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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Starfox hacking, a teaser for fans only :) | | | |
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VL-Tone Red Cheep-cheep Level: 23 Posts: 10/200 EXP: 64158 For next: 3565 Since: 06-06-04 From: In the Moon! Since last post: 5 days Last activity: 2 hours |
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Ok sorry if I shroud this in mystery but I guess it's my way of doing Much more to come soon... Here is a little question for fans of the original Starfox : What is wrong in those 2 screenshots? (hint: it's not the jpeg artifacts) |
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Heian-794 Red Super Koopa Level: 44 Posts: 49/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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VL-Tone -- I couldn't hope to guess, but considering your excellent-looking 3-D adaptations of Zelda and Metroid, are we safe in assuming that you're hard at work on a 4-D version of Starfox with "hyper-polygons"? |
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Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 2152/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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You changed the ingame arwing to that arwing which is in the "select controller style" menu. And it seems that the other arwing is bigger, or your just braking. |
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VL-Tone Red Cheep-cheep Level: 23 Posts: 11/200 EXP: 64158 For next: 3565 Since: 06-06-04 From: In the Moon! Since last post: 5 days Last activity: 2 hours |
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Yeah 4d rulez These screenshots might be more interesting than the first ones... http://membres.lycos.fr/nes3d/STARFOX12.002.jpg http://membres.lycos.fr/nes3d/STARFOX12.007.jpg I changed the player's arwing into an enemy Yes the high poly arwing from the select and title screen is bigger, it's actually hard to see where you shoot, but this could be worked out. Anyway it's for the fun of it, you are invincible while playing with these. Note that you must use the Starfox version 1.2 for these to work. Patch the 16 bit value at 7E3186 and 7E3187 in WRAM with one of these values. You can replace the arwing with any enemy you want, this list is in the ROM. The list is used by the "view and rotate all enemies from the continue screen" trick. (hit select on controller 2 while on the continue screen. ) ---enemy list for Starfox Version 1.2 to be used at 7E3186 and 7E3187 D0 BC, 9C D0, F0 E5, 5C C4, 78 C4, CC C4, 58 C5, B0 C4, 3C C5, 94 C4, 60 E6, A8 DB, C4 DB, 24 D9, 2C C2, F0 C2, 0C C3, DC C7, 88 E3, 6C E3, C4 E2, 0C B7, D0 E6, 50 E3, 70 E2, C4 CD, 9C DE, A0 E4, 48 DE, CC BD, 38 DB, F4 E4, A4 E3, DC E3, 2C E5, 50 CE, 4C C8, 44 DF, D7 B9 Following the 16 bit value at 7E3186 are values for other states of the arwing like when you break a wing, have a shield ect. You can tranform it into different enemies by braking wings or taking a shield I have other discoveries to share, but I don't have much time now. At 7E0448 and 7E0449 in wram there is a pointer used by on-screen objects, it changes as you go thru the level there is other objects in the same format surrounding it. You can pick pointers from there with a watch point and use them to change your arwing into other object found in the game. Note that this 7E0448 is also used to define the rotating arwing object in the title screen. Following the 16-bit object pointer at 7E0448 (which is D0BC for the high poly arwing), are three16-bit values for each of the axis, x y and z, then 3 bytes for rotation on the x, y and z axis. (edited by Acmlm on 06-07-04 11:38 AM) |
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Weasel Missionary in Peru Level: 34 Posts: 397/454 EXP: 236444 For next: 17207 Since: 03-15-04 From: Washington Since last post: 467 days Last activity: 339 days |
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4 dimensions? Hyper Polygons? More like hyper crap. Humans aren't perceptive to 4 dimensions. And wtf is a hyper polygon? XD I swear, you made that word up. The pictures look good, although I can't see a difference in those first 2. |
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DarkSlaya POOOOOOOOOOOORN! Level: 88 Posts: 198/4249 EXP: 6409254 For next: 241410 Since: 05-16-04 From: Montreal, Quebec, Canada Since last post: 8 hours Last activity: 5 hours |
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THe last two you showed us are interesting. | |||
KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 844/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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Well, this progress you have made is a good start. It may still look polygonal... but its a good polygonal |
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Heian-794 Red Super Koopa Level: 44 Posts: 61/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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Weasel, of course humans can't preceive the fourth spatial dimension. But since VL-Tone made a 2-D classic into 3-D, it logically follows that the only thing he could do to improve an already-3-D game like Starfox would be to take it into the fourth dimension. Seems like everyone else got my attempt to make a funny. ; | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 911/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Of course it's polygonal, it's SNES. Not exactly designed for 3D.Originally posted by Heian-794 Where and what game? |
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Heian-794 Red Super Koopa Level: 44 Posts: 70/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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Where and what game? Metroid! Well, it's in 3/4 perspective, so while Samus can't actually move along a third axis, the graphics are still three-dimensional. It really looks nice; I wish my computer ran it (no idea why not). Click the link in his sig. |
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