Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Working on a YI Editor | |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Clockworkz

Birdo

"Hoargh! Take your shoes off!"
Level: 64

Posts: 1225/2002
EXP: 2188320
For next: 25777

Since: 03-15-04
From: Undisclosed

Since last post: 12 hours
Last activity: 12 hours
Posted on 08-06-04 11:54 PM Link | Quote
The thread isn't called, "I, Chaosflare (who has, for some reason, disappeared), am making a YI editor", it's just about making a YI editor, which Squash is doing.
knuck

Hinox
Banned until 19-58-5815: trolling, flaming, spamming, being a general fucktard...
Level: 62

Posts: 565/1818
EXP: 1894574
For next: 90112

Since: 03-15-04

Since last post: 14 hours
Last activity: 9 hours
Posted on 08-07-04 12:00 AM Link | Quote
His thread about HIS editor kthx.
HE can just come and ask a mod to close it .
Peardian

Lava Lotus
The Uncanny Mario Art Master
KvSG #87 is up!
No Trouter yet...

Halloween's over... Turkey time!
Level: 58

Posts: 16/1696
EXP: 1545376
For next: 32170

Since: 07-01-04
From: before 3:00 - school, after 3:00 - Pearl Island

Since last post: 7 hours
Last activity: 6 hours
Posted on 08-07-04 12:06 AM Link | Quote
I hope that neither of these projects get abandoned, nor this thread becomes 25 pages long.




(edited by Peardian on 08-13-04 10:46 AM)
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 218/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 08-07-04 03:43 AM Link | Quote
I started a new thread, but no one has posted in it. I want to make sure the beta testers see this.

I've uploaded a new version. Same link still.

This version adds the internal support for screen exits (save and load), and, in addition, marks and uses the blank space left after a level is saved with a smaller size than before (no more loss of space).

This fixes a rather serious bug that should have existed (didn't test for it or hear about it, but it should've been there), causing major corruptions of screen exit data with almost every save. Since no one has complained, it's likely that YI is fairly tollerant of this. However, the new copy of EggVine will likely crash if it runs into a copy of the ROM like this. Thus, you should start with a fresh ROM.

Happy bug hunting. And thanks again guys. (And no, load by index doesn't work, I just did some work on the form)


For everyone else... well, you heard, it loads and saves screen exits and extra space. I'll have some more screenshots once I add the display and interface elements for screen exits.
SM_Gamer

Shyguy
Level: 17

Posts: 62/93
EXP: 21882
For next: 2861

Since: 03-17-04
From: The depths of SR388

Since last post: 8 hours
Last activity: 7 hours
Posted on 08-08-04 04:54 AM Link | Quote
Looks great so far, Squash Monster. If possible, I would like to be of help to the sucess of this editor by (in the words of Fawful) 'be being of a tester of betaness of the editor of Yoshi's Islanding.' In other words, I would like to help out by beta testing, if any are needed at the time. If not needed, I'll accept wating.
Sokarhacd

Ball and Chain Trooper
Resistance is Futile
You Will Be Assimilated
Hab SoSlI' Quch
Level: 61

Posts: 348/1757
EXP: 1799888
For next: 76708

Since: 03-15-04

Since last post: 6 days
Last activity: 4 hours
Posted on 08-08-04 09:38 AM Link | Quote
ok, I havent been posting because ive been busy, and away for a little while....but here is whats happening now, im gonna have an alpha test for a select 5(which I have picked) the alpha tests will take place on either the 18th or the 21st, whichever is more convenient for me and alpha testers.

the first Public Beta will be sometime in the end of september, or beginning of october...

I had the level loaded, but I made a mistake and it crashed #develop and the program itself, and what ive set up is this:

levels are loaded and what appears is outlines of the object, so they arent squares there is an outline of the actual object....

I will have a screenshot of this when I get it working properly, so sometime within the next 3 days or so.

edit:actually 4 days, since im too tired to work on it anymore tonight, im going to sleep...so on the 11th ill have a few screenshots of functioning stuff, and somewhere between 18th and 21st im releasing the Private Alpha test.

I probably wont post anymore here until the 11th, unless absolutly necessary, or if I get the stuff done and am ready to release screens before then....

talk to you all later....G'Nite


(edited by Chaosflare on 08-08-04 12:56 AM)
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 223/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 08-08-04 09:56 AM Link | Quote
*applauds*

Nice job, Chaosflare. How exactly did you code the outlines? Bunches of special cases, or did you find something interesting?
Sokarhacd

Ball and Chain Trooper
Resistance is Futile
You Will Be Assimilated
Hab SoSlI' Quch
Level: 61

Posts: 349/1757
EXP: 1799888
For next: 76708

Since: 03-15-04

Since last post: 6 days
Last activity: 4 hours
Posted on 08-08-04 07:37 PM Link | Quote
Ive used some API's and bitblt, and it draws preset outlines that ive made functions for, and I got it so when a value for an object appears, then a function is called for that shape. they arent detailed shapes, just outlines.
Terror-Zombone

Koopa
Permaban - Flaming staff
Level: 17

Posts: 29/103
EXP: 23255
For next: 1488

Since: 06-25-04

Since last post: 435 days
Last activity: 339 days
Posted on 08-11-04 08:39 PM Link | Quote
Originally posted by Dcahrakos
well then, I have 3 beta testers....

ok, since you have guessed it, now I can reveal some features.

there will be Level editing, and the gfx will be read from the rom(Thanks to FuSoYa and (Jonwil made the VB module I am using with Lunar compress)) (Yes it will be written in VB, until when I learn alot of C++, then ill port it)

Add Sprites and objects
palette editor
background editor

I hope to make a built in gfx editor, kinda like the 8x8 and 16x16 editors in LM possibly a little better.

a few hidden things like in LM also.

hopefully ill have it so it expands the rom when you open it and then you can add new stuff and make the levels longer or shorter.

the layout of the program will be as close to LM as I can get it, so that way people wont have to learn a whole new program, and since LM's is so cool.

well after all that, ill have a screenshot of the program's layout and stuff tonight, there still wont be any functional things except for opening the rom, and reading the Rom header so it wont load any other rom.

oh yes, and I named it Yoshi Magic (if you dont like that name, too bad )
oh, and can a mod rename the thread to Working on a YI Editor ?
Can i be one? Plus, will you make a background loader? Because i want to have my sunset background in one of my hacks which is in my computer.


