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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - "m16-7k" :\ | | | Thread closed |
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Parasyte Bullet Bill Level: 35 Posts: 35/514 EXP: 267348 For next: 12588 Since: 05-25-04 Since last post: 104 days Last activity: 32 days |
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So Hidden Mario and Proto_K got me thinking about this, and what I found was the way to access this "Import SNES Tile Map" window. Be forewarned: It's rather difficult to do, unless you have a good keyboard and long fingers. This should not be hidden so deviously. It's probably not at all worth the trouble. How to do it: Open the 16x16 tile editor. Push Ctrl+Shift+Alt+F1+N+O+Insert. Yes, all keys must be pressed. This is what "m16-7k" means ... Map16, 7 keys. Some keyboards will not be able to register all of those keys pressed at the same time. So if it doesn't work for you, tough! Take it up with FuSoYa. Hidden Mario's image for reference: |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 173/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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You couldn't take a picture of your own? | |||
Proto K Repent! Level: 27 Posts: 168/279 EXP: 113908 For next: 2251 Since: 03-15-04 From: New Brunswick, Canada Since last post: 16 days Last activity: 8 hours |
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He didn't need to because that's what the code reveals. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 813/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Geh This makes my fingers hurt. You have to enter it fairly quickly, too, or else it fails. And could someone give a more detailed explanation of the uses for this? This could be the undiscovered EE FuSo mentioned that is "fairly big" fairly big not in the sense most of us thought, though, probably. I can't seem to figure out what it does just from reading the text on it... |
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macks Level: 45 Posts: 256/900 EXP: 659955 For next: 209 Since: 03-15-04 From: Sweden Since last post: 1 day Last activity: 22 hours |
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And you don't have to push all the buttons down at the same time, just press them down one at a time and keep holding the old ones pushed. And I don't think any keyboards don't support that many buttons. I mean, the most buttons from the same 'area' you're holding down is three. |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 213/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Sweet nectar of the gods! This could prove to be quite useful! Now, uh...how in the world does this thing work? And what format are these ".set" and ".bin" files in? |
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FuSoYa Defender of Relm Level: 26 Posts: 65/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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I was aware the keyboard might be an issue, so I was careful on the choice of keys. I think most keyboards will be able to handle it, but if not, oh well... at least it's in there at all. Zero-G was quite against it, and I had a few misgivings of my own, but on the other hand... As Sendy speculated in the other thread, this is the handy little dialog that was behind DWTLC's rapidly developed graphics. Just before creating this, Zero-G was working on world 3 (water world). Given how long the graphics were taking, I knew we were almost certainly going to run out of time before the set release date for the hack. I did have some early code for a bitmap-to-SNES tilemap program I had worked on at one point, but I knew there would not be enough time to fully develop it *and* do my parts for DWTLC. So, I compromised. At www.romhacking.com, you can find a little program called pic2snes. A few have run into it before, I'm sure. It lets you convert a 16 color 256x256 pcx image into an SNES tile map and graphics, removing duplicate tiles in the process. I realized it might just be enough for what we needed, and quickly put together an importing dialog into LM that would take the resulting files from the program as input, copy all 8x8 tiles referenced in the tilemap to tiles in the 8x8 editor (with optional filtering of where exactly to place each one along with repairing the tilemap and optionally applying a color remap and importing the palette itself), remove redundant 16x16 tiles from the source tile map, copy the tile map data into the Map16 data (optionally scanning for blank tiles to use) and paste the resulting 256x256 image directly into the BG editor. Zero-G thanked me by asking why I had waited so long to make it. Just be careful using it. If you aren't satisfied with what you get when you import something, you should just reload the ROM to dump the changes to the Map16 data (along with the rest). |
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Knuckles T15X Keese Level: 20 Posts: 101/134 EXP: 37896 For next: 4543 Since: 03-15-04 From: ROM Hackville, SMASHachussetts Since last post: 109 days Last activity: 11 days |
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Can't... get... to... last... key... ARGH! ;.; | |||
Parasyte Bullet Bill Level: 35 Posts: 38/514 EXP: 267348 For next: 12588 Since: 05-25-04 Since last post: 104 days Last activity: 32 days |
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That key combination is annoying enough that I decided to patch the executable to allow a simple Ctrl+Insert to open the window. | |||
Xkeeper The required libraries have not been defined. Level: NAN Posts: -4283/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Originally posted by ParasyteHow in the hell did you manage that, unless you recompiled it or something... I simply changed a string in a hex editor [we`ll say "Test" for example]... "Test" to "eTst" resulted in an error... I thought it was a simple checksum, too Doing that should've kept it true... but... eh. [shrugs] Most older keyboards [like mine] won't be able to handle 3 keys total much less THAT disaster Edit: Holy shit, it worked. Wow. It wasn't even that hard. Just pushed them one at a time, managing to take forever for M+O+INS... oh well. It worked. heh. (edited by Xkeeper on 06-03-04 07:41 AM) |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 128/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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It's so complicated. I and maybe some other don't know how to use it, so I ask: Fusoya can you give as a description on how to use it. Thx |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 316/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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Push Ctrl+Shift+Alt+F1 With the left Hand and N+O+Insert with the right one. no prob. | |||
Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 967/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
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So Fu, What you're saying is, we can make custom backgrounds easer like this? | |||
macks Level: 45 Posts: 257/900 EXP: 659955 For next: 209 Since: 03-15-04 From: Sweden Since last post: 1 day Last activity: 22 hours |
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OMG CLOCKWORKZ YOU FIGURED OUT HIS POST! WAY TO GO! |
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BGenesis Red Goomba Level: 11 Posts: 31/38 EXP: 5415 For next: 570 Since: 05-17-04 From: In the tyranny that is Brittania. Since last post: 516 days Last activity: 339 days |
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Get a family member to help out, then complain to FuSoYa to make a new EXE with better key combo. By the way, what is the point of this tool?? I never really understood. |
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Weasel Missionary in Peru Level: 34 Posts: 379/454 EXP: 236444 For next: 17207 Since: 03-15-04 From: Washington Since last post: 467 days Last activity: 339 days |
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Don't forget guys, you have nore than 2 appendages Use your feet if you have you. I just downloaded LM to try this. Got it no problem. (Used my feet to hit F1 and Insert) | |||
(O_o) Newcomer Level: 5 Posts: 6/6 EXP: 359 For next: 170 Since: 03-15-04 Since last post: 517 days Last activity: 339 days |
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I used: My left thumb to hit Alt My left pinky finger to hit Ctrl and Shift at the same time My left index finger to hit F1 My right thumb to hit "N" My right index finger to hit "O" My right pinky finger to hit Insert I got it no problem. Now if only I knew how to work this thing. |
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macks Level: 45 Posts: 258/900 EXP: 659955 For next: 209 Since: 03-15-04 From: Sweden Since last post: 1 day Last activity: 22 hours |
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What the fuck, how small hands do you guys have? | |||
Atma X Bandit Level: 43 Posts: 295/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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Fu, are there any other small Easter Eggs that are left (I remember you saying that this one was the Last MAJOR Easter Egg) | |||
ExKay Somebody set up us the bomb! Level: 50 Posts: 131/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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I have a question about pic2snes. When I load my .pcx file, the program says: Not a VGA 16 PCX file. Can someone help me with that and how can I get a VGA 16 PCX file? |
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Acmlm's Board - I2 Archive - Super Mario World hacking - "m16-7k" :\ | | | Thread closed |