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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - Starfox hacking, a teaser for fans only :) | |
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VL-Tone

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Since: 06-06-04
From: In the Moon!

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Posted on 06-07-04 05:31 PM Link | Quote
Ok sorry if I shroud this in mystery but I guess it's my way of doing
Much more to come soon...

Here is a little question for fans of the original Starfox : What is wrong in those 2 screenshots?
(hint: it's not the jpeg artifacts)


Heian-794

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Posted on 06-07-04 06:01 PM Link | Quote
VL-Tone --

I couldn't hope to guess, but considering your excellent-looking 3-D adaptations of Zelda and Metroid, are we safe in assuming that you're hard at work on a 4-D version of Starfox with "hyper-polygons"?
Kitten Yiffer

Purple wand
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Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien !
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Posted on 06-07-04 06:20 PM Link | Quote
You changed the ingame arwing to that arwing which is in the "select controller style" menu.

And it seems that the other arwing is bigger, or your just braking.
VL-Tone

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Posted on 06-07-04 07:24 PM Link | Quote
Yeah 4d rulez

These screenshots might be more interesting than the first ones...

http://membres.lycos.fr/nes3d/STARFOX12.002.jpg
http://membres.lycos.fr/nes3d/STARFOX12.007.jpg

I changed the player's arwing into an enemy

Yes the high poly arwing from the select and title screen is bigger,
it's actually hard to see where you shoot, but this could be worked out.
Anyway it's for the fun of it, you are invincible while playing with these.

Note that you must use the Starfox version 1.2 for these to work.
Patch the 16 bit value at 7E3186 and 7E3187 in WRAM with one of these values.
You can replace the arwing with any enemy you want, this list is in the ROM.
The list is used by the "view and rotate all enemies from the continue screen" trick.
(hit select on controller 2 while on the continue screen. )

---enemy list for Starfox Version 1.2 to be used at 7E3186 and 7E3187
D0 BC, 9C D0, F0 E5, 5C C4, 78 C4, CC C4, 58 C5, B0 C4,
3C C5, 94 C4, 60 E6, A8 DB, C4 DB, 24 D9, 2C C2, F0 C2,
0C C3, DC C7, 88 E3, 6C E3, C4 E2, 0C B7, D0 E6, 50 E3,
70 E2, C4 CD, 9C DE, A0 E4, 48 DE, CC BD, 38 DB, F4 E4,
A4 E3, DC E3, 2C E5, 50 CE, 4C C8, 44 DF, D7 B9


Following the 16 bit value at 7E3186 are values for other states of the
arwing like when you break a wing, have a shield ect. You can tranform
it into different enemies by braking wings or taking a shield

I have other discoveries to share, but I don't have much time now.

At 7E0448 and 7E0449 in wram there is a pointer used by on-screen objects,
it changes as you go thru the level there is other objects in the same format
surrounding it. You can pick pointers from there with a watch point and use them
to change your arwing into other object found in the game. Note that this 7E0448
is also used to define the rotating arwing object in the title screen.

Following the 16-bit object pointer at 7E0448 (which is D0BC for the high poly
arwing), are three16-bit values for each of the axis, x y and z, then 3 bytes
for rotation on the x, y and z axis.




(edited by Acmlm on 06-07-04 11:38 AM)
Weasel
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Posted on 06-08-04 12:29 AM Link | Quote
4 dimensions? Hyper Polygons?

More like hyper crap.


Humans aren't perceptive to 4 dimensions. And wtf is a hyper polygon? XD I swear, you made that word up.



The pictures look good, although I can't see a difference in those first 2.
DarkSlaya
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Posted on 06-08-04 01:17 AM Link | Quote
THe last two you showed us are interesting.
KATW

King Yoshi
"If you stare at something long enough, it can be funny."
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Posted on 06-08-04 07:55 AM Link | Quote
Well, this progress you have made is a good start.

It may still look polygonal... but its a good polygonal
Heian-794

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Posted on 06-08-04 07:25 PM Link | Quote
Weasel, of course humans can't preceive the fourth spatial dimension. But since VL-Tone made a 2-D classic into 3-D, it logically follows that the only thing he could do to improve an already-3-D game like Starfox would be to take it into the fourth dimension. Seems like everyone else got my attempt to make a funny. ;
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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LOL FAD

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Posted on 06-08-04 08:35 PM Link | Quote
Of course it's polygonal, it's SNES. Not exactly designed for 3D.
Originally posted by Heian-794
VL-Tone made a 2-D classic into 3-D

Where and what game?
Heian-794

Red Super Koopa
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Posted on 06-08-04 09:07 PM Link | Quote
Where and what game?

Metroid! Well, it's in 3/4 perspective, so while Samus can't actually move along a third axis, the graphics are still three-dimensional. It really looks nice; I wish my computer ran it (no idea why not). Click the link in his sig.
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