(edited by Terror-Zombone on 08-11-04 11:44 AM)
Peardian

Lava Lotus
The Uncanny Mario Art Master
KvSG #87 is up!
No Trouter yet...

Halloween's over... Turkey time!
Level: 58

Posts: 17/1696
EXP: 1545376
For next: 32170

Since: 07-01-04
From: before 3:00 - school, after 3:00 - Pearl Island

Since last post: 7 hours
Last activity: 6 hours
Posted on 08-13-04 07:44 PM Link | Quote
Awesome, Chaosflare/Dcahrakos! Can I test it too? Yoshi's Island is the coolest!
Chickenlump

Level: 41

Posts: 328/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 08-13-04 08:43 PM Link | Quote
Let it be known that the only reason I like Yoshi's Island is because of Kamek! He's too cute!


Anyway....

The outline thing sounds rather cool. Lot's of interest in YI all of a sudden is a good thing, it's a great game. (With Kamek! YEAH! ) Take your time on it though, and don't let anyone pressure you into rushing beyond your own pace. Squash Monster seems to be doing pretty good about it. I just hate seeing developers dissapear because of pressure (I've lost count of them all...but it's quite a few). Whenever you decide to show your progress, I'm sure whatever you have done will be pretty cool. Keep up the good work is getting kind of cliche...so....

Have fun with it.
Sokarhacd

Ball and Chain Trooper
Resistance is Futile
You Will Be Assimilated
Hab SoSlI' Quch
Level: 61

Posts: 351/1757
EXP: 1799888
For next: 76708

Since: 03-15-04

Since last post: 6 days
Last activity: 4 hours
Posted on 08-14-04 02:06 AM Link | Quote
thats why I dont post in this thread much, to many people pressuring me to finish as fast as I can, it'll be done when its done...I should have a couple screenshots by the end of today or tomorrow....ill post again when I do...
Clockworkz

Birdo

"Hoargh! Take your shoes off!"
Level: 64

Posts: 1257/2002
EXP: 2188320
For next: 25777

Since: 03-15-04
From: Undisclosed

Since last post: 12 hours
Last activity: 12 hours
Posted on 08-17-04 01:32 AM Link | Quote
This is getting ridiculous. My editor owns you all!
Rain Man

Buzzy Beetle
Level: 31

Posts: 115/378
EXP: 175079
For next: 10284

Since: 04-14-04

Since last post: 5 days
Last activity: 16 hours
Posted on 08-17-04 02:07 AM Link | Quote
Woah clockworks you are the hacking god! Can I beta test that
Clockworkz

Birdo

"Hoargh! Take your shoes off!"
Level: 64

Posts: 1266/2002
EXP: 2188320
For next: 25777

Since: 03-15-04
From: Undisclosed

Since last post: 12 hours
Last activity: 12 hours
Posted on 08-17-04 02:32 AM Link | Quote
Sure! Go to www.omgwtflolbbqwned1337yieditormadebyclockworkzuallsux.org
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 401/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 08-17-04 03:18 AM Link | Quote
I think that it's time to reveal my secret project.

Hacker's Island

Comments? I think that I will release a beta at the first of April next year.
knuck

Hinox
Banned until 19-58-5815: trolling, flaming, spamming, being a general fucktard...
Level: 62

Posts: 641/1818
EXP: 1894574
For next: 90112

Since: 03-15-04

Since last post: 14 hours
Last activity: 9 hours
Posted on 08-17-04 04:41 AM Link | Quote
haha you guys are so funney that i can't stop laughing lzozlozlzolzoz
SRSLY
cpubasic13
17 years old now. Time to buy some M rated games by myself!
Level: 54

Posts: 449/1346
EXP: 1206934
For next: 26936

Since: 03-15-04
From: Blame my parents, Eddy

Since last post: 2 days
Last activity: 1 day
Posted on 08-17-04 05:56 AM Link | Quote
Originally posted by Dcahrakos
thats why I dont post in this thread much, to many people pressuring me to finish as fast as I can, it'll be done when its done...I should have a couple screenshots by the end of today or tomorrow....ill post again when I do...


Yes. All newbs reading this, IT GETS DONE WHEN HE GETS IT DONE!

When are the pics for your editor going to be posted, and what is the editor capable of doing so far? I am just curious...
elixirnova

Red Paratroopa
Level: 22

Posts: 21/177
EXP: 56507
For next: 1843

Since: 04-05-04
From: Midgar

Since last post: 1 day
Last activity: 1 day
Posted on 08-17-04 09:32 AM Link | Quote
hrm i just got back from a nice weekend away... what version are you on squash? cause only link i got right now is the v0.15
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 256/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 08-17-04 05:08 PM Link | Quote
Elixer: Check my thread on the editor. As I said there:

"Beta folks: Jesper kindly is hosting the project now, so the URL has changed.
Drop the http://squashmonster.tripod.com/eggvine/ from the URL and replace it with: http://eggvine.wootest.net/
The version number is v0.61"
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Rom Hacking - Working on a YI Editor | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.023 seconds.