||
Kario In Possession of a Stolen Shovel Level: 65 Posts: 351/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
| ||
you could use one 16x16 block and just make them a bit smaller. That is what I would do if you can't do what you just suggested. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 195/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
| ||
Don't forget to make Mario 3D, unless you would like to make Paper Mario: SNES. | |||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 135/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
| ||
@Atma X: yeah. Never did this before, but I think it won't be too hard. @Kario: also a possibility. @Smallhacker: I believe you'd just have to add some more shadings. |
|||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 946/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
If I knew how to get the Map16 address of a custom block from within its code, it'd be a trivial matter to modify blocks around it. *Gets idea* Anyone have use for a block that switches layers when hit? |
|||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 141/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
| ||
I believe (although haven't yet tried for myself) that the custom block routine itself relies on LM's Map16 ASM hack (!), to which SMW hackers got used so much that they start thinking it is part of the original SMW. That means, the Map16 number is being passed to the custom block routine. Look around a bit to find out how (I think it is in an accumulator). Have fun, Blacky. |
|||
Kario In Possession of a Stolen Shovel Level: 65 Posts: 361/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
| ||
So basically, if you found out how to hit one block and effect blocks around it, not only could you do the 3D thing, that would also make it possible to use the Giant World GFX. Hopefully someone will figure this out... | |||
Atma X Bandit Level: 43 Posts: 332/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
| ||
Kario: Yea, that's another thing I've wanted for quite some time now , so that'll also be good to have. Smallhacker: I have a concept for Mario gfx, but it'll take some time to make. Edit: I've made the standing animation so far, PM me if you want to see it (to anyone who notices this thread). (edited by Atma X on 06-15-04 02:47 PM) |
Pages: 1 2 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - How do I remove the automatic Layer Priority setting for Sprites (Piranhas, etc.) | | | |